Cursor fix part 2
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@@ -3,7 +3,7 @@ extends Area2D
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@export var ShowMouse = false
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@export var ShowMouse = false
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var old_mouse_pos = Vector2.ZERO
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var old_mouse_pos = Vector2.ZERO
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var mouse_velocity = Vector2.ZERO
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var mouse_velocity = Vector2.ZERO
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@export var vector_length = Vector2(500,0)
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@export var vector_length = 100
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@export var vector_width = 5
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@export var vector_width = 5
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var line_2d : Line2D
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var line_2d : Line2D
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@@ -83,14 +83,14 @@ func _on_area_exited(area: Area2D) -> void:
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func draw_vector():
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func draw_vector():
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var vector_direction = Vector2().rotated(rotation)
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var vector_direction = Vector2.RIGHT.rotated(rotation)
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var start_point = line_2d.to_local(global_position)
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var start_point = line_2d.to_local(global_position)
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var end_point = line_2d.to_local(global_position + vector_direction + vector_length)
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var end_point = line_2d.to_local(global_position + vector_direction * vector_length)
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line_2d.add_point(start_point,1)
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line_2d.add_point(start_point,1)
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line_2d.add_point(end_point,2)
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line_2d.add_point(end_point,2)
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print("Draws the vector")
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print("Draws the vector\nStart %s\nEnd: %s\nDirection %s" % [start_point, end_point, vector_direction])
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pass
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pass
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