"use strict"; var _interopRequireWildcard = require("@babel/runtime-corejs2/helpers/interopRequireWildcard"); var _interopRequireDefault = require("@babel/runtime-corejs2/helpers/interopRequireDefault"); exports.__esModule = true; exports.default = void 0; var _objectWithoutPropertiesLoose2 = _interopRequireDefault(require("@babel/runtime-corejs2/helpers/objectWithoutPropertiesLoose")); var _inheritsLoose2 = _interopRequireDefault(require("@babel/runtime-corejs2/helpers/inheritsLoose")); var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime-corejs2/helpers/assertThisInitialized")); var _extends2 = _interopRequireDefault(require("@babel/runtime-corejs2/helpers/extends")); var _isArray = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/array/is-array")); var _contains = _interopRequireDefault(require("dom-helpers/query/contains")); var _react = _interopRequireWildcard(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); var _reactDom = _interopRequireDefault(require("react-dom")); var _warning = _interopRequireDefault(require("warning")); var _Overlay = _interopRequireDefault(require("./Overlay")); var _createChainedFunction = _interopRequireDefault(require("./utils/createChainedFunction")); /** * Check if value one is inside or equal to the of value * * @param {string} one * @param {string|array} of * @returns {boolean} */ function isOneOf(one, of) { if ((0, _isArray.default)(of)) { return of.indexOf(one) >= 0; } return one === of; } var triggerType = _propTypes.default.oneOf(['click', 'hover', 'focus']); var propTypes = (0, _extends2.default)({}, _Overlay.default.propTypes, { /** * Specify which action or actions trigger Overlay visibility */ trigger: _propTypes.default.oneOfType([triggerType, _propTypes.default.arrayOf(triggerType)]), /** * A millisecond delay amount to show and hide the Overlay once triggered */ delay: _propTypes.default.number, /** * A millisecond delay amount before showing the Overlay once triggered. */ delayShow: _propTypes.default.number, /** * A millisecond delay amount before hiding the Overlay once triggered. */ delayHide: _propTypes.default.number, // FIXME: This should be `defaultShow`. /** * The initial visibility state of the Overlay. For more nuanced visibility * control, consider using the Overlay component directly. */ defaultOverlayShown: _propTypes.default.bool, /** * An element or text to overlay next to the target. */ overlay: _propTypes.default.node.isRequired, /** * @private */ onBlur: _propTypes.default.func, /** * @private */ onClick: _propTypes.default.func, /** * @private */ onFocus: _propTypes.default.func, /** * @private */ onMouseOut: _propTypes.default.func, /** * @private */ onMouseOver: _propTypes.default.func, // Overridden props from ``. /** * @private */ target: _propTypes.default.oneOf([null]), /** * @private */ onHide: _propTypes.default.oneOf([null]), /** * @private */ show: _propTypes.default.oneOf([null]) }); var defaultProps = { defaultOverlayShown: false, trigger: ['hover', 'focus'] }; var OverlayTrigger = /*#__PURE__*/ function (_React$Component) { (0, _inheritsLoose2.default)(OverlayTrigger, _React$Component); function OverlayTrigger(props, context) { var _this; _this = _React$Component.call(this, props, context) || this; _this.handleToggle = _this.handleToggle.bind((0, _assertThisInitialized2.default)((0, _assertThisInitialized2.default)(_this))); _this.handleDelayedShow = _this.handleDelayedShow.bind((0, _assertThisInitialized2.default)((0, _assertThisInitialized2.default)(_this))); _this.handleDelayedHide = _this.handleDelayedHide.bind((0, _assertThisInitialized2.default)((0, _assertThisInitialized2.default)(_this))); _this.handleHide = _this.handleHide.bind((0, _assertThisInitialized2.default)((0, _assertThisInitialized2.default)(_this))); _this.handleMouseOver = function (e) { return _this.handleMouseOverOut(_this.handleDelayedShow, e, 'fromElement'); }; _this.handleMouseOut = function (e) { return _this.handleMouseOverOut(_this.handleDelayedHide, e, 'toElement'); }; _this._mountNode = null; _this.state = { show: props.defaultOverlayShown }; return _this; } var _proto = OverlayTrigger.prototype; _proto.componentDidMount = function componentDidMount() { this._mountNode = document.createElement('div'); this.renderOverlay(); }; _proto.componentDidUpdate = function componentDidUpdate() { this.renderOverlay(); }; _proto.componentWillUnmount = function componentWillUnmount() { _reactDom.default.unmountComponentAtNode(this._mountNode); this._mountNode = null; clearTimeout(this._hoverShowDelay); clearTimeout(this._hoverHideDelay); }; _proto.handleDelayedHide = function handleDelayedHide() { var _this2 = this; if (this._hoverShowDelay != null) { clearTimeout(this._hoverShowDelay); this._hoverShowDelay = null; return; } if (!this.state.show || this._hoverHideDelay != null) { return; } var delay = this.props.delayHide != null ? this.props.delayHide : this.props.delay; if (!delay) { this.hide(); return; } this._hoverHideDelay = setTimeout(function () { _this2._hoverHideDelay = null; _this2.hide(); }, delay); }; _proto.handleDelayedShow = function handleDelayedShow() { var _this3 = this; if (this._hoverHideDelay != null) { clearTimeout(this._hoverHideDelay); this._hoverHideDelay = null; return; } if (this.state.show || this._hoverShowDelay != null) { return; } var delay = this.props.delayShow != null ? this.props.delayShow : this.props.delay; if (!delay) { this.show(); return; } this._hoverShowDelay = setTimeout(function () { _this3._hoverShowDelay = null; _this3.show(); }, delay); }; _proto.handleHide = function handleHide() { this.hide(); }; // Simple implementation of mouseEnter and mouseLeave. // React's built version is broken: https://github.com/facebook/react/issues/4251 // for cases when the trigger is disabled and mouseOut/Over can cause flicker // moving from one child element to another. _proto.handleMouseOverOut = function handleMouseOverOut(handler, e, relatedNative) { var target = e.currentTarget; var related = e.relatedTarget || e.nativeEvent[relatedNative]; if ((!related || related !== target) && !(0, _contains.default)(target, related)) { handler(e); } }; _proto.handleToggle = function handleToggle() { if (this.state.show) { this.hide(); } else { this.show(); } }; _proto.hide = function hide() { this.setState({ show: false }); }; _proto.makeOverlay = function makeOverlay(overlay, props) { return _react.default.createElement(_Overlay.default, (0, _extends2.default)({}, props, { show: this.state.show, onHide: this.handleHide, target: this }), overlay); }; _proto.show = function show() { this.setState({ show: true }); }; _proto.renderOverlay = function renderOverlay() { _reactDom.default.unstable_renderSubtreeIntoContainer(this, this._overlay, this._mountNode); }; _proto.render = function render() { var _this$props = this.props, trigger = _this$props.trigger, overlay = _this$props.overlay, children = _this$props.children, onBlur = _this$props.onBlur, onClick = _this$props.onClick, onFocus = _this$props.onFocus, onMouseOut = _this$props.onMouseOut, onMouseOver = _this$props.onMouseOver, props = (0, _objectWithoutPropertiesLoose2.default)(_this$props, ["trigger", "overlay", "children", "onBlur", "onClick", "onFocus", "onMouseOut", "onMouseOver"]); delete props.delay; delete props.delayShow; delete props.delayHide; delete props.defaultOverlayShown; var child = _react.default.Children.only(children); var childProps = child.props; var triggerProps = {}; if (this.state.show) { triggerProps['aria-describedby'] = overlay.props.id; } // FIXME: The logic here for passing through handlers on this component is // inconsistent. We shouldn't be passing any of these props through. triggerProps.onClick = (0, _createChainedFunction.default)(childProps.onClick, onClick); if (isOneOf('click', trigger)) { triggerProps.onClick = (0, _createChainedFunction.default)(triggerProps.onClick, this.handleToggle); } if (isOneOf('hover', trigger)) { process.env.NODE_ENV !== "production" ? (0, _warning.default)(!(trigger === 'hover'), '[react-bootstrap] Specifying only the `"hover"` trigger limits the ' + 'visibility of the overlay to just mouse users. Consider also ' + 'including the `"focus"` trigger so that touch and keyboard only ' + 'users can see the overlay as well.') : void 0; triggerProps.onMouseOver = (0, _createChainedFunction.default)(childProps.onMouseOver, onMouseOver, this.handleMouseOver); triggerProps.onMouseOut = (0, _createChainedFunction.default)(childProps.onMouseOut, onMouseOut, this.handleMouseOut); } if (isOneOf('focus', trigger)) { triggerProps.onFocus = (0, _createChainedFunction.default)(childProps.onFocus, onFocus, this.handleDelayedShow); triggerProps.onBlur = (0, _createChainedFunction.default)(childProps.onBlur, onBlur, this.handleDelayedHide); } this._overlay = this.makeOverlay(overlay, props); return (0, _react.cloneElement)(child, triggerProps); }; return OverlayTrigger; }(_react.default.Component); OverlayTrigger.propTypes = propTypes; OverlayTrigger.defaultProps = defaultProps; var _default = OverlayTrigger; exports.default = _default; module.exports = exports["default"];