/** * An abstract Layer for the eye. * @class Layer * @memberof jibo.rendering.animation * @private */ /** * A layer that represents the Eye. * @class EyeLayer * @memberof jibo.rendering.animation * @private */ /** * A layer of the KeysAnimation class that represents a timeline animation. * @class TimelineLayer * @memberof jibo.rendering.animation * @private * @param {Number} index The depth index. * @param {String} name Name of the timeline. * @param {jibo.rendering.animation.Timeline} timeline * @param {Number} startTime The starting time of this animation in seconds. * @param {Boolean} attach `true` if Timeline should be attached to the eye's position. * @param {String} offset The frame offset to start playing the animation at */ /** * Update the position of the animation. * @method jibo.rendering.animation.TimelineLayer#update * @param {Number} time Global time of the animation in seconds. */ /** * Destroy and don't use after this. * @method jibo.rendering.animation.TimelineLayer#destroy */ /** * Class used by Animation Utilities to provide playback * of keys files. * @class KeysAnimation * @memberof jibo.rendering.animation * @extends EventEmitter * @param {String} id The name of the keys file. */ /** * The default framerate. * @name jibo.rendering.animation.KeysAnimation.FRAMERATE * @type {String} * @default 30 */ /** * Event name when animation starts. * @name jibo.rendering.animation.KeysAnimation.STARTED * @type {String} */ /** * Event name when animation stops. * @name jibo.rendering.animation.KeysAnimation.STOPPED * @type {String} */ /** * Event name when builder event is fired. * @name jibo.rendering.animation.KeysAnimation.EVENT * @type {String} */ /** * Event name when animation is cancelled. * @name jibo.rendering.animation.KeysAnimation.CANCELLED * @type {String} */ /** * Event name when audio is played. * @name jibo.rendering.animation.KeysAnimation.PLAY_AUDIO * @type {String} */ /** * Event name when timeline is played. * @name jibo.rendering.animation.KeysAnimation.PLAY_TIMELINE * @type {String} */ /** * Event name when timeline needs to be reordered. * @name jibo.rendering.animation.KeysAnimation.REORDER * @type {String} */ /** * Event when the timeline is updated. * @name jibo.rendering.animation.KeysAnimation.UPDATE * @type {String} * @param {Number} time The current time in seconds from the start of animation. * @param {Object} dofValues Collection of DOF values for the current frame. */ /** * Asset Pack name. * @name jibo.rendering.animation.KeysAnimation#assetPack * @type {String} */ /** * Resource root for animation (defaults to root of skill). * @name jibo.rendering.animation.KeysAnimation#root * @type {String} */ /** * Id of the keys file in the cache. * @name jibo.rendering.animation.KeysAnimation#id * @type {String} */ /** * Name of the keys file. * @name jibo.rendering.animation.KeysAnimation#name * @type {String} */ /** * The collection of layers for the animation. * @name jibo.rendering.animation.KeysAnimation#layers * @type {Array} */ /** * Token of an asset load for our keys data, so it doesn't get unloaded under us. * @private */ /** * Map of Timeline objects. * @name jibo.rendering.animation.KeysAnimation#timelines * @type {Object} */ /** * Map of PIXI.Texture objects. * @name jibo.rendering.animation.KeysAnimation#textures * @type {Object} */ /** * Map of Sound objects. * @name jibo.rendering.animation.KeysAnimation#sounds * @type {Object} */ /** * The animation options. * @name jibo.rendering.animation.KeysAnimation#options * @type {AnimationOptions} * @private */ /** * The animation instance. * @name jibo.rendering.animation.KeysAnimation#instance * @type {AnimationInstance} * @private */ /** * Update the timelines. * @method jibo.rendering.animation.KeysAnimation#update * @param {Number} time Current time of this animation */ /** * Set the keys animation data. * @name jibo.rendering.animation.KeysAnimation#data * @type {Object} * @private */ /** * Sync a movieclip to the playback of the animation. * @method jibo.rendering.animation.KeysAnimation#playSync * @param {animate.MovieClip} instance The clip to play. * @param {String|Function} [event] The name of the event label or callback function. * @param {Function} [callback] Callback when play is complete. */ /** * Destroy the keys animation completely, after the Expression Service has told us that it has finished playing. * @method jibo.rendering.animation.KeysAnimation#destroyWhenComplete */ /** * Destroy the keys animation completely. * @method jibo.rendering.animation.KeysAnimation#destroy */ /** * Handle animation custom events. * @method jibo.rendering.animation.KeysAnimation#onEvent * @private */ /** * Handle playing audio within the animation. * @method jibo.rendering.animation.KeysAnimation#onPlayAudio * @private * @param {Object} payload * @param {string} payload.file */ /** * Reorder the layers of the animation. * @method jibo.rendering.animation.KeysAnimation#reorder * @private */ /** * Handle the playing of a timeline event. * @method jibo.rendering.animation.KeysAnimation#onPlayTimeline * @private * @param {object} payload * @param {string} payload.file * @param {number} payload.layerNum * @param {boolean} payload.attach * @param {string} payload.offset */