/** * @class ChainBuilder * @private * @param {AudioContext} audioContext The audio context. */ /** * Cleans up. * @method ChainBuilder#destroy */ /** * Gets the nodes. * @method ChainBuilder#nodes * @return {Object} */ /** * Gets the first node. * @method ChainBuilder#first * @return {Object} */ /** * Gets the last node. * @method ChainBuilder#last * @return {Object} */ /** * Adds a node to the chain. * @method ChainBuilder#_addNode * @private * @param {*} node * @param {*} properties */ /** * Clones the bufferSource. Used just before playing a sound. * @method ChainBuilder#cloneBufferSource * @returns {AudioBufferSourceNode} The clone AudioBufferSourceNode. */ /** * Adds a bufferSource. * @method ChainBuilder#bufferSrouce * @param {Object} [properties] Properties to set in the created node. */ /** * Adds a createMediaStreamSource. * @method ChainBuilder#mediaStreamSource * @param {Object} [properties] Properties to set in the created node. */ /** * Adds a createMediaElementSource. * @method ChainBuilder#mediaElementSource * @param {HTMLElement} element The element to add. * @param {Object} [properties] Properties to set in the created node. */ /** * Adds a panner. * @method ChainBuilder#panner * @param {Object} [properties] Properties to set in the created node. */ /** * Adds an analyser. * @method ChainBuilder#analyser * @param {Object} [properties] Properties to set in the created node. */ /** * Adds a gainNode. * @method ChainBuilder#gainNode * @param {Object} [properties] Properties to set in the created node. */