Added Cursor Node
Digital cursor, follows & hides mouse Hide Mouse can be disabled by ShowMouse = true
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game/Textures/svg/Cursor.svg
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game/Textures/svg/Cursor.svg
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="54.7575" height="54.7575" viewBox="0,0,54.7575,54.7575"><g transform="translate(-372.62125,-372.62125)"><g stroke-miterlimit="10"><path d="M375.12125,400c0,-13.74015 11.1386,-24.87875 24.87875,-24.87875c13.74015,0 24.87875,11.1386 24.87875,24.87875c0,13.74015 -11.1386,24.87875 -24.87875,24.87875c-13.74015,0 -24.87875,-11.1386 -24.87875,-24.87875z" fill="#ff00e4" stroke="#000000" stroke-width="5"/><path d="M421.23866,400l-11.85733,13.72621v-27.45241z" fill="#ffffff" stroke="#001919" stroke-width="0.5"/></g></g></svg><!--rotationCenter:27.378748589491465:27.378748589491465-->
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After Width: | Height: | Size: 684 B |
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game/Textures/svg/Cursor.svg.import
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game/Textures/svg/Cursor.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d0hckoql2xnbq"
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path="res://.godot/imported/Cursor.svg-2229e5b0ea8173aa59b52a7080f1b61c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Textures/svg/Cursor.svg"
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dest_files=["res://.godot/imported/Cursor.svg-2229e5b0ea8173aa59b52a7080f1b61c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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