Finally working window ez tbh
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70
Osmium.cpp
70
Osmium.cpp
@@ -50,39 +50,52 @@ int main(int argc, char **argv) {
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// program
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while (!glfwWindowShouldClose(window)) {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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static bool dragging_window = false;
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static double drag_start_mouse_x, drag_start_mouse_y;
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static int drag_start_window_x,drag_start_window_y;
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static double drag_start_global_x, drag_start_global_y;
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static int drag_start_window_x, drag_start_window_y;
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glClearColor(1.0f, .5f, .2f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMainMenuBar()) {
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// --- DRAG LOGIC FIRST ---
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bool is_hovered = ImGui::IsWindowHovered();
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bool is_clicked = ImGui::IsMouseClicked(0);
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bool is_held = ImGui::IsMouseDown(0);
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if (is_hovered && is_clicked) {
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dragging_window = true;
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// Get current window position
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int window_x, window_y;
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glfwGetWindowPos(window, &window_x, &window_y);
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// Get initial mouse and window positions
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glfwGetCursorPos(window, &drag_start_mouse_x, &drag_start_mouse_y);
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glfwGetWindowPos(window, &drag_start_window_x, &drag_start_window_y);
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// Get current mouse position relative to window
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double local_mouse_x, local_mouse_y;
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glfwGetCursorPos(window, &local_mouse_x, &local_mouse_y);
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// Convert to global mouse position
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double global_mouse_x = window_x + local_mouse_x;
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double global_mouse_y = window_y + local_mouse_y;
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// ✅ Only start dragging if not over any ImGui menu item
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if (is_hovered && is_clicked && !ImGui::IsAnyItemHovered()) {
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dragging_window = true;
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drag_start_global_x = global_mouse_x;
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drag_start_global_y = global_mouse_y;
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drag_start_window_x = window_x;
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drag_start_window_y = window_y;
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}
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if (dragging_window) {
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if (is_held) {
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double current_mouse_x, current_mouse_y;
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glfwGetCursorPos(window, ¤t_mouse_x, ¤t_mouse_y);
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double dx = current_mouse_x - drag_start_mouse_x;
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double dy = current_mouse_y - drag_start_mouse_y;
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double dx = global_mouse_x - drag_start_global_x;
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double dy = global_mouse_y - drag_start_global_y;
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glfwSetWindowPos(window,
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drag_start_window_x + static_cast<int>(dx),
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@@ -92,15 +105,36 @@ int main(int argc, char **argv) {
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}
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}
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// Menu items
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// --- MENU ITEMS ALWAYS RENDERED ---
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Exit")) {
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if (ImGui::MenuItem("Quit")) {
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glfwSetWindowShouldClose(window, true);
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}
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ImGui::EndMenu();
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}
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float window_width = ImGui::GetWindowWidth();
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ImVec2 size = ImGui::CalcTextSize("x");
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float button_width = size.x + ImGui::GetStyle().FramePadding.x * 2;
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ImGui::SameLine(window_width - button_width - ImGui::GetStyle().ItemSpacing.x);
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if (ImGui::Button("x")) {
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// Button clicked logic
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std::cout << "Exiting..." << std::endl;
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glfwSetWindowShouldClose(window, true);
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}
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ImGui::EndMainMenuBar();
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}
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ImGui::Begin("Editor");
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ImGui::Text("Hello from editor");
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ImGui::End();
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