diff --git a/game/Scripts/CursorScript.gd b/game/Scripts/CursorScript.gd index 448678e..bfdeaf3 100644 --- a/game/Scripts/CursorScript.gd +++ b/game/Scripts/CursorScript.gd @@ -1,20 +1,49 @@ -extends Node2D +extends Area2D @onready var Cursor = $Cursor @export var ShowMouse = false var old_mouse_pos = Vector2.ZERO var mouse_velocity = Vector2.ZERO +@export var vector_length = Vector2(50,0) +@export var vector_width = 5 + +var line_2d : Line2D +var is_touchingCube = false +var collision_normal = Vector2.ZERO +var collision_point = Vector2.ZERO + + #var speed = 5000.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: - if not ShowMouse : Input.mouse_mode = Input.MOUSE_MODE_HIDDEN + + #show/hide mouse + if not ShowMouse: + Input.mouse_mode = Input.MOUSE_MODE_HIDDEN old_mouse_pos = get_viewport().get_mouse_position() pass # Replace with function body. + + + #setup line & properties + line_2d = $Line2D + + line_2d.width = vector_width + line_2d.default_color = Color(Color.RED) + line_2d.clear_points() + + + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: + if is_touchingCube: + draw_vector() + else: + line_2d.clear_points() + + var current_mouse_pos = get_viewport().get_mouse_position() mouse_velocity = current_mouse_pos - old_mouse_pos @@ -28,3 +57,37 @@ func _process(delta: float) -> void: old_mouse_pos = current_mouse_pos pass + + +func _on_area_entered(area: Area2D) -> void: + if area.name == "Node2D": + print("AAAA " + str(area.name)) + is_touchingCube = true + draw_vector() + + + pass # Replace with function body. + + +func _on_area_exited(area: Area2D) -> void: + + + if area.name == "Node2D": + + is_touchingCube = false + + pass # Replace with function body. + + + + +func draw_vector(): + var vector_direction = Vector2.RIGHT.rotated(rotation) + var start_point = global_position + var end_point = global_position + vector_direction + vector_length + + line_2d.add_point(start_point,1) + line_2d.add_point(end_point,2) + + print("Draws the vector") + pass