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pasketti
2026-04-05 16:14:49 -04:00
commit ebee3a5534
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node_modules/d3-hierarchy/LICENSE generated vendored Normal file
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Copyright 2010-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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export {default as cluster} from "./src/cluster";
export {default as hierarchy} from "./src/hierarchy/index";
export {default as pack} from "./src/pack/index";
export {default as packSiblings} from "./src/pack/siblings";
export {default as packEnclose} from "./src/pack/enclose";
export {default as partition} from "./src/partition";
export {default as stratify} from "./src/stratify";
export {default as tree} from "./src/tree";
export {default as treemap} from "./src/treemap/index";
export {default as treemapBinary} from "./src/treemap/binary";
export {default as treemapDice} from "./src/treemap/dice";
export {default as treemapSlice} from "./src/treemap/slice";
export {default as treemapSliceDice} from "./src/treemap/sliceDice";
export {default as treemapSquarify} from "./src/treemap/squarify";
export {default as treemapResquarify} from "./src/treemap/resquarify";

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{
"name": "d3-hierarchy",
"version": "1.1.5",
"description": "Layout algorithms for visualizing hierarchical data.",
"homepage": "https://d3js.org/d3-hierarchy/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "build/d3-hierarchy.js",
"module": "index",
"jsnext:main": "index",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-hierarchy.git"
},
"devDependencies": {
"benchmark": "^2.1.4",
"d3-array": "^1.2.0",
"d3-dsv": "1",
"d3-queue": "3",
"d3-random": "^1.1.0",
"eslint": "3",
"package-preamble": "0.0",
"rollup": "0.42",
"tape": "4",
"uglify-js": "^3.0.15"
}
}

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export function optional(f) {
return f == null ? null : required(f);
}
export function required(f) {
if (typeof f !== "function") throw new Error;
return f;
}

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export var slice = Array.prototype.slice;
export function shuffle(array) {
var m = array.length,
t,
i;
while (m) {
i = Math.random() * m-- | 0;
t = array[m];
array[m] = array[i];
array[i] = t;
}
return array;
}

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function defaultSeparation(a, b) {
return a.parent === b.parent ? 1 : 2;
}
function meanX(children) {
return children.reduce(meanXReduce, 0) / children.length;
}
function meanXReduce(x, c) {
return x + c.x;
}
function maxY(children) {
return 1 + children.reduce(maxYReduce, 0);
}
function maxYReduce(y, c) {
return Math.max(y, c.y);
}
function leafLeft(node) {
var children;
while (children = node.children) node = children[0];
return node;
}
function leafRight(node) {
var children;
while (children = node.children) node = children[children.length - 1];
return node;
}
export default function() {
var separation = defaultSeparation,
dx = 1,
dy = 1,
nodeSize = false;
function cluster(root) {
var previousNode,
x = 0;
// First walk, computing the initial x & y values.
root.eachAfter(function(node) {
var children = node.children;
if (children) {
node.x = meanX(children);
node.y = maxY(children);
} else {
node.x = previousNode ? x += separation(node, previousNode) : 0;
node.y = 0;
previousNode = node;
}
});
var left = leafLeft(root),
right = leafRight(root),
x0 = left.x - separation(left, right) / 2,
x1 = right.x + separation(right, left) / 2;
// Second walk, normalizing x & y to the desired size.
return root.eachAfter(nodeSize ? function(node) {
node.x = (node.x - root.x) * dx;
node.y = (root.y - node.y) * dy;
} : function(node) {
node.x = (node.x - x0) / (x1 - x0) * dx;
node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;
});
}
cluster.separation = function(x) {
return arguments.length ? (separation = x, cluster) : separation;
};
cluster.size = function(x) {
return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);
};
cluster.nodeSize = function(x) {
return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);
};
return cluster;
}

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export function constantZero() {
return 0;
}
export default function(x) {
return function() {
return x;
};
}

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export default function() {
var node = this, nodes = [node];
while (node = node.parent) {
nodes.push(node);
}
return nodes;
}

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function count(node) {
var sum = 0,
children = node.children,
i = children && children.length;
if (!i) sum = 1;
else while (--i >= 0) sum += children[i].value;
node.value = sum;
}
export default function() {
return this.eachAfter(count);
}

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export default function() {
var nodes = [];
this.each(function(node) {
nodes.push(node);
});
return nodes;
}

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export default function(callback) {
var node = this, current, next = [node], children, i, n;
do {
current = next.reverse(), next = [];
while (node = current.pop()) {
callback(node), children = node.children;
if (children) for (i = 0, n = children.length; i < n; ++i) {
next.push(children[i]);
}
}
} while (next.length);
return this;
}

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export default function(callback) {
var node = this, nodes = [node], next = [], children, i, n;
while (node = nodes.pop()) {
next.push(node), children = node.children;
if (children) for (i = 0, n = children.length; i < n; ++i) {
nodes.push(children[i]);
}
}
while (node = next.pop()) {
callback(node);
}
return this;
}

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export default function(callback) {
var node = this, nodes = [node], children, i;
while (node = nodes.pop()) {
callback(node), children = node.children;
if (children) for (i = children.length - 1; i >= 0; --i) {
nodes.push(children[i]);
}
}
return this;
}

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import node_count from "./count";
import node_each from "./each";
import node_eachBefore from "./eachBefore";
import node_eachAfter from "./eachAfter";
import node_sum from "./sum";
import node_sort from "./sort";
import node_path from "./path";
import node_ancestors from "./ancestors";
import node_descendants from "./descendants";
import node_leaves from "./leaves";
import node_links from "./links";
export default function hierarchy(data, children) {
var root = new Node(data),
valued = +data.value && (root.value = data.value),
node,
nodes = [root],
child,
childs,
i,
n;
if (children == null) children = defaultChildren;
while (node = nodes.pop()) {
if (valued) node.value = +node.data.value;
if ((childs = children(node.data)) && (n = childs.length)) {
node.children = new Array(n);
for (i = n - 1; i >= 0; --i) {
nodes.push(child = node.children[i] = new Node(childs[i]));
child.parent = node;
child.depth = node.depth + 1;
}
}
}
return root.eachBefore(computeHeight);
}
function node_copy() {
return hierarchy(this).eachBefore(copyData);
}
function defaultChildren(d) {
return d.children;
}
function copyData(node) {
node.data = node.data.data;
}
export function computeHeight(node) {
var height = 0;
do node.height = height;
while ((node = node.parent) && (node.height < ++height));
}
export function Node(data) {
this.data = data;
this.depth =
this.height = 0;
this.parent = null;
}
Node.prototype = hierarchy.prototype = {
constructor: Node,
count: node_count,
each: node_each,
eachAfter: node_eachAfter,
eachBefore: node_eachBefore,
sum: node_sum,
sort: node_sort,
path: node_path,
ancestors: node_ancestors,
descendants: node_descendants,
leaves: node_leaves,
links: node_links,
copy: node_copy
};

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export default function() {
var leaves = [];
this.eachBefore(function(node) {
if (!node.children) {
leaves.push(node);
}
});
return leaves;
}

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export default function() {
var root = this, links = [];
root.each(function(node) {
if (node !== root) { // Dont include the roots parent, if any.
links.push({source: node.parent, target: node});
}
});
return links;
}

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export default function(end) {
var start = this,
ancestor = leastCommonAncestor(start, end),
nodes = [start];
while (start !== ancestor) {
start = start.parent;
nodes.push(start);
}
var k = nodes.length;
while (end !== ancestor) {
nodes.splice(k, 0, end);
end = end.parent;
}
return nodes;
}
function leastCommonAncestor(a, b) {
if (a === b) return a;
var aNodes = a.ancestors(),
bNodes = b.ancestors(),
c = null;
a = aNodes.pop();
b = bNodes.pop();
while (a === b) {
c = a;
a = aNodes.pop();
b = bNodes.pop();
}
return c;
}

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export default function(compare) {
return this.eachBefore(function(node) {
if (node.children) {
node.children.sort(compare);
}
});
}

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export default function(value) {
return this.eachAfter(function(node) {
var sum = +value(node.data) || 0,
children = node.children,
i = children && children.length;
while (--i >= 0) sum += children[i].value;
node.value = sum;
});
}

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import {shuffle, slice} from "../array";
export default function(circles) {
var i = 0, n = (circles = shuffle(slice.call(circles))).length, B = [], p, e;
while (i < n) {
p = circles[i];
if (e && enclosesWeak(e, p)) ++i;
else e = encloseBasis(B = extendBasis(B, p)), i = 0;
}
return e;
}
function extendBasis(B, p) {
var i, j;
if (enclosesWeakAll(p, B)) return [p];
// If we get here then B must have at least one element.
for (i = 0; i < B.length; ++i) {
if (enclosesNot(p, B[i])
&& enclosesWeakAll(encloseBasis2(B[i], p), B)) {
return [B[i], p];
}
}
// If we get here then B must have at least two elements.
for (i = 0; i < B.length - 1; ++i) {
for (j = i + 1; j < B.length; ++j) {
if (enclosesNot(encloseBasis2(B[i], B[j]), p)
&& enclosesNot(encloseBasis2(B[i], p), B[j])
&& enclosesNot(encloseBasis2(B[j], p), B[i])
&& enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
return [B[i], B[j], p];
}
}
}
// If we get here then something is very wrong.
throw new Error;
}
function enclosesNot(a, b) {
var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
return dr < 0 || dr * dr < dx * dx + dy * dy;
}
function enclosesWeak(a, b) {
var dr = a.r - b.r + 1e-6, dx = b.x - a.x, dy = b.y - a.y;
return dr > 0 && dr * dr > dx * dx + dy * dy;
}
function enclosesWeakAll(a, B) {
for (var i = 0; i < B.length; ++i) {
if (!enclosesWeak(a, B[i])) {
return false;
}
}
return true;
}
function encloseBasis(B) {
switch (B.length) {
case 1: return encloseBasis1(B[0]);
case 2: return encloseBasis2(B[0], B[1]);
case 3: return encloseBasis3(B[0], B[1], B[2]);
}
}
function encloseBasis1(a) {
return {
x: a.x,
y: a.y,
r: a.r
};
}
function encloseBasis2(a, b) {
var x1 = a.x, y1 = a.y, r1 = a.r,
x2 = b.x, y2 = b.y, r2 = b.r,
x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
l = Math.sqrt(x21 * x21 + y21 * y21);
return {
x: (x1 + x2 + x21 / l * r21) / 2,
y: (y1 + y2 + y21 / l * r21) / 2,
r: (l + r1 + r2) / 2
};
}
function encloseBasis3(a, b, c) {
var x1 = a.x, y1 = a.y, r1 = a.r,
x2 = b.x, y2 = b.y, r2 = b.r,
x3 = c.x, y3 = c.y, r3 = c.r,
a2 = x1 - x2,
a3 = x1 - x3,
b2 = y1 - y2,
b3 = y1 - y3,
c2 = r2 - r1,
c3 = r3 - r1,
d1 = x1 * x1 + y1 * y1 - r1 * r1,
d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
ab = a3 * b2 - a2 * b3,
xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
xb = (b3 * c2 - b2 * c3) / ab,
ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
yb = (a2 * c3 - a3 * c2) / ab,
A = xb * xb + yb * yb - 1,
B = 2 * (r1 + xa * xb + ya * yb),
C = xa * xa + ya * ya - r1 * r1,
r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
return {
x: x1 + xa + xb * r,
y: y1 + ya + yb * r,
r: r
};
}

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import {packEnclose} from "./siblings";
import {optional} from "../accessors";
import constant, {constantZero} from "../constant";
function defaultRadius(d) {
return Math.sqrt(d.value);
}
export default function() {
var radius = null,
dx = 1,
dy = 1,
padding = constantZero;
function pack(root) {
root.x = dx / 2, root.y = dy / 2;
if (radius) {
root.eachBefore(radiusLeaf(radius))
.eachAfter(packChildren(padding, 0.5))
.eachBefore(translateChild(1));
} else {
root.eachBefore(radiusLeaf(defaultRadius))
.eachAfter(packChildren(constantZero, 1))
.eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))
.eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
}
return root;
}
pack.radius = function(x) {
return arguments.length ? (radius = optional(x), pack) : radius;
};
pack.size = function(x) {
return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
};
pack.padding = function(x) {
return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding;
};
return pack;
}
function radiusLeaf(radius) {
return function(node) {
if (!node.children) {
node.r = Math.max(0, +radius(node) || 0);
}
};
}
function packChildren(padding, k) {
return function(node) {
if (children = node.children) {
var children,
i,
n = children.length,
r = padding(node) * k || 0,
e;
if (r) for (i = 0; i < n; ++i) children[i].r += r;
e = packEnclose(children);
if (r) for (i = 0; i < n; ++i) children[i].r -= r;
node.r = e + r;
}
};
}
function translateChild(k) {
return function(node) {
var parent = node.parent;
node.r *= k;
if (parent) {
node.x = parent.x + k * node.x;
node.y = parent.y + k * node.y;
}
};
}

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import enclose from "./enclose";
function place(a, b, c) {
var ax = a.x,
ay = a.y,
da = b.r + c.r,
db = a.r + c.r,
dx = b.x - ax,
dy = b.y - ay,
dc = dx * dx + dy * dy;
if (dc) {
var x = 0.5 + ((db *= db) - (da *= da)) / (2 * dc),
y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc);
c.x = ax + x * dx + y * dy;
c.y = ay + x * dy - y * dx;
} else {
c.x = ax + db;
c.y = ay;
}
}
function intersects(a, b) {
var dx = b.x - a.x,
dy = b.y - a.y,
dr = a.r + b.r;
return dr * dr - 1e-6 > dx * dx + dy * dy;
}
function score(node) {
var a = node._,
b = node.next._,
ab = a.r + b.r,
dx = (a.x * b.r + b.x * a.r) / ab,
dy = (a.y * b.r + b.y * a.r) / ab;
return dx * dx + dy * dy;
}
function Node(circle) {
this._ = circle;
this.next = null;
this.previous = null;
}
export function packEnclose(circles) {
if (!(n = circles.length)) return 0;
var a, b, c, n, aa, ca, i, j, k, sj, sk;
// Place the first circle.
a = circles[0], a.x = 0, a.y = 0;
if (!(n > 1)) return a.r;
// Place the second circle.
b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
if (!(n > 2)) return a.r + b.r;
// Place the third circle.
place(b, a, c = circles[2]);
// Initialize the front-chain using the first three circles a, b and c.
a = new Node(a), b = new Node(b), c = new Node(c);
a.next = c.previous = b;
b.next = a.previous = c;
c.next = b.previous = a;
// Attempt to place each remaining circle…
pack: for (i = 3; i < n; ++i) {
place(a._, b._, c = circles[i]), c = new Node(c);
// Find the closest intersecting circle on the front-chain, if any.
// “Closeness” is determined by linear distance along the front-chain.
// “Ahead” or “behind” is likewise determined by linear distance.
j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
do {
if (sj <= sk) {
if (intersects(j._, c._)) {
b = j, a.next = b, b.previous = a, --i;
continue pack;
}
sj += j._.r, j = j.next;
} else {
if (intersects(k._, c._)) {
a = k, a.next = b, b.previous = a, --i;
continue pack;
}
sk += k._.r, k = k.previous;
}
} while (j !== k.next);
// Success! Insert the new circle c between a and b.
c.previous = a, c.next = b, a.next = b.previous = b = c;
// Compute the new closest circle pair to the centroid.
aa = score(a);
while ((c = c.next) !== b) {
if ((ca = score(c)) < aa) {
a = c, aa = ca;
}
}
b = a.next;
}
// Compute the enclosing circle of the front chain.
a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);
// Translate the circles to put the enclosing circle around the origin.
for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
return c.r;
}
export default function(circles) {
packEnclose(circles);
return circles;
}

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node_modules/d3-hierarchy/src/partition.js generated vendored Normal file
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import roundNode from "./treemap/round";
import treemapDice from "./treemap/dice";
export default function() {
var dx = 1,
dy = 1,
padding = 0,
round = false;
function partition(root) {
var n = root.height + 1;
root.x0 =
root.y0 = padding;
root.x1 = dx;
root.y1 = dy / n;
root.eachBefore(positionNode(dy, n));
if (round) root.eachBefore(roundNode);
return root;
}
function positionNode(dy, n) {
return function(node) {
if (node.children) {
treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);
}
var x0 = node.x0,
y0 = node.y0,
x1 = node.x1 - padding,
y1 = node.y1 - padding;
if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
node.x0 = x0;
node.y0 = y0;
node.x1 = x1;
node.y1 = y1;
};
}
partition.round = function(x) {
return arguments.length ? (round = !!x, partition) : round;
};
partition.size = function(x) {
return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];
};
partition.padding = function(x) {
return arguments.length ? (padding = +x, partition) : padding;
};
return partition;
}

73
node_modules/d3-hierarchy/src/stratify.js generated vendored Normal file
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import {required} from "./accessors";
import {Node, computeHeight} from "./hierarchy/index";
var keyPrefix = "$", // Protect against keys like “__proto__”.
preroot = {depth: -1},
ambiguous = {};
function defaultId(d) {
return d.id;
}
function defaultParentId(d) {
return d.parentId;
}
export default function() {
var id = defaultId,
parentId = defaultParentId;
function stratify(data) {
var d,
i,
n = data.length,
root,
parent,
node,
nodes = new Array(n),
nodeId,
nodeKey,
nodeByKey = {};
for (i = 0; i < n; ++i) {
d = data[i], node = nodes[i] = new Node(d);
if ((nodeId = id(d, i, data)) != null && (nodeId += "")) {
nodeKey = keyPrefix + (node.id = nodeId);
nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node;
}
}
for (i = 0; i < n; ++i) {
node = nodes[i], nodeId = parentId(data[i], i, data);
if (nodeId == null || !(nodeId += "")) {
if (root) throw new Error("multiple roots");
root = node;
} else {
parent = nodeByKey[keyPrefix + nodeId];
if (!parent) throw new Error("missing: " + nodeId);
if (parent === ambiguous) throw new Error("ambiguous: " + nodeId);
if (parent.children) parent.children.push(node);
else parent.children = [node];
node.parent = parent;
}
}
if (!root) throw new Error("no root");
root.parent = preroot;
root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);
root.parent = null;
if (n > 0) throw new Error("cycle");
return root;
}
stratify.id = function(x) {
return arguments.length ? (id = required(x), stratify) : id;
};
stratify.parentId = function(x) {
return arguments.length ? (parentId = required(x), stratify) : parentId;
};
return stratify;
}

237
node_modules/d3-hierarchy/src/tree.js generated vendored Normal file
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import {Node} from "./hierarchy/index";
function defaultSeparation(a, b) {
return a.parent === b.parent ? 1 : 2;
}
// function radialSeparation(a, b) {
// return (a.parent === b.parent ? 1 : 2) / a.depth;
// }
// This function is used to traverse the left contour of a subtree (or
// subforest). It returns the successor of v on this contour. This successor is
// either given by the leftmost child of v or by the thread of v. The function
// returns null if and only if v is on the highest level of its subtree.
function nextLeft(v) {
var children = v.children;
return children ? children[0] : v.t;
}
// This function works analogously to nextLeft.
function nextRight(v) {
var children = v.children;
return children ? children[children.length - 1] : v.t;
}
// Shifts the current subtree rooted at w+. This is done by increasing
// prelim(w+) and mod(w+) by shift.
function moveSubtree(wm, wp, shift) {
var change = shift / (wp.i - wm.i);
wp.c -= change;
wp.s += shift;
wm.c += change;
wp.z += shift;
wp.m += shift;
}
// All other shifts, applied to the smaller subtrees between w- and w+, are
// performed by this function. To prepare the shifts, we have to adjust
// change(w+), shift(w+), and change(w-).
function executeShifts(v) {
var shift = 0,
change = 0,
children = v.children,
i = children.length,
w;
while (--i >= 0) {
w = children[i];
w.z += shift;
w.m += shift;
shift += w.s + (change += w.c);
}
}
// If vi-s ancestor is a sibling of v, returns vi-s ancestor. Otherwise,
// returns the specified (default) ancestor.
function nextAncestor(vim, v, ancestor) {
return vim.a.parent === v.parent ? vim.a : ancestor;
}
function TreeNode(node, i) {
this._ = node;
this.parent = null;
this.children = null;
this.A = null; // default ancestor
this.a = this; // ancestor
this.z = 0; // prelim
this.m = 0; // mod
this.c = 0; // change
this.s = 0; // shift
this.t = null; // thread
this.i = i; // number
}
TreeNode.prototype = Object.create(Node.prototype);
function treeRoot(root) {
var tree = new TreeNode(root, 0),
node,
nodes = [tree],
child,
children,
i,
n;
while (node = nodes.pop()) {
if (children = node._.children) {
node.children = new Array(n = children.length);
for (i = n - 1; i >= 0; --i) {
nodes.push(child = node.children[i] = new TreeNode(children[i], i));
child.parent = node;
}
}
}
(tree.parent = new TreeNode(null, 0)).children = [tree];
return tree;
}
// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
export default function() {
var separation = defaultSeparation,
dx = 1,
dy = 1,
nodeSize = null;
function tree(root) {
var t = treeRoot(root);
// Compute the layout using Buchheim et al.s algorithm.
t.eachAfter(firstWalk), t.parent.m = -t.z;
t.eachBefore(secondWalk);
// If a fixed node size is specified, scale x and y.
if (nodeSize) root.eachBefore(sizeNode);
// If a fixed tree size is specified, scale x and y based on the extent.
// Compute the left-most, right-most, and depth-most nodes for extents.
else {
var left = root,
right = root,
bottom = root;
root.eachBefore(function(node) {
if (node.x < left.x) left = node;
if (node.x > right.x) right = node;
if (node.depth > bottom.depth) bottom = node;
});
var s = left === right ? 1 : separation(left, right) / 2,
tx = s - left.x,
kx = dx / (right.x + s + tx),
ky = dy / (bottom.depth || 1);
root.eachBefore(function(node) {
node.x = (node.x + tx) * kx;
node.y = node.depth * ky;
});
}
return root;
}
// Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
// applied recursively to the children of v, as well as the function
// APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
// node v is placed to the midpoint of its outermost children.
function firstWalk(v) {
var children = v.children,
siblings = v.parent.children,
w = v.i ? siblings[v.i - 1] : null;
if (children) {
executeShifts(v);
var midpoint = (children[0].z + children[children.length - 1].z) / 2;
if (w) {
v.z = w.z + separation(v._, w._);
v.m = v.z - midpoint;
} else {
v.z = midpoint;
}
} else if (w) {
v.z = w.z + separation(v._, w._);
}
v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
}
// Computes all real x-coordinates by summing up the modifiers recursively.
function secondWalk(v) {
v._.x = v.z + v.parent.m;
v.m += v.parent.m;
}
// The core of the algorithm. Here, a new subtree is combined with the
// previous subtrees. Threads are used to traverse the inside and outside
// contours of the left and right subtree up to the highest common level. The
// vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
// superscript o means outside and i means inside, the subscript - means left
// subtree and + means right subtree. For summing up the modifiers along the
// contour, we use respective variables si+, si-, so-, and so+. Whenever two
// nodes of the inside contours conflict, we compute the left one of the
// greatest uncommon ancestors using the function ANCESTOR and call MOVE
// SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
// Finally, we add a new thread (if necessary).
function apportion(v, w, ancestor) {
if (w) {
var vip = v,
vop = v,
vim = w,
vom = vip.parent.children[0],
sip = vip.m,
sop = vop.m,
sim = vim.m,
som = vom.m,
shift;
while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {
vom = nextLeft(vom);
vop = nextRight(vop);
vop.a = v;
shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
if (shift > 0) {
moveSubtree(nextAncestor(vim, v, ancestor), v, shift);
sip += shift;
sop += shift;
}
sim += vim.m;
sip += vip.m;
som += vom.m;
sop += vop.m;
}
if (vim && !nextRight(vop)) {
vop.t = vim;
vop.m += sim - sop;
}
if (vip && !nextLeft(vom)) {
vom.t = vip;
vom.m += sip - som;
ancestor = v;
}
}
return ancestor;
}
function sizeNode(node) {
node.x *= dx;
node.y = node.depth * dy;
}
tree.separation = function(x) {
return arguments.length ? (separation = x, tree) : separation;
};
tree.size = function(x) {
return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);
};
tree.nodeSize = function(x) {
return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);
};
return tree;
}

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node_modules/d3-hierarchy/src/treemap/binary.js generated vendored Normal file
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export default function(parent, x0, y0, x1, y1) {
var nodes = parent.children,
i, n = nodes.length,
sum, sums = new Array(n + 1);
for (sums[0] = sum = i = 0; i < n; ++i) {
sums[i + 1] = sum += nodes[i].value;
}
partition(0, n, parent.value, x0, y0, x1, y1);
function partition(i, j, value, x0, y0, x1, y1) {
if (i >= j - 1) {
var node = nodes[i];
node.x0 = x0, node.y0 = y0;
node.x1 = x1, node.y1 = y1;
return;
}
var valueOffset = sums[i],
valueTarget = (value / 2) + valueOffset,
k = i + 1,
hi = j - 1;
while (k < hi) {
var mid = k + hi >>> 1;
if (sums[mid] < valueTarget) k = mid + 1;
else hi = mid;
}
if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k;
var valueLeft = sums[k] - valueOffset,
valueRight = value - valueLeft;
if ((x1 - x0) > (y1 - y0)) {
var xk = (x0 * valueRight + x1 * valueLeft) / value;
partition(i, k, valueLeft, x0, y0, xk, y1);
partition(k, j, valueRight, xk, y0, x1, y1);
} else {
var yk = (y0 * valueRight + y1 * valueLeft) / value;
partition(i, k, valueLeft, x0, y0, x1, yk);
partition(k, j, valueRight, x0, yk, x1, y1);
}
}
}

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node_modules/d3-hierarchy/src/treemap/dice.js generated vendored Normal file
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export default function(parent, x0, y0, x1, y1) {
var nodes = parent.children,
node,
i = -1,
n = nodes.length,
k = parent.value && (x1 - x0) / parent.value;
while (++i < n) {
node = nodes[i], node.y0 = y0, node.y1 = y1;
node.x0 = x0, node.x1 = x0 += node.value * k;
}
}

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node_modules/d3-hierarchy/src/treemap/index.js generated vendored Normal file
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import roundNode from "./round";
import squarify from "./squarify";
import {required} from "../accessors";
import constant, {constantZero} from "../constant";
export default function() {
var tile = squarify,
round = false,
dx = 1,
dy = 1,
paddingStack = [0],
paddingInner = constantZero,
paddingTop = constantZero,
paddingRight = constantZero,
paddingBottom = constantZero,
paddingLeft = constantZero;
function treemap(root) {
root.x0 =
root.y0 = 0;
root.x1 = dx;
root.y1 = dy;
root.eachBefore(positionNode);
paddingStack = [0];
if (round) root.eachBefore(roundNode);
return root;
}
function positionNode(node) {
var p = paddingStack[node.depth],
x0 = node.x0 + p,
y0 = node.y0 + p,
x1 = node.x1 - p,
y1 = node.y1 - p;
if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
node.x0 = x0;
node.y0 = y0;
node.x1 = x1;
node.y1 = y1;
if (node.children) {
p = paddingStack[node.depth + 1] = paddingInner(node) / 2;
x0 += paddingLeft(node) - p;
y0 += paddingTop(node) - p;
x1 -= paddingRight(node) - p;
y1 -= paddingBottom(node) - p;
if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
tile(node, x0, y0, x1, y1);
}
}
treemap.round = function(x) {
return arguments.length ? (round = !!x, treemap) : round;
};
treemap.size = function(x) {
return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];
};
treemap.tile = function(x) {
return arguments.length ? (tile = required(x), treemap) : tile;
};
treemap.padding = function(x) {
return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();
};
treemap.paddingInner = function(x) {
return arguments.length ? (paddingInner = typeof x === "function" ? x : constant(+x), treemap) : paddingInner;
};
treemap.paddingOuter = function(x) {
return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();
};
treemap.paddingTop = function(x) {
return arguments.length ? (paddingTop = typeof x === "function" ? x : constant(+x), treemap) : paddingTop;
};
treemap.paddingRight = function(x) {
return arguments.length ? (paddingRight = typeof x === "function" ? x : constant(+x), treemap) : paddingRight;
};
treemap.paddingBottom = function(x) {
return arguments.length ? (paddingBottom = typeof x === "function" ? x : constant(+x), treemap) : paddingBottom;
};
treemap.paddingLeft = function(x) {
return arguments.length ? (paddingLeft = typeof x === "function" ? x : constant(+x), treemap) : paddingLeft;
};
return treemap;
}

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node_modules/d3-hierarchy/src/treemap/resquarify.js generated vendored Normal file
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import treemapDice from "./dice";
import treemapSlice from "./slice";
import {phi, squarifyRatio} from "./squarify";
export default (function custom(ratio) {
function resquarify(parent, x0, y0, x1, y1) {
if ((rows = parent._squarify) && (rows.ratio === ratio)) {
var rows,
row,
nodes,
i,
j = -1,
n,
m = rows.length,
value = parent.value;
while (++j < m) {
row = rows[j], nodes = row.children;
for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;
if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value);
else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1);
value -= row.value;
}
} else {
parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);
rows.ratio = ratio;
}
}
resquarify.ratio = function(x) {
return custom((x = +x) > 1 ? x : 1);
};
return resquarify;
})(phi);

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node_modules/d3-hierarchy/src/treemap/round.js generated vendored Normal file
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export default function(node) {
node.x0 = Math.round(node.x0);
node.y0 = Math.round(node.y0);
node.x1 = Math.round(node.x1);
node.y1 = Math.round(node.y1);
}

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node_modules/d3-hierarchy/src/treemap/slice.js generated vendored Normal file
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export default function(parent, x0, y0, x1, y1) {
var nodes = parent.children,
node,
i = -1,
n = nodes.length,
k = parent.value && (y1 - y0) / parent.value;
while (++i < n) {
node = nodes[i], node.x0 = x0, node.x1 = x1;
node.y0 = y0, node.y1 = y0 += node.value * k;
}
}

6
node_modules/d3-hierarchy/src/treemap/sliceDice.js generated vendored Normal file
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import dice from "./dice";
import slice from "./slice";
export default function(parent, x0, y0, x1, y1) {
(parent.depth & 1 ? slice : dice)(parent, x0, y0, x1, y1);
}

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node_modules/d3-hierarchy/src/treemap/squarify.js generated vendored Normal file
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import treemapDice from "./dice";
import treemapSlice from "./slice";
export var phi = (1 + Math.sqrt(5)) / 2;
export function squarifyRatio(ratio, parent, x0, y0, x1, y1) {
var rows = [],
nodes = parent.children,
row,
nodeValue,
i0 = 0,
i1 = 0,
n = nodes.length,
dx, dy,
value = parent.value,
sumValue,
minValue,
maxValue,
newRatio,
minRatio,
alpha,
beta;
while (i0 < n) {
dx = x1 - x0, dy = y1 - y0;
// Find the next non-empty node.
do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);
minValue = maxValue = sumValue;
alpha = Math.max(dy / dx, dx / dy) / (value * ratio);
beta = sumValue * sumValue * alpha;
minRatio = Math.max(maxValue / beta, beta / minValue);
// Keep adding nodes while the aspect ratio maintains or improves.
for (; i1 < n; ++i1) {
sumValue += nodeValue = nodes[i1].value;
if (nodeValue < minValue) minValue = nodeValue;
if (nodeValue > maxValue) maxValue = nodeValue;
beta = sumValue * sumValue * alpha;
newRatio = Math.max(maxValue / beta, beta / minValue);
if (newRatio > minRatio) { sumValue -= nodeValue; break; }
minRatio = newRatio;
}
// Position and record the row orientation.
rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});
if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);
else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);
value -= sumValue, i0 = i1;
}
return rows;
}
export default (function custom(ratio) {
function squarify(parent, x0, y0, x1, y1) {
squarifyRatio(ratio, parent, x0, y0, x1, y1);
}
squarify.ratio = function(x) {
return custom((x = +x) > 1 ? x : 1);
};
return squarify;
})(phi);