From fbb3dcdc08bdd95e4bcda65ba00fcf2671d72357 Mon Sep 17 00:00:00 2001 From: PickTheKiwi Date: Wed, 2 Jul 2025 07:44:47 +1200 Subject: [PATCH] Cursor fix part 2 --- game/Scripts/CursorScript.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/game/Scripts/CursorScript.gd b/game/Scripts/CursorScript.gd index 5cd88a9..c79e672 100644 --- a/game/Scripts/CursorScript.gd +++ b/game/Scripts/CursorScript.gd @@ -3,7 +3,7 @@ extends Area2D @export var ShowMouse = false var old_mouse_pos = Vector2.ZERO var mouse_velocity = Vector2.ZERO -@export var vector_length = Vector2(500,0) +@export var vector_length = 100 @export var vector_width = 5 var line_2d : Line2D @@ -83,14 +83,14 @@ func _on_area_exited(area: Area2D) -> void: func draw_vector(): - var vector_direction = Vector2().rotated(rotation) + var vector_direction = Vector2.RIGHT.rotated(rotation) var start_point = line_2d.to_local(global_position) - var end_point = line_2d.to_local(global_position + vector_direction + vector_length) + var end_point = line_2d.to_local(global_position + vector_direction * vector_length) line_2d.add_point(start_point,1) line_2d.add_point(end_point,2) - print("Draws the vector") + print("Draws the vector\nStart %s\nEnd: %s\nDirection %s" % [start_point, end_point, vector_direction]) pass