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pasketti
2026-04-05 16:14:49 -04:00
commit ebee3a5534
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node_modules/d3-voronoi/LICENSE generated vendored Normal file
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Copyright 2010-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2010-2013 Raymond Hill
https://github.com/gorhill/Javascript-Voronoi
Licensed under The MIT License
http://en.wikipedia.org/wiki/MIT_License
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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node_modules/d3-voronoi/build/d3-voronoi.js generated vendored Normal file
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// https://d3js.org/d3-voronoi/ Version 1.1.2. Copyright 2017 Mike Bostock.
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.d3 = global.d3 || {})));
}(this, (function (exports) { 'use strict';
var constant = function(x) {
return function() {
return x;
};
};
function x(d) {
return d[0];
}
function y(d) {
return d[1];
}
function RedBlackTree() {
this._ = null; // root node
}
function RedBlackNode(node) {
node.U = // parent node
node.C = // color - true for red, false for black
node.L = // left node
node.R = // right node
node.P = // previous node
node.N = null; // next node
}
RedBlackTree.prototype = {
constructor: RedBlackTree,
insert: function(after, node) {
var parent, grandpa, uncle;
if (after) {
node.P = after;
node.N = after.N;
if (after.N) after.N.P = node;
after.N = node;
if (after.R) {
after = after.R;
while (after.L) after = after.L;
after.L = node;
} else {
after.R = node;
}
parent = after;
} else if (this._) {
after = RedBlackFirst(this._);
node.P = null;
node.N = after;
after.P = after.L = node;
parent = after;
} else {
node.P = node.N = null;
this._ = node;
parent = null;
}
node.L = node.R = null;
node.U = parent;
node.C = true;
after = node;
while (parent && parent.C) {
grandpa = parent.U;
if (parent === grandpa.L) {
uncle = grandpa.R;
if (uncle && uncle.C) {
parent.C = uncle.C = false;
grandpa.C = true;
after = grandpa;
} else {
if (after === parent.R) {
RedBlackRotateLeft(this, parent);
after = parent;
parent = after.U;
}
parent.C = false;
grandpa.C = true;
RedBlackRotateRight(this, grandpa);
}
} else {
uncle = grandpa.L;
if (uncle && uncle.C) {
parent.C = uncle.C = false;
grandpa.C = true;
after = grandpa;
} else {
if (after === parent.L) {
RedBlackRotateRight(this, parent);
after = parent;
parent = after.U;
}
parent.C = false;
grandpa.C = true;
RedBlackRotateLeft(this, grandpa);
}
}
parent = after.U;
}
this._.C = false;
},
remove: function(node) {
if (node.N) node.N.P = node.P;
if (node.P) node.P.N = node.N;
node.N = node.P = null;
var parent = node.U,
sibling,
left = node.L,
right = node.R,
next,
red;
if (!left) next = right;
else if (!right) next = left;
else next = RedBlackFirst(right);
if (parent) {
if (parent.L === node) parent.L = next;
else parent.R = next;
} else {
this._ = next;
}
if (left && right) {
red = next.C;
next.C = node.C;
next.L = left;
left.U = next;
if (next !== right) {
parent = next.U;
next.U = node.U;
node = next.R;
parent.L = node;
next.R = right;
right.U = next;
} else {
next.U = parent;
parent = next;
node = next.R;
}
} else {
red = node.C;
node = next;
}
if (node) node.U = parent;
if (red) return;
if (node && node.C) { node.C = false; return; }
do {
if (node === this._) break;
if (node === parent.L) {
sibling = parent.R;
if (sibling.C) {
sibling.C = false;
parent.C = true;
RedBlackRotateLeft(this, parent);
sibling = parent.R;
}
if ((sibling.L && sibling.L.C)
|| (sibling.R && sibling.R.C)) {
if (!sibling.R || !sibling.R.C) {
sibling.L.C = false;
sibling.C = true;
RedBlackRotateRight(this, sibling);
sibling = parent.R;
}
sibling.C = parent.C;
parent.C = sibling.R.C = false;
RedBlackRotateLeft(this, parent);
node = this._;
break;
}
} else {
sibling = parent.L;
if (sibling.C) {
sibling.C = false;
parent.C = true;
RedBlackRotateRight(this, parent);
sibling = parent.L;
}
if ((sibling.L && sibling.L.C)
|| (sibling.R && sibling.R.C)) {
if (!sibling.L || !sibling.L.C) {
sibling.R.C = false;
sibling.C = true;
RedBlackRotateLeft(this, sibling);
sibling = parent.L;
}
sibling.C = parent.C;
parent.C = sibling.L.C = false;
RedBlackRotateRight(this, parent);
node = this._;
break;
}
}
sibling.C = true;
node = parent;
parent = parent.U;
} while (!node.C);
if (node) node.C = false;
}
};
function RedBlackRotateLeft(tree, node) {
var p = node,
q = node.R,
parent = p.U;
if (parent) {
if (parent.L === p) parent.L = q;
else parent.R = q;
} else {
tree._ = q;
}
q.U = parent;
p.U = q;
p.R = q.L;
if (p.R) p.R.U = p;
q.L = p;
}
function RedBlackRotateRight(tree, node) {
var p = node,
q = node.L,
parent = p.U;
if (parent) {
if (parent.L === p) parent.L = q;
else parent.R = q;
} else {
tree._ = q;
}
q.U = parent;
p.U = q;
p.L = q.R;
if (p.L) p.L.U = p;
q.R = p;
}
function RedBlackFirst(node) {
while (node.L) node = node.L;
return node;
}
function createEdge(left, right, v0, v1) {
var edge = [null, null],
index = edges.push(edge) - 1;
edge.left = left;
edge.right = right;
if (v0) setEdgeEnd(edge, left, right, v0);
if (v1) setEdgeEnd(edge, right, left, v1);
cells[left.index].halfedges.push(index);
cells[right.index].halfedges.push(index);
return edge;
}
function createBorderEdge(left, v0, v1) {
var edge = [v0, v1];
edge.left = left;
return edge;
}
function setEdgeEnd(edge, left, right, vertex) {
if (!edge[0] && !edge[1]) {
edge[0] = vertex;
edge.left = left;
edge.right = right;
} else if (edge.left === right) {
edge[1] = vertex;
} else {
edge[0] = vertex;
}
}
// LiangBarsky line clipping.
function clipEdge(edge, x0, y0, x1, y1) {
var a = edge[0],
b = edge[1],
ax = a[0],
ay = a[1],
bx = b[0],
by = b[1],
t0 = 0,
t1 = 1,
dx = bx - ax,
dy = by - ay,
r;
r = x0 - ax;
if (!dx && r > 0) return;
r /= dx;
if (dx < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dx > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = x1 - ax;
if (!dx && r < 0) return;
r /= dx;
if (dx < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dx > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
r = y0 - ay;
if (!dy && r > 0) return;
r /= dy;
if (dy < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dy > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = y1 - ay;
if (!dy && r < 0) return;
r /= dy;
if (dy < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dy > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?
if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];
if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];
return true;
}
function connectEdge(edge, x0, y0, x1, y1) {
var v1 = edge[1];
if (v1) return true;
var v0 = edge[0],
left = edge.left,
right = edge.right,
lx = left[0],
ly = left[1],
rx = right[0],
ry = right[1],
fx = (lx + rx) / 2,
fy = (ly + ry) / 2,
fm,
fb;
if (ry === ly) {
if (fx < x0 || fx >= x1) return;
if (lx > rx) {
if (!v0) v0 = [fx, y0];
else if (v0[1] >= y1) return;
v1 = [fx, y1];
} else {
if (!v0) v0 = [fx, y1];
else if (v0[1] < y0) return;
v1 = [fx, y0];
}
} else {
fm = (lx - rx) / (ry - ly);
fb = fy - fm * fx;
if (fm < -1 || fm > 1) {
if (lx > rx) {
if (!v0) v0 = [(y0 - fb) / fm, y0];
else if (v0[1] >= y1) return;
v1 = [(y1 - fb) / fm, y1];
} else {
if (!v0) v0 = [(y1 - fb) / fm, y1];
else if (v0[1] < y0) return;
v1 = [(y0 - fb) / fm, y0];
}
} else {
if (ly < ry) {
if (!v0) v0 = [x0, fm * x0 + fb];
else if (v0[0] >= x1) return;
v1 = [x1, fm * x1 + fb];
} else {
if (!v0) v0 = [x1, fm * x1 + fb];
else if (v0[0] < x0) return;
v1 = [x0, fm * x0 + fb];
}
}
}
edge[0] = v0;
edge[1] = v1;
return true;
}
function clipEdges(x0, y0, x1, y1) {
var i = edges.length,
edge;
while (i--) {
if (!connectEdge(edge = edges[i], x0, y0, x1, y1)
|| !clipEdge(edge, x0, y0, x1, y1)
|| !(Math.abs(edge[0][0] - edge[1][0]) > epsilon
|| Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {
delete edges[i];
}
}
}
function createCell(site) {
return cells[site.index] = {
site: site,
halfedges: []
};
}
function cellHalfedgeAngle(cell, edge) {
var site = cell.site,
va = edge.left,
vb = edge.right;
if (site === vb) vb = va, va = site;
if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);
if (site === va) va = edge[1], vb = edge[0];
else va = edge[0], vb = edge[1];
return Math.atan2(va[0] - vb[0], vb[1] - va[1]);
}
function cellHalfedgeStart(cell, edge) {
return edge[+(edge.left !== cell.site)];
}
function cellHalfedgeEnd(cell, edge) {
return edge[+(edge.left === cell.site)];
}
function sortCellHalfedges() {
for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {
if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {
var index = new Array(m),
array = new Array(m);
for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);
index.sort(function(i, j) { return array[j] - array[i]; });
for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];
for (j = 0; j < m; ++j) halfedges[j] = array[j];
}
}
}
function clipCells(x0, y0, x1, y1) {
var nCells = cells.length,
iCell,
cell,
site,
iHalfedge,
halfedges,
nHalfedges,
start,
startX,
startY,
end,
endX,
endY,
cover = true;
for (iCell = 0; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
site = cell.site;
halfedges = cell.halfedges;
iHalfedge = halfedges.length;
// Remove any dangling clipped edges.
while (iHalfedge--) {
if (!edges[halfedges[iHalfedge]]) {
halfedges.splice(iHalfedge, 1);
}
}
// Insert any border edges as necessary.
iHalfedge = 0, nHalfedges = halfedges.length;
while (iHalfedge < nHalfedges) {
end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];
start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];
if (Math.abs(endX - startX) > epsilon || Math.abs(endY - startY) > epsilon) {
halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,
Math.abs(endX - x0) < epsilon && y1 - endY > epsilon ? [x0, Math.abs(startX - x0) < epsilon ? startY : y1]
: Math.abs(endY - y1) < epsilon && x1 - endX > epsilon ? [Math.abs(startY - y1) < epsilon ? startX : x1, y1]
: Math.abs(endX - x1) < epsilon && endY - y0 > epsilon ? [x1, Math.abs(startX - x1) < epsilon ? startY : y0]
: Math.abs(endY - y0) < epsilon && endX - x0 > epsilon ? [Math.abs(startY - y0) < epsilon ? startX : x0, y0]
: null)) - 1);
++nHalfedges;
}
}
if (nHalfedges) cover = false;
}
}
// If there werent any edges, have the closest site cover the extent.
// It doesnt matter which corner of the extent we measure!
if (cover) {
var dx, dy, d2, dc = Infinity;
for (iCell = 0, cover = null; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
site = cell.site;
dx = site[0] - x0;
dy = site[1] - y0;
d2 = dx * dx + dy * dy;
if (d2 < dc) dc = d2, cover = cell;
}
}
if (cover) {
var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];
cover.halfedges.push(
edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,
edges.push(createBorderEdge(site, v01, v11)) - 1,
edges.push(createBorderEdge(site, v11, v10)) - 1,
edges.push(createBorderEdge(site, v10, v00)) - 1
);
}
}
// Lastly delete any cells with no edges; these were entirely clipped.
for (iCell = 0; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
if (!cell.halfedges.length) {
delete cells[iCell];
}
}
}
}
var circlePool = [];
var firstCircle;
function Circle() {
RedBlackNode(this);
this.x =
this.y =
this.arc =
this.site =
this.cy = null;
}
function attachCircle(arc) {
var lArc = arc.P,
rArc = arc.N;
if (!lArc || !rArc) return;
var lSite = lArc.site,
cSite = arc.site,
rSite = rArc.site;
if (lSite === rSite) return;
var bx = cSite[0],
by = cSite[1],
ax = lSite[0] - bx,
ay = lSite[1] - by,
cx = rSite[0] - bx,
cy = rSite[1] - by;
var d = 2 * (ax * cy - ay * cx);
if (d >= -epsilon2) return;
var ha = ax * ax + ay * ay,
hc = cx * cx + cy * cy,
x = (cy * ha - ay * hc) / d,
y = (ax * hc - cx * ha) / d;
var circle = circlePool.pop() || new Circle;
circle.arc = arc;
circle.site = cSite;
circle.x = x + bx;
circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom
arc.circle = circle;
var before = null,
node = circles._;
while (node) {
if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {
if (node.L) node = node.L;
else { before = node.P; break; }
} else {
if (node.R) node = node.R;
else { before = node; break; }
}
}
circles.insert(before, circle);
if (!before) firstCircle = circle;
}
function detachCircle(arc) {
var circle = arc.circle;
if (circle) {
if (!circle.P) firstCircle = circle.N;
circles.remove(circle);
circlePool.push(circle);
RedBlackNode(circle);
arc.circle = null;
}
}
var beachPool = [];
function Beach() {
RedBlackNode(this);
this.edge =
this.site =
this.circle = null;
}
function createBeach(site) {
var beach = beachPool.pop() || new Beach;
beach.site = site;
return beach;
}
function detachBeach(beach) {
detachCircle(beach);
beaches.remove(beach);
beachPool.push(beach);
RedBlackNode(beach);
}
function removeBeach(beach) {
var circle = beach.circle,
x = circle.x,
y = circle.cy,
vertex = [x, y],
previous = beach.P,
next = beach.N,
disappearing = [beach];
detachBeach(beach);
var lArc = previous;
while (lArc.circle
&& Math.abs(x - lArc.circle.x) < epsilon
&& Math.abs(y - lArc.circle.cy) < epsilon) {
previous = lArc.P;
disappearing.unshift(lArc);
detachBeach(lArc);
lArc = previous;
}
disappearing.unshift(lArc);
detachCircle(lArc);
var rArc = next;
while (rArc.circle
&& Math.abs(x - rArc.circle.x) < epsilon
&& Math.abs(y - rArc.circle.cy) < epsilon) {
next = rArc.N;
disappearing.push(rArc);
detachBeach(rArc);
rArc = next;
}
disappearing.push(rArc);
detachCircle(rArc);
var nArcs = disappearing.length,
iArc;
for (iArc = 1; iArc < nArcs; ++iArc) {
rArc = disappearing[iArc];
lArc = disappearing[iArc - 1];
setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);
}
lArc = disappearing[0];
rArc = disappearing[nArcs - 1];
rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);
attachCircle(lArc);
attachCircle(rArc);
}
function addBeach(site) {
var x = site[0],
directrix = site[1],
lArc,
rArc,
dxl,
dxr,
node = beaches._;
while (node) {
dxl = leftBreakPoint(node, directrix) - x;
if (dxl > epsilon) node = node.L; else {
dxr = x - rightBreakPoint(node, directrix);
if (dxr > epsilon) {
if (!node.R) {
lArc = node;
break;
}
node = node.R;
} else {
if (dxl > -epsilon) {
lArc = node.P;
rArc = node;
} else if (dxr > -epsilon) {
lArc = node;
rArc = node.N;
} else {
lArc = rArc = node;
}
break;
}
}
}
createCell(site);
var newArc = createBeach(site);
beaches.insert(lArc, newArc);
if (!lArc && !rArc) return;
if (lArc === rArc) {
detachCircle(lArc);
rArc = createBeach(lArc.site);
beaches.insert(newArc, rArc);
newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);
attachCircle(lArc);
attachCircle(rArc);
return;
}
if (!rArc) { // && lArc
newArc.edge = createEdge(lArc.site, newArc.site);
return;
}
// else lArc !== rArc
detachCircle(lArc);
detachCircle(rArc);
var lSite = lArc.site,
ax = lSite[0],
ay = lSite[1],
bx = site[0] - ax,
by = site[1] - ay,
rSite = rArc.site,
cx = rSite[0] - ax,
cy = rSite[1] - ay,
d = 2 * (bx * cy - by * cx),
hb = bx * bx + by * by,
hc = cx * cx + cy * cy,
vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];
setEdgeEnd(rArc.edge, lSite, rSite, vertex);
newArc.edge = createEdge(lSite, site, null, vertex);
rArc.edge = createEdge(site, rSite, null, vertex);
attachCircle(lArc);
attachCircle(rArc);
}
function leftBreakPoint(arc, directrix) {
var site = arc.site,
rfocx = site[0],
rfocy = site[1],
pby2 = rfocy - directrix;
if (!pby2) return rfocx;
var lArc = arc.P;
if (!lArc) return -Infinity;
site = lArc.site;
var lfocx = site[0],
lfocy = site[1],
plby2 = lfocy - directrix;
if (!plby2) return lfocx;
var hl = lfocx - rfocx,
aby2 = 1 / pby2 - 1 / plby2,
b = hl / plby2;
if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;
return (rfocx + lfocx) / 2;
}
function rightBreakPoint(arc, directrix) {
var rArc = arc.N;
if (rArc) return leftBreakPoint(rArc, directrix);
var site = arc.site;
return site[1] === directrix ? site[0] : Infinity;
}
var epsilon = 1e-6;
var epsilon2 = 1e-12;
var beaches;
var cells;
var circles;
var edges;
function triangleArea(a, b, c) {
return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);
}
function lexicographic(a, b) {
return b[1] - a[1]
|| b[0] - a[0];
}
function Diagram(sites, extent) {
var site = sites.sort(lexicographic).pop(),
x,
y,
circle;
edges = [];
cells = new Array(sites.length);
beaches = new RedBlackTree;
circles = new RedBlackTree;
while (true) {
circle = firstCircle;
if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {
if (site[0] !== x || site[1] !== y) {
addBeach(site);
x = site[0], y = site[1];
}
site = sites.pop();
} else if (circle) {
removeBeach(circle.arc);
} else {
break;
}
}
sortCellHalfedges();
if (extent) {
var x0 = +extent[0][0],
y0 = +extent[0][1],
x1 = +extent[1][0],
y1 = +extent[1][1];
clipEdges(x0, y0, x1, y1);
clipCells(x0, y0, x1, y1);
}
this.edges = edges;
this.cells = cells;
beaches =
circles =
edges =
cells = null;
}
Diagram.prototype = {
constructor: Diagram,
polygons: function() {
var edges = this.edges;
return this.cells.map(function(cell) {
var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });
polygon.data = cell.site.data;
return polygon;
});
},
triangles: function() {
var triangles = [],
edges = this.edges;
this.cells.forEach(function(cell, i) {
if (!(m = (halfedges = cell.halfedges).length)) return;
var site = cell.site,
halfedges,
j = -1,
m,
s0,
e1 = edges[halfedges[m - 1]],
s1 = e1.left === site ? e1.right : e1.left;
while (++j < m) {
s0 = s1;
e1 = edges[halfedges[j]];
s1 = e1.left === site ? e1.right : e1.left;
if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {
triangles.push([site.data, s0.data, s1.data]);
}
}
});
return triangles;
},
links: function() {
return this.edges.filter(function(edge) {
return edge.right;
}).map(function(edge) {
return {
source: edge.left.data,
target: edge.right.data
};
});
},
find: function(x, y, radius) {
var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;
// Use the previously-found cell, or start with an arbitrary one.
while (!(cell = that.cells[i1])) if (++i1 >= n) return null;
var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;
// Traverse the half-edges to find a closer cell, if any.
do {
cell = that.cells[i0 = i1], i1 = null;
cell.halfedges.forEach(function(e) {
var edge = that.edges[e], v = edge.left;
if ((v === cell.site || !v) && !(v = edge.right)) return;
var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;
if (v2 < d2) d2 = v2, i1 = v.index;
});
} while (i1 !== null);
that._found = i0;
return radius == null || d2 <= radius * radius ? cell.site : null;
}
};
var voronoi = function() {
var x$$1 = x,
y$$1 = y,
extent = null;
function voronoi(data) {
return new Diagram(data.map(function(d, i) {
var s = [Math.round(x$$1(d, i, data) / epsilon) * epsilon, Math.round(y$$1(d, i, data) / epsilon) * epsilon];
s.index = i;
s.data = d;
return s;
}), extent);
}
voronoi.polygons = function(data) {
return voronoi(data).polygons();
};
voronoi.links = function(data) {
return voronoi(data).links();
};
voronoi.triangles = function(data) {
return voronoi(data).triangles();
};
voronoi.x = function(_) {
return arguments.length ? (x$$1 = typeof _ === "function" ? _ : constant(+_), voronoi) : x$$1;
};
voronoi.y = function(_) {
return arguments.length ? (y$$1 = typeof _ === "function" ? _ : constant(+_), voronoi) : y$$1;
};
voronoi.extent = function(_) {
return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];
};
voronoi.size = function(_) {
return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];
};
return voronoi;
};
exports.voronoi = voronoi;
Object.defineProperty(exports, '__esModule', { value: true });
})));

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export {default as voronoi} from "./src/voronoi";

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node_modules/d3-voronoi/package.json generated vendored Normal file
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{
"name": "d3-voronoi",
"version": "1.1.2",
"description": "Compute the Voronoi diagram of a set of two-dimensional points.",
"homepage": "https://d3js.org/d3-voronoi/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "build/d3-voronoi.js",
"module": "index",
"jsnext:main": "index",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-voronoi.git"
},
"devDependencies": {
"eslint": "3",
"package-preamble": "0.0",
"rollup": "0.41",
"tape": "4",
"uglify-js": "^2.8.11"
}
}

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import {RedBlackNode} from "./RedBlackTree";
import {createCell} from "./Cell";
import {attachCircle, detachCircle} from "./Circle";
import {createEdge, setEdgeEnd} from "./Edge";
import {beaches, epsilon} from "./Diagram";
var beachPool = [];
function Beach() {
RedBlackNode(this);
this.edge =
this.site =
this.circle = null;
}
function createBeach(site) {
var beach = beachPool.pop() || new Beach;
beach.site = site;
return beach;
}
function detachBeach(beach) {
detachCircle(beach);
beaches.remove(beach);
beachPool.push(beach);
RedBlackNode(beach);
}
export function removeBeach(beach) {
var circle = beach.circle,
x = circle.x,
y = circle.cy,
vertex = [x, y],
previous = beach.P,
next = beach.N,
disappearing = [beach];
detachBeach(beach);
var lArc = previous;
while (lArc.circle
&& Math.abs(x - lArc.circle.x) < epsilon
&& Math.abs(y - lArc.circle.cy) < epsilon) {
previous = lArc.P;
disappearing.unshift(lArc);
detachBeach(lArc);
lArc = previous;
}
disappearing.unshift(lArc);
detachCircle(lArc);
var rArc = next;
while (rArc.circle
&& Math.abs(x - rArc.circle.x) < epsilon
&& Math.abs(y - rArc.circle.cy) < epsilon) {
next = rArc.N;
disappearing.push(rArc);
detachBeach(rArc);
rArc = next;
}
disappearing.push(rArc);
detachCircle(rArc);
var nArcs = disappearing.length,
iArc;
for (iArc = 1; iArc < nArcs; ++iArc) {
rArc = disappearing[iArc];
lArc = disappearing[iArc - 1];
setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);
}
lArc = disappearing[0];
rArc = disappearing[nArcs - 1];
rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);
attachCircle(lArc);
attachCircle(rArc);
}
export function addBeach(site) {
var x = site[0],
directrix = site[1],
lArc,
rArc,
dxl,
dxr,
node = beaches._;
while (node) {
dxl = leftBreakPoint(node, directrix) - x;
if (dxl > epsilon) node = node.L; else {
dxr = x - rightBreakPoint(node, directrix);
if (dxr > epsilon) {
if (!node.R) {
lArc = node;
break;
}
node = node.R;
} else {
if (dxl > -epsilon) {
lArc = node.P;
rArc = node;
} else if (dxr > -epsilon) {
lArc = node;
rArc = node.N;
} else {
lArc = rArc = node;
}
break;
}
}
}
createCell(site);
var newArc = createBeach(site);
beaches.insert(lArc, newArc);
if (!lArc && !rArc) return;
if (lArc === rArc) {
detachCircle(lArc);
rArc = createBeach(lArc.site);
beaches.insert(newArc, rArc);
newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);
attachCircle(lArc);
attachCircle(rArc);
return;
}
if (!rArc) { // && lArc
newArc.edge = createEdge(lArc.site, newArc.site);
return;
}
// else lArc !== rArc
detachCircle(lArc);
detachCircle(rArc);
var lSite = lArc.site,
ax = lSite[0],
ay = lSite[1],
bx = site[0] - ax,
by = site[1] - ay,
rSite = rArc.site,
cx = rSite[0] - ax,
cy = rSite[1] - ay,
d = 2 * (bx * cy - by * cx),
hb = bx * bx + by * by,
hc = cx * cx + cy * cy,
vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];
setEdgeEnd(rArc.edge, lSite, rSite, vertex);
newArc.edge = createEdge(lSite, site, null, vertex);
rArc.edge = createEdge(site, rSite, null, vertex);
attachCircle(lArc);
attachCircle(rArc);
}
function leftBreakPoint(arc, directrix) {
var site = arc.site,
rfocx = site[0],
rfocy = site[1],
pby2 = rfocy - directrix;
if (!pby2) return rfocx;
var lArc = arc.P;
if (!lArc) return -Infinity;
site = lArc.site;
var lfocx = site[0],
lfocy = site[1],
plby2 = lfocy - directrix;
if (!plby2) return lfocx;
var hl = lfocx - rfocx,
aby2 = 1 / pby2 - 1 / plby2,
b = hl / plby2;
if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;
return (rfocx + lfocx) / 2;
}
function rightBreakPoint(arc, directrix) {
var rArc = arc.N;
if (rArc) return leftBreakPoint(rArc, directrix);
var site = arc.site;
return site[1] === directrix ? site[0] : Infinity;
}

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import {createBorderEdge} from "./Edge";
import {cells, edges, epsilon} from "./Diagram";
export function createCell(site) {
return cells[site.index] = {
site: site,
halfedges: []
};
}
function cellHalfedgeAngle(cell, edge) {
var site = cell.site,
va = edge.left,
vb = edge.right;
if (site === vb) vb = va, va = site;
if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);
if (site === va) va = edge[1], vb = edge[0];
else va = edge[0], vb = edge[1];
return Math.atan2(va[0] - vb[0], vb[1] - va[1]);
}
export function cellHalfedgeStart(cell, edge) {
return edge[+(edge.left !== cell.site)];
}
export function cellHalfedgeEnd(cell, edge) {
return edge[+(edge.left === cell.site)];
}
export function sortCellHalfedges() {
for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {
if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {
var index = new Array(m),
array = new Array(m);
for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);
index.sort(function(i, j) { return array[j] - array[i]; });
for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];
for (j = 0; j < m; ++j) halfedges[j] = array[j];
}
}
}
export function clipCells(x0, y0, x1, y1) {
var nCells = cells.length,
iCell,
cell,
site,
iHalfedge,
halfedges,
nHalfedges,
start,
startX,
startY,
end,
endX,
endY,
cover = true;
for (iCell = 0; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
site = cell.site;
halfedges = cell.halfedges;
iHalfedge = halfedges.length;
// Remove any dangling clipped edges.
while (iHalfedge--) {
if (!edges[halfedges[iHalfedge]]) {
halfedges.splice(iHalfedge, 1);
}
}
// Insert any border edges as necessary.
iHalfedge = 0, nHalfedges = halfedges.length;
while (iHalfedge < nHalfedges) {
end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];
start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];
if (Math.abs(endX - startX) > epsilon || Math.abs(endY - startY) > epsilon) {
halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,
Math.abs(endX - x0) < epsilon && y1 - endY > epsilon ? [x0, Math.abs(startX - x0) < epsilon ? startY : y1]
: Math.abs(endY - y1) < epsilon && x1 - endX > epsilon ? [Math.abs(startY - y1) < epsilon ? startX : x1, y1]
: Math.abs(endX - x1) < epsilon && endY - y0 > epsilon ? [x1, Math.abs(startX - x1) < epsilon ? startY : y0]
: Math.abs(endY - y0) < epsilon && endX - x0 > epsilon ? [Math.abs(startY - y0) < epsilon ? startX : x0, y0]
: null)) - 1);
++nHalfedges;
}
}
if (nHalfedges) cover = false;
}
}
// If there werent any edges, have the closest site cover the extent.
// It doesnt matter which corner of the extent we measure!
if (cover) {
var dx, dy, d2, dc = Infinity;
for (iCell = 0, cover = null; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
site = cell.site;
dx = site[0] - x0;
dy = site[1] - y0;
d2 = dx * dx + dy * dy;
if (d2 < dc) dc = d2, cover = cell;
}
}
if (cover) {
var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];
cover.halfedges.push(
edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,
edges.push(createBorderEdge(site, v01, v11)) - 1,
edges.push(createBorderEdge(site, v11, v10)) - 1,
edges.push(createBorderEdge(site, v10, v00)) - 1
);
}
}
// Lastly delete any cells with no edges; these were entirely clipped.
for (iCell = 0; iCell < nCells; ++iCell) {
if (cell = cells[iCell]) {
if (!cell.halfedges.length) {
delete cells[iCell];
}
}
}
}

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node_modules/d3-voronoi/src/Circle.js generated vendored Normal file
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import {RedBlackNode} from "./RedBlackTree";
import {circles, epsilon2} from "./Diagram";
var circlePool = [];
export var firstCircle;
function Circle() {
RedBlackNode(this);
this.x =
this.y =
this.arc =
this.site =
this.cy = null;
}
export function attachCircle(arc) {
var lArc = arc.P,
rArc = arc.N;
if (!lArc || !rArc) return;
var lSite = lArc.site,
cSite = arc.site,
rSite = rArc.site;
if (lSite === rSite) return;
var bx = cSite[0],
by = cSite[1],
ax = lSite[0] - bx,
ay = lSite[1] - by,
cx = rSite[0] - bx,
cy = rSite[1] - by;
var d = 2 * (ax * cy - ay * cx);
if (d >= -epsilon2) return;
var ha = ax * ax + ay * ay,
hc = cx * cx + cy * cy,
x = (cy * ha - ay * hc) / d,
y = (ax * hc - cx * ha) / d;
var circle = circlePool.pop() || new Circle;
circle.arc = arc;
circle.site = cSite;
circle.x = x + bx;
circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom
arc.circle = circle;
var before = null,
node = circles._;
while (node) {
if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {
if (node.L) node = node.L;
else { before = node.P; break; }
} else {
if (node.R) node = node.R;
else { before = node; break; }
}
}
circles.insert(before, circle);
if (!before) firstCircle = circle;
}
export function detachCircle(arc) {
var circle = arc.circle;
if (circle) {
if (!circle.P) firstCircle = circle.N;
circles.remove(circle);
circlePool.push(circle);
RedBlackNode(circle);
arc.circle = null;
}
}

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import {addBeach, removeBeach} from "./Beach";
import {sortCellHalfedges, cellHalfedgeStart, clipCells} from "./Cell";
import {firstCircle} from "./Circle";
import {clipEdges} from "./Edge";
import RedBlackTree from "./RedBlackTree";
export var epsilon = 1e-6;
export var epsilon2 = 1e-12;
export var beaches;
export var cells;
export var circles;
export var edges;
function triangleArea(a, b, c) {
return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);
}
function lexicographic(a, b) {
return b[1] - a[1]
|| b[0] - a[0];
}
export default function Diagram(sites, extent) {
var site = sites.sort(lexicographic).pop(),
x,
y,
circle;
edges = [];
cells = new Array(sites.length);
beaches = new RedBlackTree;
circles = new RedBlackTree;
while (true) {
circle = firstCircle;
if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {
if (site[0] !== x || site[1] !== y) {
addBeach(site);
x = site[0], y = site[1];
}
site = sites.pop();
} else if (circle) {
removeBeach(circle.arc);
} else {
break;
}
}
sortCellHalfedges();
if (extent) {
var x0 = +extent[0][0],
y0 = +extent[0][1],
x1 = +extent[1][0],
y1 = +extent[1][1];
clipEdges(x0, y0, x1, y1);
clipCells(x0, y0, x1, y1);
}
this.edges = edges;
this.cells = cells;
beaches =
circles =
edges =
cells = null;
}
Diagram.prototype = {
constructor: Diagram,
polygons: function() {
var edges = this.edges;
return this.cells.map(function(cell) {
var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });
polygon.data = cell.site.data;
return polygon;
});
},
triangles: function() {
var triangles = [],
edges = this.edges;
this.cells.forEach(function(cell, i) {
if (!(m = (halfedges = cell.halfedges).length)) return;
var site = cell.site,
halfedges,
j = -1,
m,
s0,
e1 = edges[halfedges[m - 1]],
s1 = e1.left === site ? e1.right : e1.left;
while (++j < m) {
s0 = s1;
e1 = edges[halfedges[j]];
s1 = e1.left === site ? e1.right : e1.left;
if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {
triangles.push([site.data, s0.data, s1.data]);
}
}
});
return triangles;
},
links: function() {
return this.edges.filter(function(edge) {
return edge.right;
}).map(function(edge) {
return {
source: edge.left.data,
target: edge.right.data
};
});
},
find: function(x, y, radius) {
var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;
// Use the previously-found cell, or start with an arbitrary one.
while (!(cell = that.cells[i1])) if (++i1 >= n) return null;
var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;
// Traverse the half-edges to find a closer cell, if any.
do {
cell = that.cells[i0 = i1], i1 = null;
cell.halfedges.forEach(function(e) {
var edge = that.edges[e], v = edge.left;
if ((v === cell.site || !v) && !(v = edge.right)) return;
var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;
if (v2 < d2) d2 = v2, i1 = v.index;
});
} while (i1 !== null);
that._found = i0;
return radius == null || d2 <= radius * radius ? cell.site : null;
}
}

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import {cells, edges, epsilon} from "./Diagram";
export function createEdge(left, right, v0, v1) {
var edge = [null, null],
index = edges.push(edge) - 1;
edge.left = left;
edge.right = right;
if (v0) setEdgeEnd(edge, left, right, v0);
if (v1) setEdgeEnd(edge, right, left, v1);
cells[left.index].halfedges.push(index);
cells[right.index].halfedges.push(index);
return edge;
}
export function createBorderEdge(left, v0, v1) {
var edge = [v0, v1];
edge.left = left;
return edge;
}
export function setEdgeEnd(edge, left, right, vertex) {
if (!edge[0] && !edge[1]) {
edge[0] = vertex;
edge.left = left;
edge.right = right;
} else if (edge.left === right) {
edge[1] = vertex;
} else {
edge[0] = vertex;
}
}
// LiangBarsky line clipping.
function clipEdge(edge, x0, y0, x1, y1) {
var a = edge[0],
b = edge[1],
ax = a[0],
ay = a[1],
bx = b[0],
by = b[1],
t0 = 0,
t1 = 1,
dx = bx - ax,
dy = by - ay,
r;
r = x0 - ax;
if (!dx && r > 0) return;
r /= dx;
if (dx < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dx > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = x1 - ax;
if (!dx && r < 0) return;
r /= dx;
if (dx < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dx > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
r = y0 - ay;
if (!dy && r > 0) return;
r /= dy;
if (dy < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dy > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = y1 - ay;
if (!dy && r < 0) return;
r /= dy;
if (dy < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dy > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?
if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];
if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];
return true;
}
function connectEdge(edge, x0, y0, x1, y1) {
var v1 = edge[1];
if (v1) return true;
var v0 = edge[0],
left = edge.left,
right = edge.right,
lx = left[0],
ly = left[1],
rx = right[0],
ry = right[1],
fx = (lx + rx) / 2,
fy = (ly + ry) / 2,
fm,
fb;
if (ry === ly) {
if (fx < x0 || fx >= x1) return;
if (lx > rx) {
if (!v0) v0 = [fx, y0];
else if (v0[1] >= y1) return;
v1 = [fx, y1];
} else {
if (!v0) v0 = [fx, y1];
else if (v0[1] < y0) return;
v1 = [fx, y0];
}
} else {
fm = (lx - rx) / (ry - ly);
fb = fy - fm * fx;
if (fm < -1 || fm > 1) {
if (lx > rx) {
if (!v0) v0 = [(y0 - fb) / fm, y0];
else if (v0[1] >= y1) return;
v1 = [(y1 - fb) / fm, y1];
} else {
if (!v0) v0 = [(y1 - fb) / fm, y1];
else if (v0[1] < y0) return;
v1 = [(y0 - fb) / fm, y0];
}
} else {
if (ly < ry) {
if (!v0) v0 = [x0, fm * x0 + fb];
else if (v0[0] >= x1) return;
v1 = [x1, fm * x1 + fb];
} else {
if (!v0) v0 = [x1, fm * x1 + fb];
else if (v0[0] < x0) return;
v1 = [x0, fm * x0 + fb];
}
}
}
edge[0] = v0;
edge[1] = v1;
return true;
}
export function clipEdges(x0, y0, x1, y1) {
var i = edges.length,
edge;
while (i--) {
if (!connectEdge(edge = edges[i], x0, y0, x1, y1)
|| !clipEdge(edge, x0, y0, x1, y1)
|| !(Math.abs(edge[0][0] - edge[1][0]) > epsilon
|| Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {
delete edges[i];
}
}
}

237
node_modules/d3-voronoi/src/RedBlackTree.js generated vendored Normal file
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@@ -0,0 +1,237 @@
function RedBlackTree() {
this._ = null; // root node
}
export function RedBlackNode(node) {
node.U = // parent node
node.C = // color - true for red, false for black
node.L = // left node
node.R = // right node
node.P = // previous node
node.N = null; // next node
}
RedBlackTree.prototype = {
constructor: RedBlackTree,
insert: function(after, node) {
var parent, grandpa, uncle;
if (after) {
node.P = after;
node.N = after.N;
if (after.N) after.N.P = node;
after.N = node;
if (after.R) {
after = after.R;
while (after.L) after = after.L;
after.L = node;
} else {
after.R = node;
}
parent = after;
} else if (this._) {
after = RedBlackFirst(this._);
node.P = null;
node.N = after;
after.P = after.L = node;
parent = after;
} else {
node.P = node.N = null;
this._ = node;
parent = null;
}
node.L = node.R = null;
node.U = parent;
node.C = true;
after = node;
while (parent && parent.C) {
grandpa = parent.U;
if (parent === grandpa.L) {
uncle = grandpa.R;
if (uncle && uncle.C) {
parent.C = uncle.C = false;
grandpa.C = true;
after = grandpa;
} else {
if (after === parent.R) {
RedBlackRotateLeft(this, parent);
after = parent;
parent = after.U;
}
parent.C = false;
grandpa.C = true;
RedBlackRotateRight(this, grandpa);
}
} else {
uncle = grandpa.L;
if (uncle && uncle.C) {
parent.C = uncle.C = false;
grandpa.C = true;
after = grandpa;
} else {
if (after === parent.L) {
RedBlackRotateRight(this, parent);
after = parent;
parent = after.U;
}
parent.C = false;
grandpa.C = true;
RedBlackRotateLeft(this, grandpa);
}
}
parent = after.U;
}
this._.C = false;
},
remove: function(node) {
if (node.N) node.N.P = node.P;
if (node.P) node.P.N = node.N;
node.N = node.P = null;
var parent = node.U,
sibling,
left = node.L,
right = node.R,
next,
red;
if (!left) next = right;
else if (!right) next = left;
else next = RedBlackFirst(right);
if (parent) {
if (parent.L === node) parent.L = next;
else parent.R = next;
} else {
this._ = next;
}
if (left && right) {
red = next.C;
next.C = node.C;
next.L = left;
left.U = next;
if (next !== right) {
parent = next.U;
next.U = node.U;
node = next.R;
parent.L = node;
next.R = right;
right.U = next;
} else {
next.U = parent;
parent = next;
node = next.R;
}
} else {
red = node.C;
node = next;
}
if (node) node.U = parent;
if (red) return;
if (node && node.C) { node.C = false; return; }
do {
if (node === this._) break;
if (node === parent.L) {
sibling = parent.R;
if (sibling.C) {
sibling.C = false;
parent.C = true;
RedBlackRotateLeft(this, parent);
sibling = parent.R;
}
if ((sibling.L && sibling.L.C)
|| (sibling.R && sibling.R.C)) {
if (!sibling.R || !sibling.R.C) {
sibling.L.C = false;
sibling.C = true;
RedBlackRotateRight(this, sibling);
sibling = parent.R;
}
sibling.C = parent.C;
parent.C = sibling.R.C = false;
RedBlackRotateLeft(this, parent);
node = this._;
break;
}
} else {
sibling = parent.L;
if (sibling.C) {
sibling.C = false;
parent.C = true;
RedBlackRotateRight(this, parent);
sibling = parent.L;
}
if ((sibling.L && sibling.L.C)
|| (sibling.R && sibling.R.C)) {
if (!sibling.L || !sibling.L.C) {
sibling.R.C = false;
sibling.C = true;
RedBlackRotateLeft(this, sibling);
sibling = parent.L;
}
sibling.C = parent.C;
parent.C = sibling.L.C = false;
RedBlackRotateRight(this, parent);
node = this._;
break;
}
}
sibling.C = true;
node = parent;
parent = parent.U;
} while (!node.C);
if (node) node.C = false;
}
};
function RedBlackRotateLeft(tree, node) {
var p = node,
q = node.R,
parent = p.U;
if (parent) {
if (parent.L === p) parent.L = q;
else parent.R = q;
} else {
tree._ = q;
}
q.U = parent;
p.U = q;
p.R = q.L;
if (p.R) p.R.U = p;
q.L = p;
}
function RedBlackRotateRight(tree, node) {
var p = node,
q = node.L,
parent = p.U;
if (parent) {
if (parent.L === p) parent.L = q;
else parent.R = q;
} else {
tree._ = q;
}
q.U = parent;
p.U = q;
p.L = q.R;
if (p.L) p.L.U = p;
q.R = p;
}
function RedBlackFirst(node) {
while (node.L) node = node.L;
return node;
}
export default RedBlackTree;

5
node_modules/d3-voronoi/src/constant.js generated vendored Normal file
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export default function(x) {
return function() {
return x;
};
}

7
node_modules/d3-voronoi/src/point.js generated vendored Normal file
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@@ -0,0 +1,7 @@
export function x(d) {
return d[0];
}
export function y(d) {
return d[1];
}

48
node_modules/d3-voronoi/src/voronoi.js generated vendored Normal file
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import constant from "./constant";
import {x as pointX, y as pointY} from "./point";
import Diagram, {epsilon} from "./Diagram";
export default function() {
var x = pointX,
y = pointY,
extent = null;
function voronoi(data) {
return new Diagram(data.map(function(d, i) {
var s = [Math.round(x(d, i, data) / epsilon) * epsilon, Math.round(y(d, i, data) / epsilon) * epsilon];
s.index = i;
s.data = d;
return s;
}), extent);
}
voronoi.polygons = function(data) {
return voronoi(data).polygons();
};
voronoi.links = function(data) {
return voronoi(data).links();
};
voronoi.triangles = function(data) {
return voronoi(data).triangles();
};
voronoi.x = function(_) {
return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), voronoi) : x;
};
voronoi.y = function(_) {
return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), voronoi) : y;
};
voronoi.extent = function(_) {
return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];
};
voronoi.size = function(_) {
return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];
};
return voronoi;
}