116 lines
3.1 KiB
JavaScript
116 lines
3.1 KiB
JavaScript
'use strict';
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exports.__esModule = true;
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/**
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* Default property values of interactive objects
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* Used by {@link PIXI.interaction.InteractionManager} to automatically give all DisplayObjects these properties
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*
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* @private
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* @name interactiveTarget
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* @memberof PIXI.interaction
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* @example
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* function MyObject() {}
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*
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* Object.assign(
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* core.DisplayObject.prototype,
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* PIXI.interaction.interactiveTarget
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* );
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*/
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exports.default = {
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/**
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* Enable interaction events for the DisplayObject. Touch, pointer and mouse
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* events will not be emitted unless `interactive` is set to `true`.
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*
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* @example
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* const sprite = new PIXI.Sprite(texture);
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* sprite.interactive = true;
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* sprite.on('tap', (event) => {
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* //handle event
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* });
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* @member {boolean}
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* @memberof PIXI.DisplayObject#
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*/
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interactive: false,
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/**
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* Determines if the children to the displayObject can be clicked/touched
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* Setting this to false allows PixiJS to bypass a recursive `hitTest` function
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*
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* @member {boolean}
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* @memberof PIXI.Container#
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*/
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interactiveChildren: true,
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/**
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* Interaction shape. Children will be hit first, then this shape will be checked.
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* Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.
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*
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* @example
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* const sprite = new PIXI.Sprite(texture);
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* sprite.interactive = true;
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* sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);
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* @member {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle}
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* @memberof PIXI.DisplayObject#
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*/
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hitArea: null,
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/**
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* If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive
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* Setting this changes the 'cursor' property to `'pointer'`.
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*
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* @example
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* const sprite = new PIXI.Sprite(texture);
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* sprite.interactive = true;
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* sprite.buttonMode = true;
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* @member {boolean}
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* @memberof PIXI.DisplayObject#
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*/
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get buttonMode() {
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return this.cursor === 'pointer';
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},
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set buttonMode(value) {
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if (value) {
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this.cursor = 'pointer';
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} else if (this.cursor === 'pointer') {
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this.cursor = null;
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}
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},
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/**
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* This defines what cursor mode is used when the mouse cursor
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* is hovered over the displayObject.
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*
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* @example
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* const sprite = new PIXI.Sprite(texture);
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* sprite.interactive = true;
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* sprite.cursor = 'wait';
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* @see https://developer.mozilla.org/en/docs/Web/CSS/cursor
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*
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* @member {string}
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* @memberof PIXI.DisplayObject#
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*/
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cursor: null,
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/**
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* Internal set of all active pointers, by identifier
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*
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* @member {Map<number, InteractionTrackingData>}
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* @memberof PIXI.DisplayObject#
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* @private
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*/
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get trackedPointers() {
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if (this._trackedPointers === undefined) this._trackedPointers = {};
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return this._trackedPointers;
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},
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/**
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* Map of all tracked pointers, by identifier. Use trackedPointers to access.
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*
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* @private
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* @type {Map<number, InteractionTrackingData>}
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*/
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_trackedPointers: undefined
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};
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//# sourceMappingURL=interactiveTarget.js.map
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