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Osmium/Osmium.cpp

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#include <glad/glad.h>
#include <GLFW/glfw3.h>
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#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
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#include <iostream>
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int main(int argc, char **argv) {
std::cout << "Hello working!" << std::endl;
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glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// make the window
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GLFWwindow *window = glfwCreateWindow(640, 480, "OpenGL Demo", NULL, NULL);
if (!window) {
std::cout << "Failed to create GLFW window." << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
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// d
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// load graphics
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cerr << "Failed to initialize OpenGL loader!" << std::endl;
return -1;
}
glViewport(0, 0, 640, 480);
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// d
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// now make ImGui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
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/// im a dumbass
///
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// program
while (!glfwWindowShouldClose(window)) {
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ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
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static bool dragging_window = false;
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static double drag_start_global_x, drag_start_global_y;
static int drag_start_window_x, drag_start_window_y;
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glClearColor(1.0f, .5f, .2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
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glfwPollEvents();
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if (ImGui::BeginMainMenuBar()) {
// --- DRAG LOGIC FIRST ---
bool is_hovered = ImGui::IsWindowHovered();
bool is_clicked = ImGui::IsMouseClicked(0);
bool is_held = ImGui::IsMouseDown(0);
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// Get current window position
int window_x, window_y;
glfwGetWindowPos(window, &window_x, &window_y);
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// Get current mouse position relative to window
double local_mouse_x, local_mouse_y;
glfwGetCursorPos(window, &local_mouse_x, &local_mouse_y);
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// Convert to global mouse position
double global_mouse_x = window_x + local_mouse_x;
double global_mouse_y = window_y + local_mouse_y;
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// ✅ Only start dragging if not over any ImGui menu item
if (is_hovered && is_clicked && !ImGui::IsAnyItemHovered()) {
dragging_window = true;
drag_start_global_x = global_mouse_x;
drag_start_global_y = global_mouse_y;
drag_start_window_x = window_x;
drag_start_window_y = window_y;
}
static bool is_maximized = false;
static int restore_x, restore_y, restore_w, restore_h;
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if (dragging_window) {
if (is_held) {
double dx = global_mouse_x - drag_start_global_x;
double dy = global_mouse_y - drag_start_global_y;
int new_x = drag_start_window_x + static_cast<int>(dx);
int new_y = drag_start_window_y + static_cast<int>(dy);
glfwSetWindowPos(window, new_x, new_y);
GLFWmonitor* primaryMonitor = glfwGetPrimaryMonitor();
int monitor_x, monitor_y, monitor_w, monitor_h;
if (glfwGetMonitorWorkarea) {
glfwGetMonitorWorkarea(primaryMonitor, &monitor_x, &monitor_y, &monitor_w, &monitor_h);
}
const int tolerance = 2;
if (!is_maximized && abs(new_y - monitor_y) <= tolerance) {
glfwGetWindowPos(window, &restore_x, &restore_y);
glfwGetWindowSize(window, &restore_w, &restore_h);
glfwSetWindowPos(window, monitor_x, monitor_y);
glfwSetWindowSize(window, monitor_w, monitor_h);
is_maximized = true;
dragging_window = false;
}
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} else {
dragging_window = false;
}
if (!dragging_window && is_maximized) {
double mx, my;
glfwGetCursorPos(window, &mx, &my);
if (ImGui::IsMouseDown(0) && my < 10.0) {
// Start unmaximize drag
is_maximized = false;
glfwSetWindowSize(window, restore_w, restore_h);
glfwSetWindowPos(window,
static_cast<int>(global_mouse_x - restore_w / 2),
static_cast<int>(global_mouse_y - 10));
dragging_window = true;
drag_start_global_x = global_mouse_x;
drag_start_global_y = global_mouse_y;
drag_start_window_x = static_cast<int>(global_mouse_x - restore_w / 2);
drag_start_window_y = static_cast<int>(global_mouse_y - 10);
}
}
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}
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// --- MENU ITEMS ALWAYS RENDERED ---
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Quit")) {
glfwSetWindowShouldClose(window, true);
}
ImGui::EndMenu();
}
float window_widthA = ImGui::GetWindowWidth();
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ImVec2 size = ImGui::CalcTextSize("x");
float button_width = size.x + ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(window_widthA - button_width - ImGui::GetStyle().ItemSpacing.x);
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if (ImGui::Button("x")) {
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std::cout << "Exiting..." << std::endl;
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glfwSetWindowShouldClose(window, true);
}
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ImGui::EndMainMenuBar();
}
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GLFWmonitor* primaryMonitor = glfwGetPrimaryMonitor();
int monitor_x, monitor_y, monitor_width, monitor_height;
if (glfwGetMonitorWorkarea) {
glfwGetMonitorWorkarea(primaryMonitor, &monitor_x, &monitor_y, &monitor_width, &monitor_height);
} else {
// Fallback
const GLFWvidmode* mode = glfwGetVideoMode(primaryMonitor);
glfwGetMonitorPos(primaryMonitor, &monitor_x, &monitor_y);
monitor_width = mode->width;
monitor_height = mode->height;
}
int win_x, win_y;
glfwGetWindowPos(window, &win_x, &win_y);
const int tolerance = 5;
if (abs(win_y - monitor_y) <= tolerance) {
std::cout << "Window is at the top of the main screen!" << std::endl;
}
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ImGui::Begin("Editor");
ImGui::Text("Hello from editor");
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
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}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}