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The Tegra K1 (T124) was a landmark SoC for NVIDIA, being the first mobile processor to feature a Unified Shader Architecture using the same Kepler architecture found in desktop GeForce 700 series GPUs. It effectively bridged the gap between mobile and PC gaming, enabling support for DirectX 11 and Unreal Engine 4 on mobile devices.

Resources & Documentation

Official NVIDIA Docs

Technical Analysis

Industrial/Module Datasheets

Technical Specifications

CPU: 4-Plus-1™ Architecture

  • Main Cores: 4x ARM Cortex-A15 r3p3

  • Clock Speed: Up to 2.3 GHz

  • Companion Core: 1x low-power "Battery Saver" core (Cortex-A15) clocked up to 500 MHz1 GHz.

  • L2 Cache: 2 MB

GPU: Kepler Mobile

  • Cores: 192 CUDA cores (1 SMX unit)

  • Compute Power: ~326 GFLOPS (FP32)

  • APIs: OpenGL 4.4, OpenGL ES 3.1, DirectX 11, CUDA 6.0, OpenCL 1.1.

  • Hardware Features: Tessellation, Geometry Shaders, Global Illumination.

Memory & Storage

  • Memory Controller: Dual-channel 64-bit (2x 32-bit).

  • Support: DDR3L and LPDDR3.

  • Bandwidth: Up to 14.9 GB/s.

  • Max Capacity: Typically 4 GB (some industrial modules support up to 8 GB).

Multimedia & I/O

  • Video: 4K H.264 decode (30 fps), 4K H.264 encode (24 fps).

  • ISP: Dual Image Signal Processors (1.2 Gigapixel/sec throughput).

  • Display: Supports up to 3840x2160 (4K) over HDMI 1.4a or eDP.

  • PCIe: 1x Gen 2 (4 lanes).

Warning

The Above explanations is AI Generated, Learn more at : https://developer.nvidia.com/embedded/tegra-k1-reference