extends Node2D @export var UseNativeDisplaySize = false # Called when the node enters the scene tree for the first time. func _ready() -> void: if UseNativeDisplaySize: print("Using Native Display 0 Size : " + str(DisplayServer.screen_get_size(0))) get_viewport().size = DisplayServer.screen_get_size(0) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass