Files
Osmium/Osmium.cpp
2025-07-15 20:42:47 +03:00

116 lines
2.7 KiB
C++

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <iostream>
int main(int argc, char **argv) {
std::cout << "Hello working!" << std::endl;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
//glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// make the window
GLFWwindow *window = glfwCreateWindow(640, 480, "OpenGL Demo", NULL, NULL);
if (!window) {
std::cout << "Failed to create GLFW window." << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// d
// load graphics
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cerr << "Failed to initialize OpenGL loader!" << std::endl;
return -1;
}
glViewport(0, 0, 640, 480);
// d
// now make ImGui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
/// im a dumbass
///
// program
while (!glfwWindowShouldClose(window)) {
static bool dragging_window = false;
static double drag_start_mouse_x, drag_start_mouse_y;
static int drag_start_window_x,drag_start_window_y;
glClearColor(1.0f, .5f, .2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::BeginMainMenuBar();
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0)) {
dragging_window = true;
glfwGetCursorPos(window, &drag_start_mouse_x, &drag_start_mouse_y);
// Get window pos
glfwGetWindowPos(window, &drag_start_window_x, &drag_start_window_y);
}
if (dragging_window && ImGui::IsMouseDown(0)) {
double current_mouse_x, current_mouse_y;
glfwGetCursorPos(window, &current_mouse_x, &current_mouse_y);
double dx = current_mouse_x - drag_start_mouse_x;
double dy = current_mouse_y - drag_start_mouse_y;
// Move window
glfwSetWindowPos(window,
drag_start_window_x + static_cast<int>(dx),
drag_start_window_y + static_cast<int>(dy));
} else {
dragging_window = false;
}
// Menu items
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Exit")) {
glfwSetWindowShouldClose(window, true);
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
ImGui::Begin("Editor");
ImGui::Text("Hello from editor");
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}