feat: Add Be and tbd skill, also added Roadmap file

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# glsl-resolve [![Flattr this!](https://api.flattr.com/button/flattr-badge-large.png)](https://flattr.com/submit/auto?user_id=hughskennedy&url=http://github.com/hughsk/glsl-resolve&title=glsl-resolve&description=hughsk/glsl-resolve%20on%20GitHub&language=en_GB&tags=flattr,github,javascript&category=software)[![experimental](http://hughsk.github.io/stability-badges/dist/experimental.svg)](http://github.com/hughsk/stability-badges) #
A wrapper for the [resolve](https://github.com/substack/node-resolve) module
that targets GLSL shaders instead of JavaScript.
## Usage ##
[![glsl-resolve](https://nodei.co/npm/glsl-resolve.png?mini=true)](https://nodei.co/npm/glsl-resolve)
The API is equivalent to *resolve* for both `resolve.async` and `resolve.sync`,
with the following exceptions:
* Node's core modules are excluded.
* The "main" file for a module is looked for first in a package.json's `glslify`
property, then if `main` isn't a JavaScript file it'll look there too.
Otherwise, it will default to trying `index.glsl`.
* Listed in order of priority, the following extensions are resolved instead of
`.js` and `.json`:
* `.glsl`
* `.vert`
* `.frag`
* `.geom`
* `.vs`
* `.fs`
* `.gs`
* `.vsh`
* `.fsh`
* `.gsh`
* `.vshader`
* `.fshader`
* `.gshader`
## License ##
MIT. See [LICENSE.md](http://github.com/hughsk/glsl-resolve/blob/master/LICENSE.md) for details.