feat: Part 1 of adapting Docs

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# ESML
**Embodied Speech Markup Language (ESML)** is a specialized XML-based markup language designed to control how virtual humans, avatars, or robots communicate. Unlike standard text-to-speech (TTS) which only focuses on audio, ESML "embodies" the speech by synchronizing the voice with non-verbal behaviors like gestures, facial expressions, and posture.
It acts as a bridge between the "brain" of an AI (the text it wants to say) and the "body" of the character (how it should move while saying it).
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> [!warning]
> The Above explanations is AI Generated, Learn more at : [[ESML-SDK.pdf]]
> The Above explanations is AI Generated, Learn more [here](/Dictionary/ESML-SDK.pdf)

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# ROS
Robot Operating System (**ROS**) is not actually a traditional operating system like Windows or Linux. Instead, it is a flexible **middleware** framework—a collection of tools, libraries, and conventions designed to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.
The core philosophy of ROS is "don't reinvent the wheel." It allows roboticists to focus on their specific high-level logic while relying on community-tested packages for low-level tasks like motor control, sensor fusion, and navigation.

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# ShofEL2 - Fusée Gelée Exploit
**ShofEL2** (and its sister exploit **Fusée Gelée**) is an unpatchable hardware vulnerability found in the NVIDIA Tegra X1's USB Recovery Mode (RCM). Because the flaw exists in the **Read-Only Memory (Boot ROM)** of the SoC, it cannot be fixed via software or firmware updates by Nintendo or NVIDIA.
The exploit allows for **Unsigned Code Execution** at the highest privilege level (EL3) before the operating system even begins to load.

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# NVIDIA Tegra K1 (T124) Soc
The Tegra K1 (T124) was a landmark SoC for NVIDIA, being the first mobile processor to feature a **Unified Shader Architecture** using the same **Kepler** architecture found in desktop GeForce 700 series GPUs. It effectively bridged the gap between mobile and PC gaming, enabling support for DirectX 11 and Unreal Engine 4 on mobile devices.