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63
node_modules/ipc/example/UDPSocket/Multi-Client-Broadcast/world-server.js
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63
node_modules/ipc/example/UDPSocket/Multi-Client-Broadcast/world-server.js
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var ipc=require('../../../node-ipc');
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/***************************************\
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*
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* Since there is no client relationship
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* with UDP sockets sockets are not kept
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* open.
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*
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* This means the order sockets are opened
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* is important.
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*
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* Start World first. Then you can start
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* hello or goodbye in any order you
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* choose.
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*
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* *************************************/
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ipc.config.id = 'world';
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ipc.config.retry= 1500;
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var messages={
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goodbye:false,
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hello:false
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}
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ipc.serveNet(
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'udp4',
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function(){
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console.log(123);
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ipc.server.on(
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'message',
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function(data,socket){
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ipc.log('got a message from '.debug, data.id.variable ,' : '.debug, data.message.data);
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messages[data.id]=true;
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ipc.server.emit(
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socket,
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'message',
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{
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id : ipc.config.id,
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message : data.message+' world!'
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}
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);
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if(messages.hello && messages.goodbye){
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ipc.log('got all required events, telling evryone how muchg I am loved!'.good);
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ipc.server.broadcast(
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'message',
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{
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id : ipc.config.id,
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message : 'Everybody Loves The World! Got messages from hello and goodbye!'
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}
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);
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}
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}
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);
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console.log(ipc.server);
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}
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);
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ipc.server.define.listen.message='This event type listens for message strings as value of data key.';
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ipc.server.start();
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