Initial commit — jibo-cli v3.0.7 with bundled node_modules
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204
node_modules/animation-utilities/dts/index.d.ts
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204
node_modules/animation-utilities/dts/index.d.ts
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declare class DOFInfo {
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getControlType():string;
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getDOFName():string;
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getLimit(limitName:string):number;
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getMax():number;
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getMin():number;
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isCyclic():boolean;
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isMetric():boolean;
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}
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declare class DOFSet {
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getDOFs():string[];
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hasDOF(dofName:string):boolean;
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minus(otherSet:DOFSet):DOFSet;
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plus(otherSet:DOFSet):DOFSet;
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}
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export declare namespace Animate {
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export const AnimationEventType:{
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STARTED: "STARTED",
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STOPPED: "STOPPED",
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CANCELLED: "CANCELLED",
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EVENT: "EVENT"
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};
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export const dofs:{
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ALL: DOFSet,
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BASE: DOFSet,
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BODY: DOFSet,
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EYE: DOFSet,
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LED: DOFSet,
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OVERLAY: DOFSet,
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SCREEN: DOFSet,
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EYE_ROOT: DOFSet,
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EYE_DEFORM: DOFSet,
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EYE_RENDER: DOFSet,
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EYE_TRANSLATE: DOFSet,
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EYE_ROTATE: DOFSet,
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EYE_COLOR: DOFSet,
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EYE_TEXTURE: DOFSet,
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OVERLAY_ROOT: DOFSet,
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OVERLAY_DEFORM: DOFSet,
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OVERLAY_RENDER: DOFSet,
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OVERLAY_TRANSLATE: DOFSet,
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OVERLAY_ROTATE: DOFSet,
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OVERLAY_COLOR: DOFSet,
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OVERLAY_TEXTURE: DOFSet,
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SCREEN_BG_RENDER: DOFSet,
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SCREEN_BG_COLOR: DOFSet,
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SCREEN_BG_TEXTURE: DOFSet
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};
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export const LookatEventType: {
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STARTED: "STARTED",
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TARGET_REACHED: "TARGET_REACHED",
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TARGET_SUPERSEDED: "TARGET_SUPERSEDED",
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STOPPED: "STOPPED",
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CANCELLED: "CANCELLED"
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};
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export function getRobotInfo():RobotInfo;
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export function getClock():Clock;
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export function createAnimationBuilder(uri:string, callback:(builder:AnimationBuilder)=>void, forceReload?:boolean):void;
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export function createAnimationBuilderFromData(animationData:any, parentDirectoryURI?:string, cacheKey?:string):AnimationBuilder;
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export function createLookatBuilder():LookatBuilder;
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export function blink(interrupt?:boolean):void;
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export function setEyeVisible(visible:boolean):void;
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export function setEyeScale(scale:number):void;
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export function setEyeScaleXY(xScale:number, yScale:number):void;
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export function setEyePosition(x:number, y:number):void;
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export function setLEDColor(color:number[]):void;
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export function centerRobot(whichDOFs:DOFSet, centerGlobally?:boolean, completionCallback?:()=>void):void;
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export function setDefaultTransition(transition:TransitionBuilder):void;
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export function getDefaultTransition():TransitionBuilder;
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export function createLinearTransitionBuilder():LinearTransitionBuilder;
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export function createAccelerationTransitionBuilder(defaultMaxVelocity:number, defaultMaxAcceleration:number):AccelerationTransitionBuilder;
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export function installRenderPlugin(renderPlugin:RenderPlugin):void;
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export function removeRenderPlugin(renderPluginName:string):void;
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export function getInstalledRenderPluginNames():string[];
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//stuff exported for typing of variables
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export class AnimationInstance {
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stop():void;
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getTransitionStartTime():Time;
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getAnimationStartTime():Time;
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getAnimationEndTime():Time;
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getBuilder():AnimationBuilder;
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}
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type AnimationEventCallback = (eventName:string, animationInstance:AnimationInstance, payload:any)=>void;
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export class AnimationBuilder {
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play():AnimationInstance;
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on(eventName:string, callback:AnimationEventCallback):void;
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off(eventName:string, callback:AnimationEventCallback):void;
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setSpeed(speed:number):void;
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setNumLoops(numLoops:number):void;
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setDOFs(dofNames:DOFSet|string[]):void;
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getDOFs():string[];
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setPlayBounds(inPoint:number, outPoint:number):void;
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getSourceAnimationDuration():number;
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getConfiguredAnimationDuration():number;
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setTransitionIn(transition:TransitionBuilder):void;
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getTransitionIn():TransitionBuilder;
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setStopOrient(stopOrient:boolean):void;
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setLayer(layerName:string):void;
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getCleanCopy():AnimationBuilder;
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}
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export class TransitionBuilder {
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clone():TransitionBuilder;
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}
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type Vector3 = {
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x:number,
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y:number,
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z:number
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};
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export class LookatInstance {
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stop():void;
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updateTarget(target:Vector3|number[]):void;
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getTarget():Vector3;
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getBuilder():LookatBuilder;
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}
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type LookatEventCallback = (eventName:string, lookatInstance:LookatInstance)=>void;
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export class LookatBuilder {
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startLookat(target:Vector3|number[]):LookatInstance;
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on(eventName:string, callback:LookatEventCallback):void
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off(eventName:string, callback:LookatEventCallback):void
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setDOFs(dofNames:DOFSet|string[]):void;
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getDOFs():string[];
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setOrientFully(orientFully:boolean):void;
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setContinuousMode(isContinuous:boolean):void;
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}
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export class LinearTransitionBuilder extends TransitionBuilder {
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setTransitionTime(time:number):void;
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setMaxVelocity(defaultMaxVelocity:number, maxVelocityByDOFMap:{[dof:string]:number}):void;
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clone():LinearTransitionBuilder;
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}
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export class AccelerationTransitionBuilder extends TransitionBuilder {
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setDefaultLimits(defaultMaxVelocity:number, defaultMaxAcceleration:number):void
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setMinTransitionTime(time:number):void;
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setLimits(dofNames:string[], maxVelocity:number, maxAcceleration:number):void;
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clone():AccelerationTransitionBuilder;
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}
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class RenderPlugin {
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// TODO: Docs for this class reference Three.js scenes - is it still in use?
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// Are we stripping out all the three.js everythings?
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}
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export class RobotInfo {
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getBodyDOFNames():string[];
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getDefaultDOFValues():{[name:string]:any};
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getDOFInfo(dofName:string):DOFInfo;
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getDOFNames():string[];
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getDOFSet(dofSetName:string):DOFSet;
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getDOFSetNames():string[];
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getEyeDOFNames():string[];
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}
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}
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export class AnimationUtilities {
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static createAnimationUtilities(timeline?:any, robotInfo?:any): typeof Animate;
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}
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export var body:any;
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export var LEDOutput:any;
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export var animate: typeof AnimationUtilities;
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export var visualize:any;
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export var MouseCoordinateWrangler:any;
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export var MouseTargetPositioner:any;
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export var JiboConfig:any;
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export var RobotInfo:any;
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export var EyeKinematicsHelper:any;
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export var TimelineBuilder:any;
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export type Timestamp = [number, number];
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export class Time {
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_timestamp: Timestamp;
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static createFromTimestamp(timestamp:Timestamp):Time;
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add(seconds:number):Time;
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equals(otherTime:Time):boolean;
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isGreater(otherTime:Time):boolean;
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isGreaterOrEqual(otherTime:Time):boolean;
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subtract(subtrahendTime:Time):number;
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toString():string;
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}
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export class Clock {
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static currentTime():Time;
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}
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export class TrajectoryControllerSim {
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constructor(initialPosition:number, initialVelocity:number, initialTime:Time);
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}
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export class PosVelControllerSim {
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constructor(initialPosition:number, initialVelocity:number, initialTime:Time);
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}
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export namespace THREE {
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export class Vector3 {
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constructor(x?:number, y?:number, z?:number);
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set (x:number, y:number, z:number):void;
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setFromMatrixPosition(positionOrMatrix:any):void;
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}
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export var Mesh:any;
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export var MeshBasicMaterial:any;
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export var SphereGeometry:any;
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export var Color:any;
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export var Raycaster:any;
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export var Vector2:any;
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export var Matrix4:any;
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export var BoxGeometry:any;
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export var AxisHelper:any;
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export var BoundingBoxHelper:any;
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export var WireframeHelper:any;
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}
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