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RoboCommander/node_modules/neo4j-driver/lib/v1/integer.js

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2026-04-05 16:14:49 -04:00
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.toString = exports.toNumber = exports.inSafeRange = exports.isInt = exports.int = undefined;
var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');
var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
var _createClass2 = require('babel-runtime/helpers/createClass');
var _createClass3 = _interopRequireDefault(_createClass2);
var _error = require('./error');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
/**
* Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers.
* See exported functions for more convenient ways of operating integers.
* Use <code>int()</code> function to create new integers, <code>isInt()</code> to check if given object is integer,
* <code>inSafeRange()</code> to check if it is safe to convert given value to native number,
* <code>toNumber()</code> and <code>toString()</code> to convert given integer to number or string respectively.
* @access public
* @exports Integer
* @class A Integer class for representing a 64 bit two's-complement integer value.
* @param {number} low The low (signed) 32 bits of the long
* @param {number} high The high (signed) 32 bits of the long
* @constructor
*
* @deprecated This class will be removed or made internal in a future version of the driver.
*/
var Integer = function () {
function Integer(low, high) {
(0, _classCallCheck3.default)(this, Integer);
/**
* The low 32 bits as a signed value.
* @type {number}
* @expose
*/
this.low = low | 0;
/**
* The high 32 bits as a signed value.
* @type {number}
* @expose
*/
this.high = high | 0;
}
// The internal representation of an Integer is the two given signed, 32-bit values.
// We use 32-bit pieces because these are the size of integers on which
// JavaScript performs bit-operations. For operations like addition and
// multiplication, we split each number into 16 bit pieces, which can easily be
// multiplied within JavaScript's floating-point representation without overflow
// or change in sign.
//
// In the algorithms below, we frequently reduce the negative case to the
// positive case by negating the input(s) and then post-processing the result.
// Note that we must ALWAYS check specially whether those values are MIN_VALUE
// (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as
// a positive number, it overflows back into a negative). Not handling this
// case would often result in infinite recursion.
//
// Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from*
// methods on which they depend.
(0, _createClass3.default)(Integer, [{
key: 'inSafeRange',
value: function inSafeRange() {
return this.greaterThanOrEqual(Integer.MIN_SAFE_VALUE) && this.lessThanOrEqual(Integer.MAX_SAFE_VALUE);
}
/**
* Converts the Integer to an exact javascript Number, assuming it is a 32 bit integer.
* @returns {number}
* @expose
*/
}, {
key: 'toInt',
value: function toInt() {
return this.low;
}
}, {
key: 'toNumber',
/**
* Converts the Integer to a the nearest floating-point representation of this value (double, 53 bit mantissa).
* @returns {number}
* @expose
*/
value: function toNumber() {
return this.high * TWO_PWR_32_DBL + (this.low >>> 0);
}
/**
* Converts the Integer to native number or -Infinity/+Infinity when it does not fit.
* @return {number}
* @package
*/
}, {
key: 'toNumberOrInfinity',
value: function toNumberOrInfinity() {
if (this.lessThan(Integer.MIN_SAFE_VALUE)) {
return Number.NEGATIVE_INFINITY;
} else if (this.greaterThan(Integer.MAX_SAFE_VALUE)) {
return Number.POSITIVE_INFINITY;
} else {
return this.toNumber();
}
}
/**
* Converts the Integer to a string written in the specified radix.
* @param {number=} radix Radix (2-36), defaults to 10
* @returns {string}
* @override
* @throws {RangeError} If `radix` is out of range
* @expose
*/
}, {
key: 'toString',
value: function toString(radix) {
radix = radix || 10;
if (radix < 2 || 36 < radix) throw RangeError('radix out of range: ' + radix);
if (this.isZero()) return '0';
var rem;
if (this.isNegative()) {
if (this.equals(Integer.MIN_VALUE)) {
// We need to change the Integer value before it can be negated, so we remove
// the bottom-most digit in this base and then recurse to do the rest.
var radixInteger = Integer.fromNumber(radix);
var div = this.div(radixInteger);
rem = div.multiply(radixInteger).subtract(this);
return div.toString(radix) + rem.toInt().toString(radix);
} else return '-' + this.negate().toString(radix);
}
// Do several (6) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = Integer.fromNumber(Math.pow(radix, 6));
rem = this;
var result = '';
while (true) {
var remDiv = rem.div(radixToPower),
intval = rem.subtract(remDiv.multiply(radixToPower)).toInt() >>> 0,
digits = intval.toString(radix);
rem = remDiv;
if (rem.isZero()) return digits + result;else {
while (digits.length < 6) {
digits = '0' + digits;
}result = '' + digits + result;
}
}
}
/**
* Gets the high 32 bits as a signed integer.
* @returns {number} Signed high bits
* @expose
*/
}, {
key: 'getHighBits',
value: function getHighBits() {
return this.high;
}
/**
* Gets the low 32 bits as a signed integer.
* @returns {number} Signed low bits
* @expose
*/
}, {
key: 'getLowBits',
value: function getLowBits() {
return this.low;
}
/**
* Gets the number of bits needed to represent the absolute value of this Integer.
* @returns {number}
* @expose
*/
}, {
key: 'getNumBitsAbs',
value: function getNumBitsAbs() {
if (this.isNegative()) return this.equals(Integer.MIN_VALUE) ? 64 : this.negate().getNumBitsAbs();
var val = this.high != 0 ? this.high : this.low;
for (var bit = 31; bit > 0; bit--) {
if ((val & 1 << bit) != 0) break;
}return this.high != 0 ? bit + 33 : bit + 1;
}
/**
* Tests if this Integer's value equals zero.
* @returns {boolean}
* @expose
*/
}, {
key: 'isZero',
value: function isZero() {
return this.high === 0 && this.low === 0;
}
/**
* Tests if this Integer's value is negative.
* @returns {boolean}
* @expose
*/
}, {
key: 'isNegative',
value: function isNegative() {
return this.high < 0;
}
/**
* Tests if this Integer's value is positive.
* @returns {boolean}
* @expose
*/
}, {
key: 'isPositive',
value: function isPositive() {
return this.high >= 0;
}
/**
* Tests if this Integer's value is odd.
* @returns {boolean}
* @expose
*/
}, {
key: 'isOdd',
value: function isOdd() {
return (this.low & 1) === 1;
}
/**
* Tests if this Integer's value is even.
* @returns {boolean}
* @expose
*/
}, {
key: 'isEven',
value: function isEven() {
return (this.low & 1) === 0;
}
}, {
key: 'equals',
/**
* Tests if this Integer's value equals the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
value: function equals(other) {
if (!Integer.isInteger(other)) other = Integer.fromValue(other);
return this.high === other.high && this.low === other.low;
}
/**
* Tests if this Integer's value differs from the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
}, {
key: 'notEquals',
value: function notEquals(other) {
return !this.equals( /* validates */other);
}
/**
* Tests if this Integer's value is less than the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
}, {
key: 'lessThan',
value: function lessThan(other) {
return this.compare( /* validates */other) < 0;
}
/**
* Tests if this Integer's value is less than or equal the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
}, {
key: 'lessThanOrEqual',
value: function lessThanOrEqual(other) {
return this.compare( /* validates */other) <= 0;
}
/**
* Tests if this Integer's value is greater than the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
}, {
key: 'greaterThan',
value: function greaterThan(other) {
return this.compare( /* validates */other) > 0;
}
/**
* Tests if this Integer's value is greater than or equal the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
* @expose
*/
}, {
key: 'greaterThanOrEqual',
value: function greaterThanOrEqual(other) {
return this.compare( /* validates */other) >= 0;
}
/**
* Compares this Integer's value with the specified's.
* @param {!Integer|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
* @expose
*/
}, {
key: 'compare',
value: function compare(other) {
if (!Integer.isInteger(other)) other = Integer.fromValue(other);
if (this.equals(other)) return 0;
var thisNeg = this.isNegative(),
otherNeg = other.isNegative();
if (thisNeg && !otherNeg) return -1;
if (!thisNeg && otherNeg) return 1;
// At this point the sign bits are the same
return this.subtract(other).isNegative() ? -1 : 1;
}
/**
* Negates this Integer's value.
* @returns {!Integer} Negated Integer
* @expose
*/
}, {
key: 'negate',
value: function negate() {
if (this.equals(Integer.MIN_VALUE)) return Integer.MIN_VALUE;
return this.not().add(Integer.ONE);
}
/**
* Returns the sum of this and the specified Integer.
* @param {!Integer|number|string} addend Addend
* @returns {!Integer} Sum
* @expose
*/
}, {
key: 'add',
value: function add(addend) {
if (!Integer.isInteger(addend)) addend = Integer.fromValue(addend);
// Divide each number into 4 chunks of 16 bits, and then sum the chunks.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = addend.high >>> 16;
var b32 = addend.high & 0xFFFF;
var b16 = addend.low >>> 16;
var b00 = addend.low & 0xFFFF;
var c48 = 0,
c32 = 0,
c16 = 0,
c00 = 0;
c00 += a00 + b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 + b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 + b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 + b48;
c48 &= 0xFFFF;
return Integer.fromBits(c16 << 16 | c00, c48 << 16 | c32);
}
/**
* Returns the difference of this and the specified Integer.
* @param {!Integer|number|string} subtrahend Subtrahend
* @returns {!Integer} Difference
* @expose
*/
}, {
key: 'subtract',
value: function subtract(subtrahend) {
if (!Integer.isInteger(subtrahend)) subtrahend = Integer.fromValue(subtrahend);
return this.add(subtrahend.negate());
}
/**
* Returns the product of this and the specified Integer.
* @param {!Integer|number|string} multiplier Multiplier
* @returns {!Integer} Product
* @expose
*/
}, {
key: 'multiply',
value: function multiply(multiplier) {
if (this.isZero()) return Integer.ZERO;
if (!Integer.isInteger(multiplier)) multiplier = Integer.fromValue(multiplier);
if (multiplier.isZero()) return Integer.ZERO;
if (this.equals(Integer.MIN_VALUE)) return multiplier.isOdd() ? Integer.MIN_VALUE : Integer.ZERO;
if (multiplier.equals(Integer.MIN_VALUE)) return this.isOdd() ? Integer.MIN_VALUE : Integer.ZERO;
if (this.isNegative()) {
if (multiplier.isNegative()) return this.negate().multiply(multiplier.negate());else return this.negate().multiply(multiplier).negate();
} else if (multiplier.isNegative()) return this.multiply(multiplier.negate()).negate();
// If both longs are small, use float multiplication
if (this.lessThan(TWO_PWR_24) && multiplier.lessThan(TWO_PWR_24)) return Integer.fromNumber(this.toNumber() * multiplier.toNumber());
// Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
// We can skip products that would overflow.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = multiplier.high >>> 16;
var b32 = multiplier.high & 0xFFFF;
var b16 = multiplier.low >>> 16;
var b00 = multiplier.low & 0xFFFF;
var c48 = 0,
c32 = 0,
c16 = 0,
c00 = 0;
c00 += a00 * b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 * b00;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c16 += a00 * b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 * b00;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a16 * b16;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a00 * b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48;
c48 &= 0xFFFF;
return Integer.fromBits(c16 << 16 | c00, c48 << 16 | c32);
}
}, {
key: 'div',
/**
* Returns this Integer divided by the specified.
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Quotient
* @expose
*/
value: function div(divisor) {
if (!Integer.isInteger(divisor)) divisor = Integer.fromValue(divisor);
if (divisor.isZero()) throw (0, _error.newError)('division by zero');
if (this.isZero()) return Integer.ZERO;
var approx, rem, res;
if (this.equals(Integer.MIN_VALUE)) {
if (divisor.equals(Integer.ONE) || divisor.equals(Integer.NEG_ONE)) return Integer.MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE
else if (divisor.equals(Integer.MIN_VALUE)) return Integer.ONE;else {
// At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|.
var halfThis = this.shiftRight(1);
approx = halfThis.div(divisor).shiftLeft(1);
if (approx.equals(Integer.ZERO)) {
return divisor.isNegative() ? Integer.ONE : Integer.NEG_ONE;
} else {
rem = this.subtract(divisor.multiply(approx));
res = approx.add(rem.div(divisor));
return res;
}
}
} else if (divisor.equals(Integer.MIN_VALUE)) return Integer.ZERO;
if (this.isNegative()) {
if (divisor.isNegative()) return this.negate().div(divisor.negate());
return this.negate().div(divisor).negate();
} else if (divisor.isNegative()) return this.div(divisor.negate()).negate();
// Repeat the following until the remainder is less than other: find a
// floating-point that approximates remainder / other *from below*, add this
// into the result, and subtract it from the remainder. It is critical that
// the approximate value is less than or equal to the real value so that the
// remainder never becomes negative.
res = Integer.ZERO;
rem = this;
while (rem.greaterThanOrEqual(divisor)) {
// Approximate the result of division. This may be a little greater or
// smaller than the actual value.
approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber()));
// We will tweak the approximate result by changing it in the 48-th digit or
// the smallest non-fractional digit, whichever is larger.
var log2 = Math.ceil(Math.log(approx) / Math.LN2),
delta = log2 <= 48 ? 1 : Math.pow(2, log2 - 48),
// Decrease the approximation until it is smaller than the remainder. Note
// that if it is too large, the product overflows and is negative.
approxRes = Integer.fromNumber(approx),
approxRem = approxRes.multiply(divisor);
while (approxRem.isNegative() || approxRem.greaterThan(rem)) {
approx -= delta;
approxRes = Integer.fromNumber(approx);
approxRem = approxRes.multiply(divisor);
}
// We know the answer can't be zero... and actually, zero would cause
// infinite recursion since we would make no progress.
if (approxRes.isZero()) approxRes = Integer.ONE;
res = res.add(approxRes);
rem = rem.subtract(approxRem);
}
return res;
}
/**
* Returns this Integer modulo the specified.
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Remainder
* @expose
*/
}, {
key: 'modulo',
value: function modulo(divisor) {
if (!Integer.isInteger(divisor)) divisor = Integer.fromValue(divisor);
return this.subtract(this.div(divisor).multiply(divisor));
}
/**
* Returns the bitwise NOT of this Integer.
* @returns {!Integer}
* @expose
*/
}, {
key: 'not',
value: function not() {
return Integer.fromBits(~this.low, ~this.high);
}
/**
* Returns the bitwise AND of this Integer and the specified.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
* @expose
*/
}, {
key: 'and',
value: function and(other) {
if (!Integer.isInteger(other)) other = Integer.fromValue(other);
return Integer.fromBits(this.low & other.low, this.high & other.high);
}
/**
* Returns the bitwise OR of this Integer and the specified.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
* @expose
*/
}, {
key: 'or',
value: function or(other) {
if (!Integer.isInteger(other)) other = Integer.fromValue(other);
return Integer.fromBits(this.low | other.low, this.high | other.high);
}
/**
* Returns the bitwise XOR of this Integer and the given one.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
* @expose
*/
}, {
key: 'xor',
value: function xor(other) {
if (!Integer.isInteger(other)) other = Integer.fromValue(other);
return Integer.fromBits(this.low ^ other.low, this.high ^ other.high);
}
/**
* Returns this Integer with bits shifted to the left by the given amount.
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
* @expose
*/
}, {
key: 'shiftLeft',
value: function shiftLeft(numBits) {
if (Integer.isInteger(numBits)) numBits = numBits.toInt();
if ((numBits &= 63) === 0) return this;else if (numBits < 32) return Integer.fromBits(this.low << numBits, this.high << numBits | this.low >>> 32 - numBits);else return Integer.fromBits(0, this.low << numBits - 32);
}
/**
* Returns this Integer with bits arithmetically shifted to the right by the given amount.
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
* @expose
*/
}, {
key: 'shiftRight',
value: function shiftRight(numBits) {
if (Integer.isInteger(numBits)) numBits = numBits.toInt();
if ((numBits &= 63) === 0) return this;else if (numBits < 32) return Integer.fromBits(this.low >>> numBits | this.high << 32 - numBits, this.high >> numBits);else return Integer.fromBits(this.high >> numBits - 32, this.high >= 0 ? 0 : -1);
}
}]);
return Integer;
}();
/**
* An indicator used to reliably determine if an object is a Integer or not.
* @type {boolean}
* @const
* @expose
* @private
*/
/**
* Copyright (c) 2002-2018 "Neo4j,"
* Neo4j Sweden AB [http://neo4j.com]
*
* This file is part of Neo4j.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// 64-bit Integer library, originally from Long.js by dcodeIO
// https://github.com/dcodeIO/Long.js
// License Apache 2
Integer.__isInteger__;
Object.defineProperty(Integer.prototype, "__isInteger__", {
value: true,
enumerable: false,
configurable: false
});
/**
* Tests if the specified object is a Integer.
* @access private
* @param {*} obj Object
* @returns {boolean}
* @expose
*/
Integer.isInteger = function (obj) {
return (obj && obj["__isInteger__"]) === true;
};
/**
* A cache of the Integer representations of small integer values.
* @type {!Object}
* @inner
* @private
*/
var INT_CACHE = {};
/**
* Returns a Integer representing the given 32 bit integer value.
* @access private
* @param {number} value The 32 bit integer in question
* @returns {!Integer} The corresponding Integer value
* @expose
*/
Integer.fromInt = function (value) {
var obj, cachedObj;
value = value | 0;
if (-128 <= value && value < 128) {
cachedObj = INT_CACHE[value];
if (cachedObj) return cachedObj;
}
obj = new Integer(value, value < 0 ? -1 : 0, false);
if (-128 <= value && value < 128) INT_CACHE[value] = obj;
return obj;
};
/**
* Returns a Integer representing the given value, provided that it is a finite number. Otherwise, zero is returned.
* @access private
* @param {number} value The number in question
* @returns {!Integer} The corresponding Integer value
* @expose
*/
Integer.fromNumber = function (value) {
if (isNaN(value) || !isFinite(value)) return Integer.ZERO;
if (value <= -TWO_PWR_63_DBL) return Integer.MIN_VALUE;
if (value + 1 >= TWO_PWR_63_DBL) return Integer.MAX_VALUE;
if (value < 0) return Integer.fromNumber(-value).negate();
return new Integer(value % TWO_PWR_32_DBL | 0, value / TWO_PWR_32_DBL | 0);
};
/**
* Returns a Integer representing the 64 bit integer that comes by concatenating the given low and high bits. Each is
* assumed to use 32 bits.
* @access private
* @param {number} lowBits The low 32 bits
* @param {number} highBits The high 32 bits
* @returns {!Integer} The corresponding Integer value
* @expose
*/
Integer.fromBits = function (lowBits, highBits) {
return new Integer(lowBits, highBits);
};
/**
* Returns a Integer representation of the given string, written using the specified radix.
* @access private
* @param {string} str The textual representation of the Integer
* @param {number=} radix The radix in which the text is written (2-36), defaults to 10
* @returns {!Integer} The corresponding Integer value
* @expose
*/
Integer.fromString = function (str, radix) {
if (str.length === 0) throw (0, _error.newError)('number format error: empty string');
if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity") return Integer.ZERO;
radix = radix || 10;
if (radix < 2 || 36 < radix) throw (0, _error.newError)('radix out of range: ' + radix);
var p;
if ((p = str.indexOf('-')) > 0) throw (0, _error.newError)('number format error: interior "-" character: ' + str);else if (p === 0) return Integer.fromString(str.substring(1), radix).negate();
// Do several (8) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = Integer.fromNumber(Math.pow(radix, 8));
var result = Integer.ZERO;
for (var i = 0; i < str.length; i += 8) {
var size = Math.min(8, str.length - i);
var value = parseInt(str.substring(i, i + size), radix);
if (size < 8) {
var power = Integer.fromNumber(Math.pow(radix, size));
result = result.multiply(power).add(Integer.fromNumber(value));
} else {
result = result.multiply(radixToPower);
result = result.add(Integer.fromNumber(value));
}
}
return result;
};
/**
* Converts the specified value to a Integer.
* @access private
* @param {!Integer|number|string|!{low: number, high: number}} val Value
* @returns {!Integer}
* @expose
*/
Integer.fromValue = function (val) {
if (val /* is compatible */ instanceof Integer) return val;
if (typeof val === 'number') return Integer.fromNumber(val);
if (typeof val === 'string') return Integer.fromString(val);
// Throws for non-objects, converts non-instanceof Integer:
return new Integer(val.low, val.high);
};
/**
* Converts the specified value to a number.
* @access private
* @param {!Integer|number|string|!{low: number, high: number}} val Value
* @returns {number}
* @expose
*/
Integer.toNumber = function (val) {
return Integer.fromValue(val).toNumber();
};
/**
* Converts the specified value to a string.
* @access private
* @param {!Integer|number|string|!{low: number, high: number}} val Value
* @param {number} radix optional radix for string conversion, defaults to 10
* @returns {String}
* @expose
*/
Integer.toString = function (val, radix) {
return Integer.fromValue(val).toString(radix);
};
/**
* Checks if the given value is in the safe range in order to be converted to a native number
* @access private
* @param {!Integer|number|string|!{low: number, high: number}} val Value
* @param {number} radix optional radix for string conversion, defaults to 10
* @returns {boolean}
* @expose
*/
Integer.inSafeRange = function (val) {
return Integer.fromValue(val).inSafeRange();
};
/**
* @type {number}
* @const
* @inner
* @private
*/
var TWO_PWR_16_DBL = 1 << 16;
/**
* @type {number}
* @const
* @inner
* @private
*/
var TWO_PWR_24_DBL = 1 << 24;
/**
* @type {number}
* @const
* @inner
* @private
*/
var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL;
/**
* @type {number}
* @const
* @inner
* @private
*/
var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL;
/**
* @type {number}
* @const
* @inner
* @private
*/
var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2;
/**
* @type {!Integer}
* @const
* @inner
* @private
*/
var TWO_PWR_24 = Integer.fromInt(TWO_PWR_24_DBL);
/**
* Signed zero.
* @type {!Integer}
* @expose
*/
Integer.ZERO = Integer.fromInt(0);
/**
* Signed one.
* @type {!Integer}
* @expose
*/
Integer.ONE = Integer.fromInt(1);
/**
* Signed negative one.
* @type {!Integer}
* @expose
*/
Integer.NEG_ONE = Integer.fromInt(-1);
/**
* Maximum signed value.
* @type {!Integer}
* @expose
*/
Integer.MAX_VALUE = Integer.fromBits(0xFFFFFFFF | 0, 0x7FFFFFFF | 0, false);
/**
* Minimum signed value.
* @type {!Integer}
* @expose
*/
Integer.MIN_VALUE = Integer.fromBits(0, 0x80000000 | 0, false);
/**
* Minimum safe value.
* @type {!Integer}
* @expose
*/
Integer.MIN_SAFE_VALUE = Integer.fromBits(0x1 | 0, 0xFFFFFFFFFFE00000 | 0);
/**
* Maximum safe value.
* @type {!Integer}
* @expose
*/
Integer.MAX_SAFE_VALUE = Integer.fromBits(0xFFFFFFFF | 0, 0x1FFFFF | 0);
/**
* Cast value to Integer type.
* @access public
* @param {Mixed} value - The value to use.
* @return {Integer} - An object of type Integer.
*/
var int = Integer.fromValue;
/**
* Check if a variable is of Integer type.
* @access public
* @param {Mixed} value - The variable to check.
* @return {Boolean} - Is it of the Integer type?
*/
var isInt = Integer.isInteger;
/**
* Check if a variable can be safely converted to a number
* @access public
* @param {Mixed} value - The variable to check
* @return {Boolean} - true if it is safe to call toNumber on variable otherwise false
*/
var inSafeRange = Integer.inSafeRange;
/**
* Converts a variable to a number
* @access public
* @param {Mixed} value - The variable to convert
* @return {number} - the variable as a number
*/
var toNumber = Integer.toNumber;
/**
* Converts the integer to a string representation
* @access public
* @param {Mixed} value - The variable to convert
* @param {number} radix - radix to use in string conversion, defaults to 10
* @return {String} - returns a string representation of the integer
*/
var toString = Integer.toString;
exports.int = int;
exports.isInt = isInt;
exports.inSafeRange = inSafeRange;
exports.toNumber = toNumber;
exports.toString = toString;
exports.default = Integer;