/** * Abstract class for eye overlay and eye classes. * @class AbstractEye * @extends jibo.face.AbstractLayer * @memberof jibo.face * @param {Boolean} cache `true` to cache textures. */ /** * The eye mesh. * @name jibo.face.AbstractEye#eyeMesh * @type {jibo.face.EyeMesh} */ /** * Default eye texture when nothing is set. * @method jibo.face.AbstractEye#init * @param {PIXI.Texture} texture The default texture to use */ /** * Destroy and don't use after this. * @method jibo.face.AbstractEye#destroy */ /** * Set current eye texture. * @method jibo.face.AbstractEye#setTexture * @protected * @param {PIXI.Texture} texture Texture to set */