Cursor vector?
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@@ -1,20 +1,49 @@
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extends Node2D
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extends Area2D
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@onready var Cursor = $Cursor
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@export var ShowMouse = false
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var old_mouse_pos = Vector2.ZERO
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var mouse_velocity = Vector2.ZERO
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@export var vector_length = Vector2(50,0)
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@export var vector_width = 5
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var line_2d : Line2D
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var is_touchingCube = false
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var collision_normal = Vector2.ZERO
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var collision_point = Vector2.ZERO
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#var speed = 5000.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if not ShowMouse : Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
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#show/hide mouse
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if not ShowMouse:
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Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
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old_mouse_pos = get_viewport().get_mouse_position()
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pass # Replace with function body.
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#setup line & properties
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line_2d = $Line2D
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line_2d.width = vector_width
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line_2d.default_color = Color(Color.RED)
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line_2d.clear_points()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if is_touchingCube:
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draw_vector()
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else:
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line_2d.clear_points()
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var current_mouse_pos = get_viewport().get_mouse_position()
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mouse_velocity = current_mouse_pos - old_mouse_pos
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@@ -28,3 +57,37 @@ func _process(delta: float) -> void:
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old_mouse_pos = current_mouse_pos
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pass
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func _on_area_entered(area: Area2D) -> void:
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if area.name == "Node2D":
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print("AAAA " + str(area.name))
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is_touchingCube = true
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draw_vector()
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pass # Replace with function body.
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func _on_area_exited(area: Area2D) -> void:
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if area.name == "Node2D":
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is_touchingCube = false
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pass # Replace with function body.
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func draw_vector():
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var vector_direction = Vector2.RIGHT.rotated(rotation)
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var start_point = global_position
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var end_point = global_position + vector_direction + vector_length
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line_2d.add_point(start_point,1)
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line_2d.add_point(end_point,2)
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print("Draws the vector")
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pass
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