BootSplash viewer thing
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@@ -0,0 +1,101 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <stdio.h>
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int main(int argc, char *argv[])
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{
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printf("Troposphere boot splash app thing");
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if (argc < 2){
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printf("Add path to Boot splash png");
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return 1;
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}
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const char* image_path = argv[1];
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if (SDL_Init(SDL_INIT_VIDEO) < 0){
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fprintf(stderr, "SDL_Init error %s\n", SDL_GetError());
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return 1;
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}
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if (!IMG_Init(IMG_INIT_PNG) && IMG_INIT_PNG){
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fprintf(stderr,"SDL IMG_INIT_PNG Failed to ... well init", IMG_GetError);
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SDL_Quit();
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return 1;
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}
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SDL_Window* AppWindow = SDL_CreateWindow("Fullscreen Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,0,0,SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_SHOWN);
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if (!AppWindow){
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fprintf(stderr,"App window init Crashed %s\n", SDL_GetError());
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IMG_Quit();
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SDL_Quit();
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}
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SDL_ShowCursor(SDL_DISABLE);
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SDL_Renderer* renderer = SDL_CreateRenderer(AppWindow,-1,SDL_RENDERER_ACCELERATED);
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SDL_Texture* BootSplash_Texture = IMG_LoadTexture(renderer, image_path);
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if(!BootSplash_Texture){
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fprintf(stderr, "Failed to load texture %s\n", IMG_GetError());
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(AppWindow);
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IMG_Quit();
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SDL_Quit();
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return 1;
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}
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int running = 1 ;
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SDL_Event event;
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while (running) {
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while(SDL_PollEvent(&event)){
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if (event.type == SDL_QUIT){
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running =0;
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} else if (event.type == SDL_KEYDOWN){
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if (event.key.keysym.sym == SDLK_ESCAPE ||event.key.keysym.sym == SDLK_q ){
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running =0;
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}
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}
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}
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SDL_SetRenderDrawColor(renderer, 0,0,0,255);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer,BootSplash_Texture,NULL,NULL);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyTexture(BootSplash_Texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(AppWindow);
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IMG_Quit();
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SDL_Quit();
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return EXIT_SUCCESS;
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}
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@@ -0,0 +1,36 @@
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# Compiler and Flags
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CC := gcc
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CFLAGS := -Wall -Wextra -O2
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# Query static compiler flags and libraries using pkg-config
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PKG_CFLAGS := $(shell pkg-config --static --cflags sdl2 SDL2_image)
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PKG_LIBS := $(shell pkg-config --static --libs sdl2 SDL2_image)
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# Additional low-level system libraries required for static SDL2/PNG linking
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EXTRA_LIBS := -lpng -lz -lm -lpthread -ldl
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# Combine all libraries
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LIBS := $(PKG_LIBS) $(EXTRA_LIBS)
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# Target executable name
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TARGET := viewer
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SRC := main.c
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.PHONY: all clean check
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# Default target
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all: $(TARGET)
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# Compile and statically link the binary
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$(TARGET): $(SRC)
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$(CC) $(CFLAGS) $(PKG_CFLAGS) $< -o $@ $(LIBS)
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# Check if the generated executable is truly statically linked
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check: $(TARGET)
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@file $(TARGET)
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@echo "--- Dynamic Library Dependencies (should show 'not a dynamic executable') ---"
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@-ldd $(TARGET) || true
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# Clean up built artifacts
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clean:
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rm -f $(TARGET)
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