#include #include #include #include #include #include int main(int argc, char **argv) { std::cout << "Hello working!" << std::endl; IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; ImGui::StyleColorsDark(); glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow *window = glfwCreateWindow(640, 480, "OpenGL Demo", NULL, NULL); if (!window) { std::cout << "Failed to create GLFW window." << std::endl; glfwTerminate(); ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGui::BeginMainMenuBar(); if (ImGui::BeginMenu("File")) { ImGui::MenuItem("Exit"); ImGui::EndMenu(); } ImGui::EndMainMenuBar(); ImGui::Begin("Editor"); ImGui::Text("Hello from editor"); ImGui::End(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); return -1; } glfwMakeContextCurrent(window); gladLoadGL(); glViewport(0, 0, 640, 480); while (!glfwWindowShouldClose(window)) { glClearColor(1.0f,.5f,.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); return 0; }