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node_modules/tslint/lib/rules/noNullKeywordRule.js
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71
node_modules/tslint/lib/rules/noNullKeywordRule.js
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"use strict";
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/**
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* @license
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* Copyright 2013 Palantir Technologies, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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var tslib_1 = require("tslib");
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// with due reference to https://github.com/Microsoft/TypeScript/blob/7813121c4d77e50aad0eed3152ef1f1156c7b574/scripts/tslint/noNullRule.ts
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var tsutils_1 = require("tsutils");
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var ts = require("typescript");
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var Lint = require("../index");
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var Rule = /** @class */ (function (_super) {
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tslib_1.__extends(Rule, _super);
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function Rule() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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Rule.prototype.apply = function (sourceFile) {
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return this.applyWithFunction(sourceFile, walk);
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};
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/* tslint:disable:object-literal-sort-keys */
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Rule.metadata = {
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ruleName: "no-null-keyword",
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description: "Disallows use of the `null` keyword literal.",
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rationale: Lint.Utils.dedent(templateObject_1 || (templateObject_1 = tslib_1.__makeTemplateObject(["\n Instead of having the dual concepts of `null` and`undefined` in a codebase,\n this rule ensures that only `undefined` is used.\n\n JavaScript originally intended `undefined` to refer to a value that doesn't yet exist,\n while `null` was meant to refer to a value that does exist but points to nothing.\n That's confusing.\n `undefined` is the default value when object members don't exist, and is the return value\n for newer native collection APIs such as `Map.get` when collection values don't exist.\n\n ```\n const myObject = {};\n myObject.doesNotExist; // undefined\n ```\n\n ```\n const myMap = new Map<string, number>();\n myMap.get(\"doesNotExist\"); // undefined\n ```\n\n To remove confusion over the two similar values, it's better to stick with just `undefined`.\n "], ["\n Instead of having the dual concepts of \\`null\\` and\\`undefined\\` in a codebase,\n this rule ensures that only \\`undefined\\` is used.\n\n JavaScript originally intended \\`undefined\\` to refer to a value that doesn't yet exist,\n while \\`null\\` was meant to refer to a value that does exist but points to nothing.\n That's confusing.\n \\`undefined\\` is the default value when object members don't exist, and is the return value\n for newer native collection APIs such as \\`Map.get\\` when collection values don't exist.\n\n \\`\\`\\`\n const myObject = {};\n myObject.doesNotExist; // undefined\n \\`\\`\\`\n\n \\`\\`\\`\n const myMap = new Map<string, number>();\n myMap.get(\"doesNotExist\"); // undefined\n \\`\\`\\`\n\n To remove confusion over the two similar values, it's better to stick with just \\`undefined\\`.\n "]))),
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optionsDescription: "Not configurable.",
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options: null,
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optionExamples: [true],
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type: "functionality",
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typescriptOnly: false,
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hasFix: true,
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};
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/* tslint:enable:object-literal-sort-keys */
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Rule.FAILURE_STRING = "Use 'undefined' instead of 'null'";
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return Rule;
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}(Lint.Rules.AbstractRule));
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exports.Rule = Rule;
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function walk(ctx) {
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return ts.forEachChild(ctx.sourceFile, cb);
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function cb(node) {
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if (tsutils_1.isTypeNodeKind(node.kind)) {
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return; // skip type nodes
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}
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if (node.kind !== ts.SyntaxKind.NullKeyword) {
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return ts.forEachChild(node, cb);
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}
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var parent = node.parent;
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var eq;
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if (tsutils_1.isBinaryExpression(parent)) {
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eq = Lint.getEqualsKind(parent.operatorToken);
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}
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if (eq === undefined) {
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ctx.addFailureAtNode(node, Rule.FAILURE_STRING);
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}
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else if (!eq.isStrict) {
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ctx.addFailureAtNode(node, Rule.FAILURE_STRING, Lint.Replacement.replaceNode(node, "undefined", ctx.sourceFile));
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}
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}
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}
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var templateObject_1;
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