Files
RoboCommander/node_modules/neo4j-driver/lib/v1/internal/utf8.js
2026-04-05 16:14:49 -04:00

123 lines
4.7 KiB
JavaScript

'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _buf = require('./buf');
var _string_decoder = require('string_decoder');
var _error = require('./../error');
var platformObj = {}; /**
* Copyright (c) 2002-2018 "Neo4j,"
* Neo4j Sweden AB [http://neo4j.com]
*
* This file is part of Neo4j.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This module defines a cross-platform UTF-8 encoder and decoder that works
// with the Buffer API defined in buf.js
try {
// This will throw an exception is 'buffer' is not available
require.resolve("buffer");
var decoder = new _string_decoder.StringDecoder('utf8');
var node = require('buffer');
// use static factory function present in newer NodeJS versions to create a buffer containing the given string
// or fallback to the old, potentially deprecated constructor
var newNodeJSBuffer = typeof node.Buffer.from === 'function' ? function (str) {
return node.Buffer.from(str, 'utf8');
} : function (str) {
return new node.Buffer(str, 'utf8');
};
platformObj = {
"encode": function encode(str) {
return new _buf.NodeBuffer(newNodeJSBuffer(str));
},
"decode": function decode(buffer, length) {
if (buffer instanceof _buf.NodeBuffer) {
var start = buffer.position,
end = start + length;
buffer.position = Math.min(end, buffer.length);
return buffer._buffer.toString('utf8', start, end);
} else if (buffer instanceof _buf.CombinedBuffer) {
var out = streamDecodeCombinedBuffer(buffer, length, function (partBuffer) {
return decoder.write(partBuffer._buffer);
}, function () {
return decoder.end();
});
return out;
} else {
throw (0, _error.newError)("Don't know how to decode strings from `" + buffer + "`.");
}
}
};
} catch (e) {
// Not on NodeJS, add shim for WebAPI TextEncoder/TextDecoder
var textEncoding = require('../../external/text-encoding/index');
var encoder = new textEncoding.TextEncoder("utf-8");
var _decoder = new textEncoding.TextDecoder("utf-8");
platformObj = {
"encode": function encode(str) {
return new _buf.HeapBuffer(encoder.encode(str).buffer);
},
"decode": function decode(buffer, length) {
if (buffer instanceof _buf.HeapBuffer) {
return _decoder.decode(buffer.readView(Math.min(length, buffer.length - buffer.position)));
} else {
// Decoding combined buffer is complicated. For simplicity, for now,
// we simply copy the combined buffer into a regular buffer and decode that.
var tmpBuf = (0, _buf.alloc)(length);
for (var i = 0; i < length; i++) {
tmpBuf.writeUInt8(buffer.readUInt8());
}
tmpBuf.reset();
return _decoder.decode(tmpBuf.readView(length));
}
}
};
}
var streamDecodeCombinedBuffer = function streamDecodeCombinedBuffer(combinedBuffers, length, decodeFn, endFn) {
var remainingBytesToRead = length;
var position = combinedBuffers.position;
combinedBuffers._updatePos(Math.min(length, combinedBuffers.length - position));
// Reduce CombinedBuffers to a decoded string
var out = combinedBuffers._buffers.reduce(function (last, partBuffer) {
if (remainingBytesToRead <= 0) {
return last;
} else if (position >= partBuffer.length) {
position -= partBuffer.length;
return '';
} else {
partBuffer._updatePos(position - partBuffer.position);
var bytesToRead = Math.min(partBuffer.length - position, remainingBytesToRead);
var lastSlice = partBuffer.readSlice(bytesToRead);
partBuffer._updatePos(bytesToRead);
remainingBytesToRead = Math.max(remainingBytesToRead - lastSlice.length, 0);
position = 0;
return last + decodeFn(lastSlice);
}
}, '');
return out + endFn();
};
exports.default = platformObj;