Initial commit
This commit is contained in:
427
node_modules/schedule/cjs/schedule-tracing.development.js
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vendored
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427
node_modules/schedule/cjs/schedule-tracing.development.js
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@@ -0,0 +1,427 @@
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/** @license React v16.5.2
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||||
* schedule-tracing.development.js
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||||
*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
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||||
*/
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||||
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||||
'use strict';
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||||
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||||
if (process.env.NODE_ENV !== "production") {
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(function() {
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'use strict';
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||||
Object.defineProperty(exports, '__esModule', { value: true });
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||||
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||||
// Exports ReactDOM.createRoot
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||||
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// Experimental error-boundary API that can recover from errors within a single
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// render phase
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// Suspense
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||||
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||||
// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
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||||
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||||
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||||
// In some cases, StrictMode should also double-render lifecycles.
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||||
// This can be confusing for tests though,
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||||
// And it can be bad for performance in production.
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||||
// This feature flag can be used to control the behavior:
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||||
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||||
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||||
// To preserve the "Pause on caught exceptions" behavior of the debugger, we
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||||
// replay the begin phase of a failed component inside invokeGuardedCallback.
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||||
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||||
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||||
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
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||||
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||||
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||||
// Warn about legacy context API
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||||
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||||
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||||
// Gather advanced timing metrics for Profiler subtrees.
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||||
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||||
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||||
// Trace which interactions trigger each commit.
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||||
var enableSchedulerTracing = true;
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||||
// Only used in www builds.
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||||
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||||
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// Only used in www builds.
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||||
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||||
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||||
// React Fire: prevent the value and checked attributes from syncing
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||||
// with their related DOM properties
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var DEFAULT_THREAD_ID = 0;
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||||
// Counters used to generate unique IDs.
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||||
var interactionIDCounter = 0;
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||||
var threadIDCounter = 0;
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||||
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||||
// Set of currently traced interactions.
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||||
// Interactions "stack"–
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||||
// Meaning that newly traced interactions are appended to the previously active set.
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||||
// When an interaction goes out of scope, the previous set (if any) is restored.
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||||
exports.__interactionsRef = null;
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||||
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||||
// Listener(s) to notify when interactions begin and end.
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||||
exports.__subscriberRef = null;
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||||
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||||
if (enableSchedulerTracing) {
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exports.__interactionsRef = {
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||||
current: new Set()
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||||
};
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||||
exports.__subscriberRef = {
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current: null
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||||
};
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||||
}
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||||
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||||
function unstable_clear(callback) {
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||||
if (!enableSchedulerTracing) {
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return callback();
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}
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var prevInteractions = exports.__interactionsRef.current;
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exports.__interactionsRef.current = new Set();
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||||
try {
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return callback();
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} finally {
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exports.__interactionsRef.current = prevInteractions;
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||||
}
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}
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||||
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||||
function unstable_getCurrent() {
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if (!enableSchedulerTracing) {
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return null;
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||||
} else {
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return exports.__interactionsRef.current;
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||||
}
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||||
}
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||||
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||||
function unstable_getThreadID() {
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||||
return ++threadIDCounter;
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||||
}
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||||
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||||
function unstable_trace(name, timestamp, callback) {
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||||
var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;
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||||
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||||
if (!enableSchedulerTracing) {
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||||
return callback();
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||||
}
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var interaction = {
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__count: 1,
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id: interactionIDCounter++,
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name: name,
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timestamp: timestamp
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||||
};
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||||
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||||
var prevInteractions = exports.__interactionsRef.current;
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||||
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||||
// Traced interactions should stack/accumulate.
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||||
// To do that, clone the current interactions.
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||||
// The previous set will be restored upon completion.
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||||
var interactions = new Set(prevInteractions);
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interactions.add(interaction);
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exports.__interactionsRef.current = interactions;
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||||
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||||
var subscriber = exports.__subscriberRef.current;
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||||
var returnValue = void 0;
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||||
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||||
try {
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||||
if (subscriber !== null) {
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||||
subscriber.onInteractionTraced(interaction);
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||||
}
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||||
} finally {
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||||
try {
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||||
if (subscriber !== null) {
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||||
subscriber.onWorkStarted(interactions, threadID);
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||||
}
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||||
} finally {
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||||
try {
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||||
returnValue = callback();
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||||
} finally {
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||||
exports.__interactionsRef.current = prevInteractions;
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||||
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||||
try {
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||||
if (subscriber !== null) {
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||||
subscriber.onWorkStopped(interactions, threadID);
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||||
}
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||||
} finally {
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||||
interaction.__count--;
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||||
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||||
// If no async work was scheduled for this interaction,
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||||
// Notify subscribers that it's completed.
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||||
if (subscriber !== null && interaction.__count === 0) {
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||||
subscriber.onInteractionScheduledWorkCompleted(interaction);
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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||||
return returnValue;
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||||
}
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||||
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||||
function unstable_wrap(callback) {
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||||
var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;
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||||
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||||
if (!enableSchedulerTracing) {
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||||
return callback;
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||||
}
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||||
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||||
var wrappedInteractions = exports.__interactionsRef.current;
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||||
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||||
var subscriber = exports.__subscriberRef.current;
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||||
if (subscriber !== null) {
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||||
subscriber.onWorkScheduled(wrappedInteractions, threadID);
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||||
}
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||||
|
||||
// Update the pending async work count for the current interactions.
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||||
// Update after calling subscribers in case of error.
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||||
wrappedInteractions.forEach(function (interaction) {
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||||
interaction.__count++;
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||||
});
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||||
|
||||
var hasRun = false;
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||||
|
||||
function wrapped() {
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||||
var prevInteractions = exports.__interactionsRef.current;
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||||
exports.__interactionsRef.current = wrappedInteractions;
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||||
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||||
subscriber = exports.__subscriberRef.current;
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||||
|
||||
try {
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||||
var returnValue = void 0;
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||||
|
||||
try {
|
||||
if (subscriber !== null) {
|
||||
subscriber.onWorkStarted(wrappedInteractions, threadID);
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||||
}
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||||
} finally {
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||||
try {
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||||
returnValue = callback.apply(undefined, arguments);
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||||
} finally {
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||||
exports.__interactionsRef.current = prevInteractions;
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||||
|
||||
if (subscriber !== null) {
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||||
subscriber.onWorkStopped(wrappedInteractions, threadID);
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
return returnValue;
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||||
} finally {
|
||||
if (!hasRun) {
|
||||
// We only expect a wrapped function to be executed once,
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||||
// But in the event that it's executed more than once–
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||||
// Only decrement the outstanding interaction counts once.
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||||
hasRun = true;
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||||
|
||||
// Update pending async counts for all wrapped interactions.
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||||
// If this was the last scheduled async work for any of them,
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||||
// Mark them as completed.
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||||
wrappedInteractions.forEach(function (interaction) {
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||||
interaction.__count--;
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||||
|
||||
if (subscriber !== null && interaction.__count === 0) {
|
||||
subscriber.onInteractionScheduledWorkCompleted(interaction);
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||||
}
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||||
});
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||||
}
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||||
}
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||||
}
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||||
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||||
wrapped.cancel = function cancel() {
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||||
subscriber = exports.__subscriberRef.current;
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||||
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||||
try {
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||||
if (subscriber !== null) {
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||||
subscriber.onWorkCanceled(wrappedInteractions, threadID);
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||||
}
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||||
} finally {
|
||||
// Update pending async counts for all wrapped interactions.
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||||
// If this was the last scheduled async work for any of them,
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||||
// Mark them as completed.
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||||
wrappedInteractions.forEach(function (interaction) {
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||||
interaction.__count--;
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||||
|
||||
if (subscriber && interaction.__count === 0) {
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||||
subscriber.onInteractionScheduledWorkCompleted(interaction);
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||||
}
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||||
});
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||||
}
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||||
};
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||||
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||||
return wrapped;
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||||
}
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||||
|
||||
var subscribers = null;
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||||
if (enableSchedulerTracing) {
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||||
subscribers = new Set();
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||||
}
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||||
|
||||
function unstable_subscribe(subscriber) {
|
||||
if (enableSchedulerTracing) {
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||||
subscribers.add(subscriber);
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||||
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||||
if (subscribers.size === 1) {
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||||
exports.__subscriberRef.current = {
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||||
onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,
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||||
onInteractionTraced: onInteractionTraced,
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||||
onWorkCanceled: onWorkCanceled,
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||||
onWorkScheduled: onWorkScheduled,
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||||
onWorkStarted: onWorkStarted,
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||||
onWorkStopped: onWorkStopped
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||||
};
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||||
}
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||||
}
|
||||
}
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||||
|
||||
function unstable_unsubscribe(subscriber) {
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||||
if (enableSchedulerTracing) {
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||||
subscribers.delete(subscriber);
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||||
|
||||
if (subscribers.size === 0) {
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||||
exports.__subscriberRef.current = null;
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||||
}
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||||
}
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||||
}
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||||
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||||
function onInteractionTraced(interaction) {
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||||
var didCatchError = false;
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||||
var caughtError = null;
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||||
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||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onInteractionTraced(interaction);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
function onInteractionScheduledWorkCompleted(interaction) {
|
||||
var didCatchError = false;
|
||||
var caughtError = null;
|
||||
|
||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onInteractionScheduledWorkCompleted(interaction);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
function onWorkScheduled(interactions, threadID) {
|
||||
var didCatchError = false;
|
||||
var caughtError = null;
|
||||
|
||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onWorkScheduled(interactions, threadID);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
function onWorkStarted(interactions, threadID) {
|
||||
var didCatchError = false;
|
||||
var caughtError = null;
|
||||
|
||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onWorkStarted(interactions, threadID);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
function onWorkStopped(interactions, threadID) {
|
||||
var didCatchError = false;
|
||||
var caughtError = null;
|
||||
|
||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onWorkStopped(interactions, threadID);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
function onWorkCanceled(interactions, threadID) {
|
||||
var didCatchError = false;
|
||||
var caughtError = null;
|
||||
|
||||
subscribers.forEach(function (subscriber) {
|
||||
try {
|
||||
subscriber.onWorkCanceled(interactions, threadID);
|
||||
} catch (error) {
|
||||
if (!didCatchError) {
|
||||
didCatchError = true;
|
||||
caughtError = error;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (didCatchError) {
|
||||
throw caughtError;
|
||||
}
|
||||
}
|
||||
|
||||
exports.unstable_clear = unstable_clear;
|
||||
exports.unstable_getCurrent = unstable_getCurrent;
|
||||
exports.unstable_getThreadID = unstable_getThreadID;
|
||||
exports.unstable_trace = unstable_trace;
|
||||
exports.unstable_wrap = unstable_wrap;
|
||||
exports.unstable_subscribe = unstable_subscribe;
|
||||
exports.unstable_unsubscribe = unstable_unsubscribe;
|
||||
})();
|
||||
}
|
||||
10
node_modules/schedule/cjs/schedule-tracing.production.min.js
generated
vendored
Normal file
10
node_modules/schedule/cjs/schedule-tracing.production.min.js
generated
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
/** @license React v16.5.2
|
||||
* schedule-tracing.production.min.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var b=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.unstable_clear=function(a){return a()};exports.unstable_getCurrent=function(){return null};exports.unstable_getThreadID=function(){return++b};exports.unstable_trace=function(a,d,c){return c()};exports.unstable_wrap=function(a){return a};exports.unstable_subscribe=function(){};exports.unstable_unsubscribe=function(){};
|
||||
17
node_modules/schedule/cjs/schedule-tracing.profiling.min.js
generated
vendored
Normal file
17
node_modules/schedule/cjs/schedule-tracing.profiling.min.js
generated
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
/** @license React v16.5.2
|
||||
* schedule-tracing.profiling.min.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var g=0,m=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var n=null;n=new Set;function p(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
|
||||
function q(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function r(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function u(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
|
||||
function v(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++m};
|
||||
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current,l=void 0;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{l=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&
|
||||
0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return l};
|
||||
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{var h=void 0;try{if(null!==b)b.onWorkStarted(c,a)}finally{try{h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?
|
||||
arguments[1]:0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};
|
||||
exports.unstable_subscribe=function(e){n.add(e);1===n.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:q,onInteractionTraced:p,onWorkCanceled:v,onWorkScheduled:r,onWorkStarted:t,onWorkStopped:u})};exports.unstable_unsubscribe=function(e){n.delete(e);0===n.size&&(exports.__subscriberRef.current=null)};
|
||||
422
node_modules/schedule/cjs/schedule.development.js
generated
vendored
Normal file
422
node_modules/schedule/cjs/schedule.development.js
generated
vendored
Normal file
@@ -0,0 +1,422 @@
|
||||
/** @license React v16.5.2
|
||||
* schedule.development.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
|
||||
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
(function() {
|
||||
'use strict';
|
||||
|
||||
Object.defineProperty(exports, '__esModule', { value: true });
|
||||
|
||||
/* eslint-disable no-var */
|
||||
|
||||
// TODO: Currently there's only a single priority level, Deferred. Will add
|
||||
// additional priorities.
|
||||
var DEFERRED_TIMEOUT = 5000;
|
||||
|
||||
// Callbacks are stored as a circular, doubly linked list.
|
||||
var firstCallbackNode = null;
|
||||
|
||||
var isPerformingWork = false;
|
||||
|
||||
var isHostCallbackScheduled = false;
|
||||
|
||||
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
|
||||
|
||||
var timeRemaining;
|
||||
if (hasNativePerformanceNow) {
|
||||
timeRemaining = function () {
|
||||
// We assume that if we have a performance timer that the rAF callback
|
||||
// gets a performance timer value. Not sure if this is always true.
|
||||
var remaining = getFrameDeadline() - performance.now();
|
||||
return remaining > 0 ? remaining : 0;
|
||||
};
|
||||
} else {
|
||||
timeRemaining = function () {
|
||||
// Fallback to Date.now()
|
||||
var remaining = getFrameDeadline() - Date.now();
|
||||
return remaining > 0 ? remaining : 0;
|
||||
};
|
||||
}
|
||||
|
||||
var deadlineObject = {
|
||||
timeRemaining: timeRemaining,
|
||||
didTimeout: false
|
||||
};
|
||||
|
||||
function ensureHostCallbackIsScheduled() {
|
||||
if (isPerformingWork) {
|
||||
// Don't schedule work yet; wait until the next time we yield.
|
||||
return;
|
||||
}
|
||||
// Schedule the host callback using the earliest timeout in the list.
|
||||
var timesOutAt = firstCallbackNode.timesOutAt;
|
||||
if (!isHostCallbackScheduled) {
|
||||
isHostCallbackScheduled = true;
|
||||
} else {
|
||||
// Cancel the existing host callback.
|
||||
cancelCallback();
|
||||
}
|
||||
requestCallback(flushWork, timesOutAt);
|
||||
}
|
||||
|
||||
function flushFirstCallback(node) {
|
||||
var flushedNode = firstCallbackNode;
|
||||
|
||||
// Remove the node from the list before calling the callback. That way the
|
||||
// list is in a consistent state even if the callback throws.
|
||||
var next = firstCallbackNode.next;
|
||||
if (firstCallbackNode === next) {
|
||||
// This is the last callback in the list.
|
||||
firstCallbackNode = null;
|
||||
next = null;
|
||||
} else {
|
||||
var previous = firstCallbackNode.previous;
|
||||
firstCallbackNode = previous.next = next;
|
||||
next.previous = previous;
|
||||
}
|
||||
|
||||
flushedNode.next = flushedNode.previous = null;
|
||||
|
||||
// Now it's safe to call the callback.
|
||||
var callback = flushedNode.callback;
|
||||
callback(deadlineObject);
|
||||
}
|
||||
|
||||
function flushWork(didTimeout) {
|
||||
isPerformingWork = true;
|
||||
deadlineObject.didTimeout = didTimeout;
|
||||
try {
|
||||
if (didTimeout) {
|
||||
// Flush all the timed out callbacks without yielding.
|
||||
while (firstCallbackNode !== null) {
|
||||
// Read the current time. Flush all the callbacks that expire at or
|
||||
// earlier than that time. Then read the current time again and repeat.
|
||||
// This optimizes for as few performance.now calls as possible.
|
||||
var currentTime = exports.unstable_now();
|
||||
if (firstCallbackNode.timesOutAt <= currentTime) {
|
||||
do {
|
||||
flushFirstCallback();
|
||||
} while (firstCallbackNode !== null && firstCallbackNode.timesOutAt <= currentTime);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Keep flushing callbacks until we run out of time in the frame.
|
||||
if (firstCallbackNode !== null) {
|
||||
do {
|
||||
flushFirstCallback();
|
||||
} while (firstCallbackNode !== null && getFrameDeadline() - exports.unstable_now() > 0);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
isPerformingWork = false;
|
||||
if (firstCallbackNode !== null) {
|
||||
// There's still work remaining. Request another callback.
|
||||
ensureHostCallbackIsScheduled(firstCallbackNode);
|
||||
} else {
|
||||
isHostCallbackScheduled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_scheduleWork(callback, options) {
|
||||
var currentTime = exports.unstable_now();
|
||||
|
||||
var timesOutAt;
|
||||
if (options !== undefined && options !== null && options.timeout !== null && options.timeout !== undefined) {
|
||||
// Check for an explicit timeout
|
||||
timesOutAt = currentTime + options.timeout;
|
||||
} else {
|
||||
// Compute an absolute timeout using the default constant.
|
||||
timesOutAt = currentTime + DEFERRED_TIMEOUT;
|
||||
}
|
||||
|
||||
var newNode = {
|
||||
callback: callback,
|
||||
timesOutAt: timesOutAt,
|
||||
next: null,
|
||||
previous: null
|
||||
};
|
||||
|
||||
// Insert the new callback into the list, sorted by its timeout.
|
||||
if (firstCallbackNode === null) {
|
||||
// This is the first callback in the list.
|
||||
firstCallbackNode = newNode.next = newNode.previous = newNode;
|
||||
ensureHostCallbackIsScheduled(firstCallbackNode);
|
||||
} else {
|
||||
var next = null;
|
||||
var node = firstCallbackNode;
|
||||
do {
|
||||
if (node.timesOutAt > timesOutAt) {
|
||||
// The new callback times out before this one.
|
||||
next = node;
|
||||
break;
|
||||
}
|
||||
node = node.next;
|
||||
} while (node !== firstCallbackNode);
|
||||
|
||||
if (next === null) {
|
||||
// No callback with a later timeout was found, which means the new
|
||||
// callback has the latest timeout in the list.
|
||||
next = firstCallbackNode;
|
||||
} else if (next === firstCallbackNode) {
|
||||
// The new callback has the earliest timeout in the entire list.
|
||||
firstCallbackNode = newNode;
|
||||
ensureHostCallbackIsScheduled(firstCallbackNode);
|
||||
}
|
||||
|
||||
var previous = next.previous;
|
||||
previous.next = next.previous = newNode;
|
||||
newNode.next = next;
|
||||
newNode.previous = previous;
|
||||
}
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
function unstable_cancelScheduledWork(callbackNode) {
|
||||
var next = callbackNode.next;
|
||||
if (next === null) {
|
||||
// Already cancelled.
|
||||
return;
|
||||
}
|
||||
|
||||
if (next === callbackNode) {
|
||||
// This is the only scheduled callback. Clear the list.
|
||||
firstCallbackNode = null;
|
||||
} else {
|
||||
// Remove the callback from its position in the list.
|
||||
if (callbackNode === firstCallbackNode) {
|
||||
firstCallbackNode = next;
|
||||
}
|
||||
var previous = callbackNode.previous;
|
||||
previous.next = next;
|
||||
next.previous = previous;
|
||||
}
|
||||
|
||||
callbackNode.next = callbackNode.previous = null;
|
||||
}
|
||||
|
||||
// The remaining code is essentially a polyfill for requestIdleCallback. It
|
||||
// works by scheduling a requestAnimationFrame, storing the time for the start
|
||||
// of the frame, then scheduling a postMessage which gets scheduled after paint.
|
||||
// Within the postMessage handler do as much work as possible until time + frame
|
||||
// rate. By separating the idle call into a separate event tick we ensure that
|
||||
// layout, paint and other browser work is counted against the available time.
|
||||
// The frame rate is dynamically adjusted.
|
||||
|
||||
// We capture a local reference to any global, in case it gets polyfilled after
|
||||
// this module is initially evaluated. We want to be using a
|
||||
// consistent implementation.
|
||||
var localDate = Date;
|
||||
|
||||
// This initialization code may run even on server environments if a component
|
||||
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
|
||||
// have setTimeout or clearTimeout. However, we always expect them to be defined
|
||||
// on the client. https://github.com/facebook/react/pull/13088
|
||||
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
|
||||
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
|
||||
|
||||
// We don't expect either of these to necessarily be defined, but we will error
|
||||
// later if they are missing on the client.
|
||||
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
|
||||
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
|
||||
|
||||
// requestAnimationFrame does not run when the tab is in the background. If
|
||||
// we're backgrounded we prefer for that work to happen so that the page
|
||||
// continues to load in the background. So we also schedule a 'setTimeout' as
|
||||
// a fallback.
|
||||
// TODO: Need a better heuristic for backgrounded work.
|
||||
var ANIMATION_FRAME_TIMEOUT = 100;
|
||||
var rAFID;
|
||||
var rAFTimeoutID;
|
||||
var requestAnimationFrameWithTimeout = function (callback) {
|
||||
// schedule rAF and also a setTimeout
|
||||
rAFID = localRequestAnimationFrame(function (timestamp) {
|
||||
// cancel the setTimeout
|
||||
localClearTimeout(rAFTimeoutID);
|
||||
callback(timestamp);
|
||||
});
|
||||
rAFTimeoutID = localSetTimeout(function () {
|
||||
// cancel the requestAnimationFrame
|
||||
localCancelAnimationFrame(rAFID);
|
||||
callback(exports.unstable_now());
|
||||
}, ANIMATION_FRAME_TIMEOUT);
|
||||
};
|
||||
|
||||
if (hasNativePerformanceNow) {
|
||||
var Performance = performance;
|
||||
exports.unstable_now = function () {
|
||||
return Performance.now();
|
||||
};
|
||||
} else {
|
||||
exports.unstable_now = function () {
|
||||
return localDate.now();
|
||||
};
|
||||
}
|
||||
|
||||
var requestCallback;
|
||||
var cancelCallback;
|
||||
var getFrameDeadline;
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
// If this accidentally gets imported in a non-browser environment, fallback
|
||||
// to a naive implementation.
|
||||
var timeoutID = -1;
|
||||
requestCallback = function (callback, absoluteTimeout) {
|
||||
timeoutID = setTimeout(callback, 0, true);
|
||||
};
|
||||
cancelCallback = function () {
|
||||
clearTimeout(timeoutID);
|
||||
};
|
||||
getFrameDeadline = function () {
|
||||
return 0;
|
||||
};
|
||||
} else if (window._schedMock) {
|
||||
// Dynamic injection, only for testing purposes.
|
||||
var impl = window._schedMock;
|
||||
requestCallback = impl[0];
|
||||
cancelCallback = impl[1];
|
||||
getFrameDeadline = impl[2];
|
||||
} else {
|
||||
if (typeof console !== 'undefined') {
|
||||
if (typeof localRequestAnimationFrame !== 'function') {
|
||||
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
||||
}
|
||||
if (typeof localCancelAnimationFrame !== 'function') {
|
||||
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
||||
}
|
||||
}
|
||||
|
||||
var scheduledCallback = null;
|
||||
var isIdleScheduled = false;
|
||||
var timeoutTime = -1;
|
||||
|
||||
var isAnimationFrameScheduled = false;
|
||||
|
||||
var isPerformingIdleWork = false;
|
||||
|
||||
var frameDeadline = 0;
|
||||
// We start out assuming that we run at 30fps but then the heuristic tracking
|
||||
// will adjust this value to a faster fps if we get more frequent animation
|
||||
// frames.
|
||||
var previousFrameTime = 33;
|
||||
var activeFrameTime = 33;
|
||||
|
||||
getFrameDeadline = function () {
|
||||
return frameDeadline;
|
||||
};
|
||||
|
||||
// We use the postMessage trick to defer idle work until after the repaint.
|
||||
var messageKey = '__reactIdleCallback$' + Math.random().toString(36).slice(2);
|
||||
var idleTick = function (event) {
|
||||
if (event.source !== window || event.data !== messageKey) {
|
||||
return;
|
||||
}
|
||||
|
||||
isIdleScheduled = false;
|
||||
|
||||
var currentTime = exports.unstable_now();
|
||||
|
||||
var didTimeout = false;
|
||||
if (frameDeadline - currentTime <= 0) {
|
||||
// There's no time left in this idle period. Check if the callback has
|
||||
// a timeout and whether it's been exceeded.
|
||||
if (timeoutTime !== -1 && timeoutTime <= currentTime) {
|
||||
// Exceeded the timeout. Invoke the callback even though there's no
|
||||
// time left.
|
||||
didTimeout = true;
|
||||
} else {
|
||||
// No timeout.
|
||||
if (!isAnimationFrameScheduled) {
|
||||
// Schedule another animation callback so we retry later.
|
||||
isAnimationFrameScheduled = true;
|
||||
requestAnimationFrameWithTimeout(animationTick);
|
||||
}
|
||||
// Exit without invoking the callback.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
timeoutTime = -1;
|
||||
var callback = scheduledCallback;
|
||||
scheduledCallback = null;
|
||||
if (callback !== null) {
|
||||
isPerformingIdleWork = true;
|
||||
try {
|
||||
callback(didTimeout);
|
||||
} finally {
|
||||
isPerformingIdleWork = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
// Assumes that we have addEventListener in this environment. Might need
|
||||
// something better for old IE.
|
||||
window.addEventListener('message', idleTick, false);
|
||||
|
||||
var animationTick = function (rafTime) {
|
||||
isAnimationFrameScheduled = false;
|
||||
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
|
||||
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
|
||||
if (nextFrameTime < 8) {
|
||||
// Defensive coding. We don't support higher frame rates than 120hz.
|
||||
// If we get lower than that, it is probably a bug.
|
||||
nextFrameTime = 8;
|
||||
}
|
||||
// If one frame goes long, then the next one can be short to catch up.
|
||||
// If two frames are short in a row, then that's an indication that we
|
||||
// actually have a higher frame rate than what we're currently optimizing.
|
||||
// We adjust our heuristic dynamically accordingly. For example, if we're
|
||||
// running on 120hz display or 90hz VR display.
|
||||
// Take the max of the two in case one of them was an anomaly due to
|
||||
// missed frame deadlines.
|
||||
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
|
||||
} else {
|
||||
previousFrameTime = nextFrameTime;
|
||||
}
|
||||
frameDeadline = rafTime + activeFrameTime;
|
||||
if (!isIdleScheduled) {
|
||||
isIdleScheduled = true;
|
||||
window.postMessage(messageKey, '*');
|
||||
}
|
||||
};
|
||||
|
||||
requestCallback = function (callback, absoluteTimeout) {
|
||||
scheduledCallback = callback;
|
||||
timeoutTime = absoluteTimeout;
|
||||
if (isPerformingIdleWork) {
|
||||
// If we're already performing idle work, an error must have been thrown.
|
||||
// Don't wait for the next frame. Continue working ASAP, in a new event.
|
||||
window.postMessage(messageKey, '*');
|
||||
} else if (!isAnimationFrameScheduled) {
|
||||
// If rAF didn't already schedule one, we need to schedule a frame.
|
||||
// TODO: If this rAF doesn't materialize because the browser throttles, we
|
||||
// might want to still have setTimeout trigger rIC as a backup to ensure
|
||||
// that we keep performing work.
|
||||
isAnimationFrameScheduled = true;
|
||||
requestAnimationFrameWithTimeout(animationTick);
|
||||
}
|
||||
};
|
||||
|
||||
cancelCallback = function () {
|
||||
scheduledCallback = null;
|
||||
isIdleScheduled = false;
|
||||
timeoutTime = -1;
|
||||
};
|
||||
}
|
||||
|
||||
exports.unstable_scheduleWork = unstable_scheduleWork;
|
||||
exports.unstable_cancelScheduledWork = unstable_cancelScheduledWork;
|
||||
})();
|
||||
}
|
||||
16
node_modules/schedule/cjs/schedule.production.min.js
generated
vendored
Normal file
16
node_modules/schedule/cjs/schedule.production.min.js
generated
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
/** @license React v16.5.2
|
||||
* schedule.production.min.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var c=null,e=!1,f=!1,g="object"===typeof performance&&"function"===typeof performance.now,l={timeRemaining:g?function(){var a=h()-performance.now();return 0<a?a:0}:function(){var a=h()-Date.now();return 0<a?a:0},didTimeout:!1};function m(){if(!e){var a=c.timesOutAt;f?n():f=!0;p(q,a)}}function r(){var a=c,b=c.next;if(c===b)c=null;else{var d=c.previous;c=d.next=b;b.previous=d}a.next=a.previous=null;a=a.callback;a(l)}
|
||||
function q(a){e=!0;l.didTimeout=a;try{if(a)for(;null!==c;){var b=exports.unstable_now();if(c.timesOutAt<=b){do r();while(null!==c&&c.timesOutAt<=b)}else break}else if(null!==c){do r();while(null!==c&&0<h()-exports.unstable_now())}}finally{e=!1,null!==c?m(c):f=!1}}
|
||||
var t=Date,u="function"===typeof setTimeout?setTimeout:void 0,v="function"===typeof clearTimeout?clearTimeout:void 0,w="function"===typeof requestAnimationFrame?requestAnimationFrame:void 0,x="function"===typeof cancelAnimationFrame?cancelAnimationFrame:void 0,y,z;function A(a){y=w(function(b){v(z);a(b)});z=u(function(){x(y);a(exports.unstable_now())},100)}if(g){var B=performance;exports.unstable_now=function(){return B.now()}}else exports.unstable_now=function(){return t.now()};var p,n,h;
|
||||
if("undefined"===typeof window){var C=-1;p=function(a){C=setTimeout(a,0,!0)};n=function(){clearTimeout(C)};h=function(){return 0}}else if(window._schedMock){var D=window._schedMock;p=D[0];n=D[1];h=D[2]}else{"undefined"!==typeof console&&("function"!==typeof w&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof x&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));
|
||||
var E=null,F=!1,G=-1,H=!1,I=!1,J=0,K=33,L=33;h=function(){return J};var M="__reactIdleCallback$"+Math.random().toString(36).slice(2);window.addEventListener("message",function(a){if(a.source===window&&a.data===M){F=!1;var b=exports.unstable_now();a=!1;if(0>=J-b)if(-1!==G&&G<=b)a=!0;else{H||(H=!0,A(N));return}G=-1;b=E;E=null;if(null!==b){I=!0;try{b(a)}finally{I=!1}}}},!1);var N=function(a){H=!1;var b=a-J+L;b<L&&K<L?(8>b&&(b=8),L=b<K?K:b):K=b;J=a+L;F||(F=!0,window.postMessage(M,"*"))};p=function(a,
|
||||
b){E=a;G=b;I?window.postMessage(M,"*"):H||(H=!0,A(N))};n=function(){E=null;F=!1;G=-1}}exports.unstable_scheduleWork=function(a,b){var d=exports.unstable_now();b=void 0!==b&&null!==b&&null!==b.timeout&&void 0!==b.timeout?d+b.timeout:d+5E3;a={callback:a,timesOutAt:b,next:null,previous:null};if(null===c)c=a.next=a.previous=a,m(c);else{d=null;var k=c;do{if(k.timesOutAt>b){d=k;break}k=k.next}while(k!==c);null===d?d=c:d===c&&(c=a,m(c));b=d.previous;b.next=d.previous=a;a.next=d;a.previous=b}return a};
|
||||
exports.unstable_cancelScheduledWork=function(a){var b=a.next;if(null!==b){if(b===a)c=null;else{a===c&&(c=b);var d=a.previous;d.next=b;b.previous=d}a.next=a.previous=null}};
|
||||
Reference in New Issue
Block a user