/** * Class used by Animation Utilities to provide playback * of keys files. * @class KeysData * @memberof jibo.rendering.animation * @extends EventEmitter * @param {String} id The name of the keys file. * @param {String} src The absolute path of the keys file. * @param {String} cache The name of the cache the data was originally loaded into. */ /** * Asset Pack name. * @name jibo.rendering.animation.KeysData#assetPack * @type {String} */ /** * Resource root for animation (defaults to root of skill). * @name jibo.rendering.animation.KeysData#root * @type {String} */ /** * Source path of animation data * @name jibo.rendering.animation.KeysData#src * @type {String} */ /** * Source path of corresponding `.anim`, if present/valid. * @name jibo.rendering.animation.KeysData#dotAnimSrc * @type {String} */ /** * Name of the initial cache this data was loaded into. Used when determining animation options. * @name jibo.rendering.animation.KeysData#cache * @type {String} */ /** * Map of Timeline objects. * @name jibo.rendering.animation.KeysData#timelines * @type {Object} */ /** * Map of PIXI.Texture objects. * @name jibo.rendering.animation.KeysData#textures * @type {Object} */ /** * Map of Sound objects. * @name jibo.rendering.animation.KeysData#sounds * @type {Object} */ /** * Name of the keys file. * @name jibo.rendering.animation.KeysData#id * @type {String} */ /** * The keys animation data. * @name jibo.rendering.animation.KeysData#data * @type {Object} * @private */ /** * Add a sound to the animation for playing. * @method jibo.rendering.animation.KeysData#addSound * @param {String} id The ID of the sound * @param {jibo.sound.Sound} sound Instance of sound. */ /** * Add a timeline to the animation for playing. * @method jibo.rendering.animation.KeysData#addTimeline * @param {String} id The ID of the timeline * @param {jibo.rendering.animation.Timeline} timeline Instance of timeline. */ /** * Add a PIXI texture to the animation for playback. * @method jibo.rendering.animation.KeysData#addTexture * @param {String} id The ID of the texture * @param {PIXI.Texture} texture Instance of texture. */ /** * Create a shallow clean copy of this KeysAnimation object resetting all state. * This should be used when retrieving a keys animation object from cache * Note: Any clean copy should always be destroyed after use * @param {CloneOptions} options Options for animation instantiation/playback. * @method jibo.rendering.animation.KeysData#getCleanCopy * @return {Promise} */ /** * Create and immediately play a KeysAnimation from this KeysData. * Event handlers for `stopped`, `cancelled`, `rejected`, and other animation events must be registered to the * animation instance immediately (in-stack) upon promise resolution, or else they may be missed. * @param {CloneOptions} [options] Options for animation instantiation/playback. * @param {string} [requestor] The system making the animation playback request. * @method jibo.rendering.animation.KeysData#getAndPlayAnim * @return {Promise} */ /** * Destroy the keys data completely. * @method jibo.rendering.animation.KeysData#destroy */ /** * Create an animation options from keyframes data or a keyframes file. * In the case of keyframes data, DOF values are computed and passed to the expression service. * In the case of a keyframes file, the path to a file of DOF values computed from the keyframes file is passed * to the expression service. * @method jibo.rendering.animation.KeysData#createAnimOptions * @return {AnimationOptions} * @private */