So the latest addition to luminus engine that came with the new Directory scanner is the new system that saves Luminus Engine Projects, Yay!
Currently its in early stages but for now luminus engine projects hold a new more organized structure while also expanding feature capabillity, the new folder structure goes like so :
[Root]
# Project name
|
L bin <- Future feature, currently does nothing
L Content <- stores all the games content such as textures,models etc
L Extensions <- Also does nothing rn but you can have project extensions
L Maps <- you can place maps in content but this is a "Dedicated" Folder
| L Default.lmap <- The 2d/3d empty map
L Scripts <- The scripts folder
Extra Info
The Maps folder does have a “faster” link to the runtime meaning but not limmited to faster load times, in the future were looking to expand the functionallity to more directories and assets
The Scripts folder is the directory where the engine searches for scripts, so idealy if you wanted to make a simple lets say bullet speed calculator thats too simple to write a extension but too complicated for a regular calculator, you could write a simple script with parameters, when placed in any location inside the script folder it is interpreted automatically, while if it is outside currently no actions will be performed. (Future functionallity will allow you to select specific files to be autoladed outside the Scripts Folder)
The Extansions Folder will include .le FIles. Special documentation will be uploaded when feature is avaliable