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Zos/Skills/@be/node_modules/node-hue-api/hue-api/rgb.js

215 lines
5.8 KiB
JavaScript

"use strict";
var XY = function (x, y) {
this.x = x;
this.y = y;
}
, hueLimits = {
red: new XY(0.675, 0.322),
green: new XY(0.4091, 0.518),
blue: new XY(0.167, 0.04)
}
, livingColorsLimits = {
red: new XY(0.704, 0.296),
green: new XY(0.2151, 0.7106),
blue: new XY(0.138, 0.08)
}
, defaultLimits = {
red: new XY(1.0, 0),
green: new XY(0.0, 1.0),
blue: new XY(0.0, 0.0)
}
;
function _crossProduct(p1, p2) {
return (p1.x * p2.y - p1.y * p2.x);
}
function _isInColorGamut(p, lampLimits) {
var v1 = new XY(
lampLimits.green.x - lampLimits.red.x
, lampLimits.green.y - lampLimits.red.y
)
, v2 = new XY(
lampLimits.blue.x - lampLimits.red.x
, lampLimits.blue.y - lampLimits.red.y
)
, q = new XY(p.x - lampLimits.red.x, p.y - lampLimits.red.y)
, s = _crossProduct(q, v2) / _crossProduct(v1, v2)
, t = _crossProduct(v1, q) / _crossProduct(v1, v2)
;
return (s >= 0.0) && (t >= 0.0) && (s + t <= 1.0);
}
/**
* Find the closest point on a line. This point will be reproducible by the limits.
*
* @param start {XY} The point where the line starts.
* @param stop {XY} The point where the line ends.
* @param point {XY} The point which is close to the line.
* @return {XY} A point that is on the line specified, and closest to the XY provided.
*/
function _getClosestPoint(start, stop, point) {
var AP = new XY(point.x - start.x, point.y - start.y)
, AB = new XY(stop.x - start.x, stop.y - start.y)
, ab2 = AB.x * AB.x + AB.y * AB.y
, ap_ab = AP.x * AB.x + AP.y * AB.y
, t = ap_ab / ab2
;
if (t < 0.0) {
t = 0.0;
} else if (t > 1.0) {
t = 1.0;
}
return new XY(
start.x + AB.x * t
, start.y + AB.y * t
);
}
function _getDistanceBetweenPoints(pOne, pTwo) {
var dx = pOne.x - pTwo.x
, dy = pOne.y - pTwo.y
;
return Math.sqrt(dx * dx + dy * dy);
}
function _getXYStateFromRGB(red, green, blue, limits) {
var r = _gammaCorrection(red)
, g = _gammaCorrection(green)
, b = _gammaCorrection(blue)
, X = r * 0.4360747 + g * 0.3850649 + b * 0.0930804
, Y = r * 0.2225045 + g * 0.7168786 + b * 0.0406169
, Z = r * 0.0139322 + g * 0.0971045 + b * 0.7141733
, cx = X / (X + Y + Z)
, cy = Y / (X + Y + Z)
, xyPoint
;
cx = isNaN(cx) ? 0.0 : cx;
cy = isNaN(cy) ? 0.0 : cy;
xyPoint = new XY(cx, cy);
if (!_isInColorGamut(xyPoint, limits)) {
xyPoint = _resolveXYPointForLamp(xyPoint, limits);
}
return [xyPoint.x, xyPoint.y];
}
/**
* This function is a rough approximation of the reversal of RGB to xy transform. It is a gross approximation and does
* get close, but is not exact.
* @param x
* @param y
* @param brightness
* @returns {Array} RGB values
* @private
*
* This function is a modification of the one found at https://github.com/bjohnso5/hue-hacking/blob/master/src/colors.js#L251
*/
function _getRGBFromXYState(x, y, brightness) {
var Y = brightness
, X = (Y / y) * x
, Z = (Y / y) * (1 - x - y)
, rgb = [
X * 1.612 - Y * 0.203 - Z * 0.302,
-X * 0.509 + Y * 1.412 + Z * 0.066,
X * 0.026 - Y * 0.072 + Z * 0.962
]
;
// Apply reverse gamma correction.
rgb = rgb.map(function (x) {
return (x <= 0.0031308) ? (12.92 * x) : ((1.0 + 0.055) * Math.pow(x, (1.0 / 2.4)) - 0.055);
});
// Bring all negative components to zero.
rgb = rgb.map(function (x) { return Math.max(0, x); });
// If one component is greater than 1, weight components by that value.
var max = Math.max(rgb[0], rgb[1], rgb[2]);
if (max > 1) {
rgb = rgb.map(function (x) { return x / max; });
}
rgb = rgb.map(function (x) { return Math.floor(x * 255); });
return rgb;
}
/**
* When a color is outside the limits, find the closest point on each line in the CIE 1931 'triangle'.
* @param point {XY} The point that is outside the limits
* @param limits The limits of the bulb (red, green and blue XY points).
* @returns {XY}
*/
function _resolveXYPointForLamp(point, limits) {
var pAB = _getClosestPoint(limits.red, limits.green, point)
, pAC = _getClosestPoint(limits.blue, limits.red, point)
, pBC = _getClosestPoint(limits.green, limits.blue, point)
, dAB = _getDistanceBetweenPoints(point, pAB)
, dAC = _getDistanceBetweenPoints(point, pAC)
, dBC = _getDistanceBetweenPoints(point, pBC)
, lowest = dAB
, closestPoint = pAB
;
if (dAC < lowest) {
lowest = dAC;
closestPoint = pAC;
}
if (dBC < lowest) {
closestPoint = pBC;
}
return closestPoint;
}
function _gammaCorrection(value) {
var result = value;
if (value > 0.04045) {
result = Math.pow((value + 0.055) / (1.0 + 0.055), 2.4);
} else {
result = value / 12.92;
}
return result;
}
function _getLimits(modelid) {
var limits = defaultLimits
;
if (modelid) {
modelid = modelid.toLowerCase();
if (/^lct/.test(modelid)) {
// This is a Hue bulb
limits = hueLimits;
} else if (/^llc/.test(modelid)) {
// This is a Living Color lamp (Bloom, Iris, etc..)
limits = livingColorsLimits;
} else if (/^lwb/.test(modelid)) {
// This is a lux bulb
limits = defaultLimits;
} else {
limits = defaultLimits;
}
}
return limits;
}
module.exports = {
convertRGBtoXY: function(rgb, modelid) {
var limits = _getLimits(modelid);
return _getXYStateFromRGB(rgb[0], rgb[1], rgb[2], limits);
},
convertXYtoRGB: _getRGBFromXYState
};