extends Node2D @onready var Cursor = $Cursor @export var ShowMouse = false var old_mouse_pos = Vector2.ZERO var mouse_velocity = Vector2.ZERO #var speed = 5000.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: if not ShowMouse : Input.mouse_mode = Input.MOUSE_MODE_HIDDEN old_mouse_pos = get_viewport().get_mouse_position() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var current_mouse_pos = get_viewport().get_mouse_position() mouse_velocity = current_mouse_pos - old_mouse_pos if mouse_velocity.length_squared()>0.1: rotation = lerp_angle(rotation, mouse_velocity.angle(), 80 * delta) var direction_to_mouse = (current_mouse_pos - global_position).normalized() global_position = current_mouse_pos old_mouse_pos = current_mouse_pos pass