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415
node_modules/react-draggable/lib/DraggableCore.js
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415
node_modules/react-draggable/lib/DraggableCore.js
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// @flow
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import React from 'react';
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import PropTypes from 'prop-types';
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import ReactDOM from 'react-dom';
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import {matchesSelectorAndParentsTo, addEvent, removeEvent, addUserSelectStyles, getTouchIdentifier,
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removeUserSelectStyles, styleHacks} from './utils/domFns';
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import {createCoreData, getControlPosition, snapToGrid} from './utils/positionFns';
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import {dontSetMe} from './utils/shims';
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import log from './utils/log';
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import type {EventHandler, MouseTouchEvent} from './utils/types';
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import type {Element as ReactElement} from 'react';
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// Simple abstraction for dragging events names.
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const eventsFor = {
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touch: {
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start: 'touchstart',
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move: 'touchmove',
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stop: 'touchend'
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},
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mouse: {
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start: 'mousedown',
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move: 'mousemove',
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stop: 'mouseup'
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}
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};
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// Default to mouse events.
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let dragEventFor = eventsFor.mouse;
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type DraggableCoreState = {
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dragging: boolean,
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lastX: number,
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lastY: number,
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touchIdentifier: ?number
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};
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export type DraggableBounds = {
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left: number,
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right: number,
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top: number,
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bottom: number,
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};
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export type DraggableData = {
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node: HTMLElement,
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x: number, y: number,
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deltaX: number, deltaY: number,
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lastX: number, lastY: number,
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};
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export type DraggableEventHandler = (e: MouseEvent, data: DraggableData) => void;
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export type ControlPosition = {x: number, y: number};
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export type DraggableCoreProps = {
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allowAnyClick: boolean,
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cancel: string,
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children: ReactElement<any>,
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disabled: boolean,
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enableUserSelectHack: boolean,
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offsetParent: HTMLElement,
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grid: [number, number],
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handle: string,
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onStart: DraggableEventHandler,
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onDrag: DraggableEventHandler,
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onStop: DraggableEventHandler,
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onMouseDown: (e: MouseEvent) => void,
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};
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//
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// Define <DraggableCore>.
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//
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// <DraggableCore> is for advanced usage of <Draggable>. It maintains minimal internal state so it can
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// work well with libraries that require more control over the element.
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//
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export default class DraggableCore extends React.Component<DraggableCoreProps, DraggableCoreState> {
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static displayName = 'DraggableCore';
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static propTypes = {
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/**
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* `allowAnyClick` allows dragging using any mouse button.
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* By default, we only accept the left button.
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*
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* Defaults to `false`.
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*/
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allowAnyClick: PropTypes.bool,
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/**
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* `disabled`, if true, stops the <Draggable> from dragging. All handlers,
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* with the exception of `onMouseDown`, will not fire.
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*/
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disabled: PropTypes.bool,
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/**
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* By default, we add 'user-select:none' attributes to the document body
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* to prevent ugly text selection during drag. If this is causing problems
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* for your app, set this to `false`.
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*/
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enableUserSelectHack: PropTypes.bool,
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/**
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* `offsetParent`, if set, uses the passed DOM node to compute drag offsets
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* instead of using the parent node.
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*/
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offsetParent: function(props: DraggableCoreProps, propName: $Keys<DraggableCoreProps>) {
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if (process.browser === true && props[propName] && props[propName].nodeType !== 1) {
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throw new Error('Draggable\'s offsetParent must be a DOM Node.');
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}
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},
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/**
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* `grid` specifies the x and y that dragging should snap to.
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*/
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grid: PropTypes.arrayOf(PropTypes.number),
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/**
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* `handle` specifies a selector to be used as the handle that initiates drag.
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*
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* Example:
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*
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* ```jsx
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* let App = React.createClass({
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* render: function () {
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* return (
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* <Draggable handle=".handle">
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* <div>
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* <div className="handle">Click me to drag</div>
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* <div>This is some other content</div>
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* </div>
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* </Draggable>
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* );
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* }
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* });
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* ```
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*/
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handle: PropTypes.string,
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/**
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* `cancel` specifies a selector to be used to prevent drag initialization.
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*
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* Example:
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*
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* ```jsx
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* let App = React.createClass({
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* render: function () {
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* return(
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* <Draggable cancel=".cancel">
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* <div>
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* <div className="cancel">You can't drag from here</div>
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* <div>Dragging here works fine</div>
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* </div>
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* </Draggable>
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* );
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* }
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* });
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* ```
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*/
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cancel: PropTypes.string,
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/**
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* Called when dragging starts.
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* If this function returns the boolean false, dragging will be canceled.
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*/
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onStart: PropTypes.func,
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/**
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* Called while dragging.
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* If this function returns the boolean false, dragging will be canceled.
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*/
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onDrag: PropTypes.func,
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/**
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* Called when dragging stops.
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* If this function returns the boolean false, the drag will remain active.
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*/
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onStop: PropTypes.func,
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/**
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* A workaround option which can be passed if onMouseDown needs to be accessed,
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* since it'll always be blocked (as there is internal use of onMouseDown)
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*/
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onMouseDown: PropTypes.func,
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/**
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* These properties should be defined on the child, not here.
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*/
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className: dontSetMe,
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style: dontSetMe,
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transform: dontSetMe
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};
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static defaultProps = {
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allowAnyClick: false, // by default only accept left click
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cancel: null,
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disabled: false,
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enableUserSelectHack: true,
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offsetParent: null,
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handle: null,
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grid: null,
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transform: null,
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onStart: function(){},
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onDrag: function(){},
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onStop: function(){},
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onMouseDown: function(){}
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};
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state = {
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dragging: false,
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// Used while dragging to determine deltas.
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lastX: NaN, lastY: NaN,
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touchIdentifier: null
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};
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componentWillUnmount() {
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// Remove any leftover event handlers. Remove both touch and mouse handlers in case
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// some browser quirk caused a touch event to fire during a mouse move, or vice versa.
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const thisNode = ReactDOM.findDOMNode(this);
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if (thisNode) {
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const {ownerDocument} = thisNode;
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removeEvent(ownerDocument, eventsFor.mouse.move, this.handleDrag);
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removeEvent(ownerDocument, eventsFor.touch.move, this.handleDrag);
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removeEvent(ownerDocument, eventsFor.mouse.stop, this.handleDragStop);
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removeEvent(ownerDocument, eventsFor.touch.stop, this.handleDragStop);
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if (this.props.enableUserSelectHack) removeUserSelectStyles(ownerDocument);
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}
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}
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handleDragStart: EventHandler<MouseTouchEvent> = (e) => {
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// Make it possible to attach event handlers on top of this one.
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this.props.onMouseDown(e);
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// Only accept left-clicks.
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if (!this.props.allowAnyClick && typeof e.button === 'number' && e.button !== 0) return false;
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// Get nodes. Be sure to grab relative document (could be iframed)
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const thisNode = ReactDOM.findDOMNode(this);
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if (!thisNode || !thisNode.ownerDocument || !thisNode.ownerDocument.body) {
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throw new Error('<DraggableCore> not mounted on DragStart!');
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}
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const {ownerDocument} = thisNode;
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// Short circuit if handle or cancel prop was provided and selector doesn't match.
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if (this.props.disabled ||
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(!(e.target instanceof ownerDocument.defaultView.Node)) ||
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(this.props.handle && !matchesSelectorAndParentsTo(e.target, this.props.handle, thisNode)) ||
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(this.props.cancel && matchesSelectorAndParentsTo(e.target, this.props.cancel, thisNode))) {
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return;
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}
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// Set touch identifier in component state if this is a touch event. This allows us to
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// distinguish between individual touches on multitouch screens by identifying which
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// touchpoint was set to this element.
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const touchIdentifier = getTouchIdentifier(e);
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this.setState({touchIdentifier});
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// Get the current drag point from the event. This is used as the offset.
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const position = getControlPosition(e, touchIdentifier, this);
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if (position == null) return; // not possible but satisfies flow
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const {x, y} = position;
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// Create an event object with all the data parents need to make a decision here.
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const coreEvent = createCoreData(this, x, y);
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log('DraggableCore: handleDragStart: %j', coreEvent);
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// Call event handler. If it returns explicit false, cancel.
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log('calling', this.props.onStart);
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const shouldUpdate = this.props.onStart(e, coreEvent);
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if (shouldUpdate === false) return;
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// Add a style to the body to disable user-select. This prevents text from
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// being selected all over the page.
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if (this.props.enableUserSelectHack) addUserSelectStyles(ownerDocument);
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// Initiate dragging. Set the current x and y as offsets
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// so we know how much we've moved during the drag. This allows us
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// to drag elements around even if they have been moved, without issue.
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this.setState({
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dragging: true,
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lastX: x,
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lastY: y
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});
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// Add events to the document directly so we catch when the user's mouse/touch moves outside of
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// this element. We use different events depending on whether or not we have detected that this
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// is a touch-capable device.
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addEvent(ownerDocument, dragEventFor.move, this.handleDrag);
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addEvent(ownerDocument, dragEventFor.stop, this.handleDragStop);
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};
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handleDrag: EventHandler<MouseTouchEvent> = (e) => {
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// Prevent scrolling on mobile devices, like ipad/iphone.
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if (e.type === 'touchmove') e.preventDefault();
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// Get the current drag point from the event. This is used as the offset.
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const position = getControlPosition(e, this.state.touchIdentifier, this);
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if (position == null) return;
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let {x, y} = position;
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// Snap to grid if prop has been provided
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if (Array.isArray(this.props.grid)) {
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let deltaX = x - this.state.lastX, deltaY = y - this.state.lastY;
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[deltaX, deltaY] = snapToGrid(this.props.grid, deltaX, deltaY);
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if (!deltaX && !deltaY) return; // skip useless drag
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x = this.state.lastX + deltaX, y = this.state.lastY + deltaY;
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}
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const coreEvent = createCoreData(this, x, y);
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log('DraggableCore: handleDrag: %j', coreEvent);
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// Call event handler. If it returns explicit false, trigger end.
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const shouldUpdate = this.props.onDrag(e, coreEvent);
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if (shouldUpdate === false) {
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try {
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// $FlowIgnore
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this.handleDragStop(new MouseEvent('mouseup'));
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} catch (err) {
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// Old browsers
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const event = ((document.createEvent('MouseEvents'): any): MouseTouchEvent);
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// I see why this insanity was deprecated
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// $FlowIgnore
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event.initMouseEvent('mouseup', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
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this.handleDragStop(event);
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}
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return;
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}
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this.setState({
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lastX: x,
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lastY: y
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});
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};
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handleDragStop: EventHandler<MouseTouchEvent> = (e) => {
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if (!this.state.dragging) return;
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const position = getControlPosition(e, this.state.touchIdentifier, this);
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if (position == null) return;
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const {x, y} = position;
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const coreEvent = createCoreData(this, x, y);
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const thisNode = ReactDOM.findDOMNode(this);
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if (thisNode) {
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// Remove user-select hack
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if (this.props.enableUserSelectHack) removeUserSelectStyles(thisNode.ownerDocument);
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}
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log('DraggableCore: handleDragStop: %j', coreEvent);
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// Reset the el.
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this.setState({
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dragging: false,
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lastX: NaN,
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lastY: NaN
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});
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// Call event handler
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this.props.onStop(e, coreEvent);
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if (thisNode) {
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// Remove event handlers
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log('DraggableCore: Removing handlers');
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removeEvent(thisNode.ownerDocument, dragEventFor.move, this.handleDrag);
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removeEvent(thisNode.ownerDocument, dragEventFor.stop, this.handleDragStop);
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}
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};
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onMouseDown: EventHandler<MouseTouchEvent> = (e) => {
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dragEventFor = eventsFor.mouse; // on touchscreen laptops we could switch back to mouse
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return this.handleDragStart(e);
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};
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onMouseUp: EventHandler<MouseTouchEvent> = (e) => {
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dragEventFor = eventsFor.mouse;
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return this.handleDragStop(e);
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};
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// Same as onMouseDown (start drag), but now consider this a touch device.
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onTouchStart: EventHandler<MouseTouchEvent> = (e) => {
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// We're on a touch device now, so change the event handlers
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dragEventFor = eventsFor.touch;
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return this.handleDragStart(e);
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};
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onTouchEnd: EventHandler<MouseTouchEvent> = (e) => {
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// We're on a touch device now, so change the event handlers
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dragEventFor = eventsFor.touch;
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return this.handleDragStop(e);
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};
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render() {
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// Reuse the child provided
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// This makes it flexible to use whatever element is wanted (div, ul, etc)
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return React.cloneElement(React.Children.only(this.props.children), {
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style: styleHacks(this.props.children.props.style),
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// Note: mouseMove handler is attached to document so it will still function
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// when the user drags quickly and leaves the bounds of the element.
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onMouseDown: this.onMouseDown,
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onTouchStart: this.onTouchStart,
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onMouseUp: this.onMouseUp,
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onTouchEnd: this.onTouchEnd
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});
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}
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}
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