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pasketti
2026-04-05 16:14:49 -04:00
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node_modules/d3-random/LICENSE generated vendored Normal file
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Copyright 2010-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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node_modules/d3-random/build/d3-random.js generated vendored Normal file
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// https://d3js.org/d3-random/ Version 1.1.0. Copyright 2017 Mike Bostock.
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.d3 = global.d3 || {})));
}(this, (function (exports) { 'use strict';
var defaultSource = function() {
return Math.random();
};
var uniform = ((function sourceRandomUniform(source) {
function randomUniform(min, max) {
min = min == null ? 0 : +min;
max = max == null ? 1 : +max;
if (arguments.length === 1) max = min, min = 0;
else max -= min;
return function() {
return source() * max + min;
};
}
randomUniform.source = sourceRandomUniform;
return randomUniform;
}))(defaultSource);
var normal = ((function sourceRandomNormal(source) {
function randomNormal(mu, sigma) {
var x, r;
mu = mu == null ? 0 : +mu;
sigma = sigma == null ? 1 : +sigma;
return function() {
var y;
// If available, use the second previously-generated uniform random.
if (x != null) y = x, x = null;
// Otherwise, generate a new x and y.
else do {
x = source() * 2 - 1;
y = source() * 2 - 1;
r = x * x + y * y;
} while (!r || r > 1);
return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
};
}
randomNormal.source = sourceRandomNormal;
return randomNormal;
}))(defaultSource);
var logNormal = ((function sourceRandomLogNormal(source) {
function randomLogNormal() {
var randomNormal = normal.source(source).apply(this, arguments);
return function() {
return Math.exp(randomNormal());
};
}
randomLogNormal.source = sourceRandomLogNormal;
return randomLogNormal;
}))(defaultSource);
var irwinHall = ((function sourceRandomIrwinHall(source) {
function randomIrwinHall(n) {
return function() {
for (var sum = 0, i = 0; i < n; ++i) sum += source();
return sum;
};
}
randomIrwinHall.source = sourceRandomIrwinHall;
return randomIrwinHall;
}))(defaultSource);
var bates = ((function sourceRandomBates(source) {
function randomBates(n) {
var randomIrwinHall = irwinHall.source(source)(n);
return function() {
return randomIrwinHall() / n;
};
}
randomBates.source = sourceRandomBates;
return randomBates;
}))(defaultSource);
var exponential = ((function sourceRandomExponential(source) {
function randomExponential(lambda) {
return function() {
return -Math.log(1 - source()) / lambda;
};
}
randomExponential.source = sourceRandomExponential;
return randomExponential;
}))(defaultSource);
exports.randomUniform = uniform;
exports.randomNormal = normal;
exports.randomLogNormal = logNormal;
exports.randomBates = bates;
exports.randomIrwinHall = irwinHall;
exports.randomExponential = exponential;
Object.defineProperty(exports, '__esModule', { value: true });
})));

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// https://d3js.org/d3-random/ Version 1.1.0. Copyright 2017 Mike Bostock.
!function(n,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports):"function"==typeof define&&define.amd?define(["exports"],r):r(n.d3=n.d3||{})}(this,function(n){"use strict";var r=function(){return Math.random()},t=function n(r){function t(n,t){return n=null==n?0:+n,t=null==t?1:+t,1===arguments.length?(t=n,n=0):t-=n,function(){return r()*t+n}}return t.source=n,t}(r),u=function n(r){function t(n,t){var u,e;return n=null==n?0:+n,t=null==t?1:+t,function(){var o;if(null!=u)o=u,u=null;else do{u=2*r()-1,o=2*r()-1,e=u*u+o*o}while(!e||e>1);return n+t*o*Math.sqrt(-2*Math.log(e)/e)}}return t.source=n,t}(r),e=function n(r){function t(){var n=u.source(r).apply(this,arguments);return function(){return Math.exp(n())}}return t.source=n,t}(r),o=function n(r){function t(n){return function(){for(var t=0,u=0;u<n;++u)t+=r();return t}}return t.source=n,t}(r),i=function n(r){function t(n){var t=o.source(r)(n);return function(){return t()/n}}return t.source=n,t}(r),c=function n(r){function t(n){return function(){return-Math.log(1-r())/n}}return t.source=n,t}(r);n.randomUniform=t,n.randomNormal=u,n.randomLogNormal=e,n.randomBates=i,n.randomIrwinHall=o,n.randomExponential=c,Object.defineProperty(n,"__esModule",{value:!0})});

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export {default as randomUniform} from "./src/uniform";
export {default as randomNormal} from "./src/normal";
export {default as randomLogNormal} from "./src/logNormal";
export {default as randomBates} from "./src/bates";
export {default as randomIrwinHall} from "./src/irwinHall";
export {default as randomExponential} from "./src/exponential";

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node_modules/d3-random/package.json generated vendored Normal file
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{
"name": "d3-random",
"version": "1.1.0",
"description": "Generate random numbers from various distributions.",
"homepage": "https://d3js.org/d3-random/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "build/d3-random.js",
"module": "index",
"jsnext:main": "index",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-random.git"
},
"devDependencies": {
"d3-array": "1",
"eslint": "3",
"package-preamble": "0.1",
"rollup": "0.41",
"seedrandom": "2",
"tape": "4",
"uglify-js": "^2.8.11"
}
}

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node_modules/d3-random/src/bates.js generated vendored Normal file
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import defaultSource from "./defaultSource";
import irwinHall from "./irwinHall";
export default (function sourceRandomBates(source) {
function randomBates(n) {
var randomIrwinHall = irwinHall.source(source)(n);
return function() {
return randomIrwinHall() / n;
};
}
randomBates.source = sourceRandomBates;
return randomBates;
})(defaultSource);

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export default function() {
return Math.random();
}

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node_modules/d3-random/src/exponential.js generated vendored Normal file
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import defaultSource from "./defaultSource";
export default (function sourceRandomExponential(source) {
function randomExponential(lambda) {
return function() {
return -Math.log(1 - source()) / lambda;
};
}
randomExponential.source = sourceRandomExponential;
return randomExponential;
})(defaultSource);

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node_modules/d3-random/src/irwinHall.js generated vendored Normal file
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import defaultSource from "./defaultSource";
export default (function sourceRandomIrwinHall(source) {
function randomIrwinHall(n) {
return function() {
for (var sum = 0, i = 0; i < n; ++i) sum += source();
return sum;
};
}
randomIrwinHall.source = sourceRandomIrwinHall;
return randomIrwinHall;
})(defaultSource);

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import defaultSource from "./defaultSource";
import normal from "./normal";
export default (function sourceRandomLogNormal(source) {
function randomLogNormal() {
var randomNormal = normal.source(source).apply(this, arguments);
return function() {
return Math.exp(randomNormal());
};
}
randomLogNormal.source = sourceRandomLogNormal;
return randomLogNormal;
})(defaultSource);

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import defaultSource from "./defaultSource";
export default (function sourceRandomNormal(source) {
function randomNormal(mu, sigma) {
var x, r;
mu = mu == null ? 0 : +mu;
sigma = sigma == null ? 1 : +sigma;
return function() {
var y;
// If available, use the second previously-generated uniform random.
if (x != null) y = x, x = null;
// Otherwise, generate a new x and y.
else do {
x = source() * 2 - 1;
y = source() * 2 - 1;
r = x * x + y * y;
} while (!r || r > 1);
return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
};
}
randomNormal.source = sourceRandomNormal;
return randomNormal;
})(defaultSource);

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import defaultSource from "./defaultSource";
export default (function sourceRandomUniform(source) {
function randomUniform(min, max) {
min = min == null ? 0 : +min;
max = max == null ? 1 : +max;
if (arguments.length === 1) max = min, min = 0;
else max -= min;
return function() {
return source() * max + min;
};
}
randomUniform.source = sourceRandomUniform;
return randomUniform;
})(defaultSource);