WebSocketFrame ============== * [Constructor](#constructor) * [Properties](#properties) `var WebSocketFrame = require('websocket').frame` This object represents the low level individual frame and is used to drive how the bytes are serialized onto the wire. Constructor ----------- ```javascript new WebSocketFrame(); ``` Properties ---------- ###fin *Boolean* Indicates that this is either the only frame in a message, or the last frame in a fragmentation sequence. ###rsv1 *Boolean* Represents the RSV1 field in the framing, which is currently not used. Setting this to true will result in a Protocol Error on the receiving peer. ###rsv2 *Boolean* Represents the RSV2 field in the framing, which is currently not used. Setting this to true will result in a Protocol Error on the receiving peer. ###rsv3 *Boolean* Represents the RSV3 field in the framing, which is currently not used. Setting this to true will result in a Protocol Error on the receiving peer. ###mask *uint* Whether or not this frame is (or should be) masked. For outgoing frames, when connected as a client, this flag is automatically forced to `true` by WebSocketConnection. Outgoing frames sent from the server-side of a connection are not masked. ###opcode *uint* Identifies which kind of frame this is. List of Opcodes: Hex - Dec - Description 0x00 - 0 - Continuation 0x01 - 1 - Text Frame 0x02 - 2 - Binary Frame 0x08 - 8 - Close Frame 0x09 - 9 - Ping Frame 0x0A - 10 - Pong Frame ###length *Read-only, uint* Identifies the length of the payload data on a received frame. When sending a frame, the length will be automatically calculated from the `binaryPayload` object. ###binaryPayload *Buffer object* The binary payload data. **NOTE**: Even text frames are sent with a Buffer providing the binary payload data. When sending a UTF-8 Text Frame, you must serialize your string into a Buffer object before constructing your frame, and when receiving a UTF-8 Text Frame, you must deserialize the string from the provided Buffer object. Do not read UTF-8 data from fragmented Text Frames, as it may have fragmented the data in the middle of a UTF-8 encoded character. You should buffer all fragments of a text message before attempting to decode the UTF-8 data.