extends CanvasLayer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: $VBoxContainer/Fps.text = "FPS: %s" % Performance.get_monitor(Performance.TIME_FPS) $VBoxContainer/Frametime.text = "FrameTime: %s" % snapped(Engine.get_physics_interpolation_fraction(), 0.000001) $VBoxContainer/PT.text = "Process time: %s ms" % snapped(Performance.get_monitor(Performance.TIME_PROCESS)*1000, 0.001) $VBoxContainer/VideoMemory.text ="Video memory Used: %s MB" % snapped(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED)/1024**2, 0.001) pass