# Resource Loader [![Build Status](https://travis-ci.org/englercj/resource-loader.svg?branch=master)](https://travis-ci.org/englercj/resource-loader) A generic resource loader, made with web games in mind. ## Usage ```js // ctor const loader = new Loader(); loader // Chainable `add` to enqueue a resource .add(name, url, options) // Chainable `pre` to add a middleware that runs for each resource, *before* loading that resource. // This is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc). .pre(cachingMiddleware) // Chainable `use` to add a middleware that runs for each resource, *after* loading that resource. // This is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc). .use(parsingMiddleware) // The `load` method loads the queue of resources, and calls the passed in callback called once all // resources have loaded. .load((loader, resources) => { // resources is an object where the key is the name of the resource loaded and the value is the resource object. // They have a couple default properties: // - `url`: The URL that the resource was loaded from // - `error`: The error that happened when trying to load (if any) // - `data`: The raw data that was loaded // also may contain other properties based on the middleware that runs. }); // throughout the process multiple signals can be dispatched. loader.onProgress.add(() => {}); // called once per loaded/errored file loader.onError.add(() => {}); // called once per errored file loader.onLoad.add(() => {}); // called once per loaded file loader.onComplete.add(() => {}); // called once when the queued resources all load. ``` ## Building You will need to have [node][node] and [gulp][gulp] setup on your machine. Then you can install dependencies and build: ```js npm i && npm run build ``` That will output the built distributables to `./dist`. [node]: http://nodejs.org/ [gulp]: http://gulpjs.com/ ## Supported Browsers - IE 9+ - FF 13+ - Chrome 20+ - Safari 6+ - Opera 12.1+ ## Upgrading to v2 - No more events, all signals now - No more isJson, isXml, etc. Now use `res.type === Resource.TYPE.JSON`, etc. - Removed `before` (in favor of `pre`) and `after` (in favor of `use`). - If a middleware adds more resources, it *must* pass in the parent resource in options for `.add()`.