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pasketti
2026-04-05 16:14:49 -04:00
commit ebee3a5534
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15
node_modules/d3-timer/.eslintrc.json generated vendored Normal file
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{
"extends": "eslint:recommended",
"parserOptions": {
"sourceType": "module",
"ecmaVersion": 8
},
"env": {
"es6": true,
"node": true,
"browser": true
},
"rules": {
"no-cond-assign": 0
}
}

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node_modules/d3-timer/LICENSE generated vendored Normal file
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Copyright 2010-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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node_modules/d3-timer/dist/d3-timer.js generated vendored Normal file
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// https://d3js.org/d3-timer/ v1.0.9 Copyright 2018 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.d3 = global.d3 || {})));
}(this, (function (exports) { 'use strict';
var frame = 0, // is an animation frame pending?
timeout = 0, // is a timeout pending?
interval = 0, // are any timers active?
pokeDelay = 1000, // how frequently we check for clock skew
taskHead,
taskTail,
clockLast = 0,
clockNow = 0,
clockSkew = 0,
clock = typeof performance === "object" && performance.now ? performance : Date,
setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
function now() {
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
}
function clearNow() {
clockNow = 0;
}
function Timer() {
this._call =
this._time =
this._next = null;
}
Timer.prototype = timer.prototype = {
constructor: Timer,
restart: function(callback, delay, time) {
if (typeof callback !== "function") throw new TypeError("callback is not a function");
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
if (!this._next && taskTail !== this) {
if (taskTail) taskTail._next = this;
else taskHead = this;
taskTail = this;
}
this._call = callback;
this._time = time;
sleep();
},
stop: function() {
if (this._call) {
this._call = null;
this._time = Infinity;
sleep();
}
}
};
function timer(callback, delay, time) {
var t = new Timer;
t.restart(callback, delay, time);
return t;
}
function timerFlush() {
now(); // Get the current time, if not already set.
++frame; // Pretend weve set an alarm, if we havent already.
var t = taskHead, e;
while (t) {
if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
t = t._next;
}
--frame;
}
function wake() {
clockNow = (clockLast = clock.now()) + clockSkew;
frame = timeout = 0;
try {
timerFlush();
} finally {
frame = 0;
nap();
clockNow = 0;
}
}
function poke() {
var now = clock.now(), delay = now - clockLast;
if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
}
function nap() {
var t0, t1 = taskHead, t2, time = Infinity;
while (t1) {
if (t1._call) {
if (time > t1._time) time = t1._time;
t0 = t1, t1 = t1._next;
} else {
t2 = t1._next, t1._next = null;
t1 = t0 ? t0._next = t2 : taskHead = t2;
}
}
taskTail = t0;
sleep(time);
}
function sleep(time) {
if (frame) return; // Soonest alarm already set, or will be.
if (timeout) timeout = clearTimeout(timeout);
var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
if (delay > 24) {
if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
if (interval) interval = clearInterval(interval);
} else {
if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
frame = 1, setFrame(wake);
}
}
function timeout$1(callback, delay, time) {
var t = new Timer;
delay = delay == null ? 0 : +delay;
t.restart(function(elapsed) {
t.stop();
callback(elapsed + delay);
}, delay, time);
return t;
}
function interval$1(callback, delay, time) {
var t = new Timer, total = delay;
if (delay == null) return t.restart(callback, delay, time), t;
delay = +delay, time = time == null ? now() : +time;
t.restart(function tick(elapsed) {
elapsed += total;
t.restart(tick, total += delay, time);
callback(elapsed);
}, delay, time);
return t;
}
exports.now = now;
exports.timer = timer;
exports.timerFlush = timerFlush;
exports.timeout = timeout$1;
exports.interval = interval$1;
Object.defineProperty(exports, '__esModule', { value: true });
})));

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node_modules/d3-timer/dist/d3-timer.min.js generated vendored Normal file
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// https://d3js.org/d3-timer/ v1.0.9 Copyright 2018 Mike Bostock
!function(t,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports):"function"==typeof define&&define.amd?define(["exports"],n):n(t.d3=t.d3||{})}(this,function(t){"use strict";var n,e,o=0,i=0,r=0,u=1e3,l=0,c=0,a=0,f="object"==typeof performance&&performance.now?performance:Date,s="object"==typeof window&&window.requestAnimationFrame?window.requestAnimationFrame.bind(window):function(t){setTimeout(t,17)};function _(){return c||(s(m),c=f.now()+a)}function m(){c=0}function p(){this._call=this._time=this._next=null}function w(t,n,e){var o=new p;return o.restart(t,n,e),o}function d(){_(),++o;for(var t,e=n;e;)(t=c-e._time)>=0&&e._call.call(null,t),e=e._next;--o}function h(){c=(l=f.now())+a,o=i=0;try{d()}finally{o=0,function(){var t,o,i=n,r=1/0;for(;i;)i._call?(r>i._time&&(r=i._time),t=i,i=i._next):(o=i._next,i._next=null,i=t?t._next=o:n=o);e=t,v(r)}(),c=0}}function y(){var t=f.now(),n=t-l;n>u&&(a-=n,l=t)}function v(t){o||(i&&(i=clearTimeout(i)),t-c>24?(t<1/0&&(i=setTimeout(h,t-f.now()-a)),r&&(r=clearInterval(r))):(r||(l=f.now(),r=setInterval(y,u)),o=1,s(h)))}p.prototype=w.prototype={constructor:p,restart:function(t,o,i){if("function"!=typeof t)throw new TypeError("callback is not a function");i=(null==i?_():+i)+(null==o?0:+o),this._next||e===this||(e?e._next=this:n=this,e=this),this._call=t,this._time=i,v()},stop:function(){this._call&&(this._call=null,this._time=1/0,v())}},t.now=_,t.timer=w,t.timerFlush=d,t.timeout=function(t,n,e){var o=new p;return n=null==n?0:+n,o.restart(function(e){o.stop(),t(e+n)},n,e),o},t.interval=function(t,n,e){var o=new p,i=n;return null==n?(o.restart(t,n,e),o):(n=+n,e=null==e?_():+e,o.restart(function r(u){u+=i,o.restart(r,i+=n,e),t(u)},n,e),o)},Object.defineProperty(t,"__esModule",{value:!0})});

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node_modules/d3-timer/package.json generated vendored Normal file
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{
"name": "d3-timer",
"version": "1.0.9",
"description": "An efficient queue capable of managing thousands of concurrent animations.",
"homepage": "https://d3js.org/d3-timer/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "dist/d3-timer.js",
"unpkg": "dist/d3-timer.min.js",
"jsdelivr": "dist/d3-timer.min.js",
"module": "src/index.js",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-timer.git"
},
"devDependencies": {
"eslint": "5",
"rollup": "0.64",
"rollup-plugin-terser": "1",
"tape": "4"
}
}

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node_modules/d3-timer/rollup.config.js generated vendored Normal file
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import {terser} from "rollup-plugin-terser";
import * as meta from "./package.json";
const config = {
input: "src/index.js",
external: Object.keys(meta.dependencies || {}).filter(key => /^d3-/.test(key)),
output: {
file: `dist/${meta.name}.js`,
name: "d3",
format: "umd",
indent: false,
extend: true,
banner: `// ${meta.homepage} v${meta.version} Copyright ${(new Date).getFullYear()} ${meta.author.name}`,
globals: Object.assign({}, ...Object.keys(meta.dependencies || {}).filter(key => /^d3-/.test(key)).map(key => ({[key]: "d3"})))
},
plugins: []
};
export default [
config,
{
...config,
output: {
...config.output,
file: `dist/${meta.name}.min.js`
},
plugins: [
...config.plugins,
terser({
output: {
preamble: config.output.banner
}
})
]
}
];

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node_modules/d3-timer/src/index.js generated vendored Normal file
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export {
now,
timer,
timerFlush
} from "./timer";
export {
default as timeout
} from "./timeout";
export {
default as interval
} from "./interval";

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node_modules/d3-timer/src/interval.js generated vendored Normal file
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import {Timer, now} from "./timer";
export default function(callback, delay, time) {
var t = new Timer, total = delay;
if (delay == null) return t.restart(callback, delay, time), t;
delay = +delay, time = time == null ? now() : +time;
t.restart(function tick(elapsed) {
elapsed += total;
t.restart(tick, total += delay, time);
callback(elapsed);
}, delay, time);
return t;
}

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node_modules/d3-timer/src/timeout.js generated vendored Normal file
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import {Timer} from "./timer";
export default function(callback, delay, time) {
var t = new Timer;
delay = delay == null ? 0 : +delay;
t.restart(function(elapsed) {
t.stop();
callback(elapsed + delay);
}, delay, time);
return t;
}

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node_modules/d3-timer/src/timer.js generated vendored Normal file
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var frame = 0, // is an animation frame pending?
timeout = 0, // is a timeout pending?
interval = 0, // are any timers active?
pokeDelay = 1000, // how frequently we check for clock skew
taskHead,
taskTail,
clockLast = 0,
clockNow = 0,
clockSkew = 0,
clock = typeof performance === "object" && performance.now ? performance : Date,
setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
export function now() {
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
}
function clearNow() {
clockNow = 0;
}
export function Timer() {
this._call =
this._time =
this._next = null;
}
Timer.prototype = timer.prototype = {
constructor: Timer,
restart: function(callback, delay, time) {
if (typeof callback !== "function") throw new TypeError("callback is not a function");
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
if (!this._next && taskTail !== this) {
if (taskTail) taskTail._next = this;
else taskHead = this;
taskTail = this;
}
this._call = callback;
this._time = time;
sleep();
},
stop: function() {
if (this._call) {
this._call = null;
this._time = Infinity;
sleep();
}
}
};
export function timer(callback, delay, time) {
var t = new Timer;
t.restart(callback, delay, time);
return t;
}
export function timerFlush() {
now(); // Get the current time, if not already set.
++frame; // Pretend weve set an alarm, if we havent already.
var t = taskHead, e;
while (t) {
if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
t = t._next;
}
--frame;
}
function wake() {
clockNow = (clockLast = clock.now()) + clockSkew;
frame = timeout = 0;
try {
timerFlush();
} finally {
frame = 0;
nap();
clockNow = 0;
}
}
function poke() {
var now = clock.now(), delay = now - clockLast;
if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
}
function nap() {
var t0, t1 = taskHead, t2, time = Infinity;
while (t1) {
if (t1._call) {
if (time > t1._time) time = t1._time;
t0 = t1, t1 = t1._next;
} else {
t2 = t1._next, t1._next = null;
t1 = t0 ? t0._next = t2 : taskHead = t2;
}
}
taskTail = t0;
sleep(time);
}
function sleep(time) {
if (frame) return; // Soonest alarm already set, or will be.
if (timeout) timeout = clearTimeout(timeout);
var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
if (delay > 24) {
if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
if (interval) interval = clearInterval(interval);
} else {
if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
frame = 1, setFrame(wake);
}
}